pandur
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10 GoodAbout pandur
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Rank
Sergeant
core_pfieldgroups_3
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Interests
well... arma? so addictive.
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THX, that makes it a lot easier! Excellent units, they really make my day. :) A single malt on O'Hally! -> Anyone probably got an idea how to replace ArmaII Takistani classnames with those units automatically? Doing this manually in wordpad is a b....! (Sorry this is maybe a little bit off-topic, but I know lots of people who have the same problem that's why I'm asking. Plz don't flame me. Scripting is a no-go for me I'm afraid. )
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Thank you! Could we get the classnames please?
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Excellent news! :)))) Do you plan to use the old classnames from Arma 2 for your units? That would make porting of missions a lot easier. THX for your work.
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Aldruic=hero! THX!!!
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Just wanted to say thank you for your hard work. Now it feels like the real thing again.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
pandur replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A big thank you for this mod. This is going to save arma 3 for me. Might I suggest to use Drongo's Middle East Irregulars as opfor-takistan-dummies? (But honestly I don't know if that replacement means a lot of work or not. I just thought they would fit the surrounding better than the ant-heads.) http://www.armaholic.com/page.php?id=23309 -
USSOCOM DEVGRU and 75th RANGER A3
pandur replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello massi, 1) big thx for your dedication 2) could you please upload this addon+uk sbs/sas on six? would make it easier to use with AllInArma. excellent units, cool weapons!!! -
Thank you Massi! Arma3 has potential, but fighting those scifi-iranian superspaceshipsoldiers breaks the game for me somehow... and that's where your great mods comes along! Brings back the real life-feeling for me. Thanks again and keep up the good work.
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MARSOC Marine Special Operations Team
pandur replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you for sharing with us. Those are definitely one of the coolest units around. :cheers: -
Thank you a lot for uploading/ sharing those toys, they look excellent! Great sound too! :bounce3:
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Boeing/SOAR MH-47E Release v1.3
pandur replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Konyo, THX for this cool piece of work! Sound is awesome too. I found some strange things and want to know if it's just me... When AI uses fastrope they ignore combat mode once on the ground... -
[COOP-12 + SP] Cache Prize - Aliabad - Dynamic Patrol Mission (BAF,US,BinkUSMC)
pandur replied to Stagler's topic in ARMA 2 & OA - USER MISSIONS
Hi there! I played this mission again - coz it's cool ;) - with some friends and after finishing obj 1 the game crashed. NOOOOOOOOOOOO!!! I got the following [50424,1185.77,0,"XEH: PreInit Started. v3.0.6"] [50424,1185.79,0,"MISSINIT","COOP12_BAF_CachePrize","MCN_Aliabad",false,true,false] [50424,1186.27,0,"XEH: PreInit Finished"] Error in expression < createVehicle _newPos; _newObj setDir (_azi + _azimuth); _newObj setPos _newPos> Error position: <_azi + _azimuth); _newObj setPos _newPos> Error Nicht definierte Variable in Ausdruck: _azi File ca\modules\dyno\data\scripts\objectMapper.sqf, line 153 Error in expression <elPos", "_newPos"]; _rotMatrix = [ [cos _azi, sin _azi], [-(sin _azi), cos _azi]> Error position: <_azi, sin _azi], [-(sin _azi), cos _azi]> Error Nicht definierte Variable in Ausdruck: _azi File ca\modules\dyno\data\scripts\objectMapper.sqf, line 140 Error in expression <elPos", "_newPos"]; _rotMatrix = [ [cos _azi, sin _azi], [-(sin _azi), cos _azi]> Error position: <_azi, sin _azi], [-(sin _azi), cos _azi]> Error Nicht definierte Variable in Ausdruck: _azi File ca\modules\dyno\data\scripts\objectMapper.sqf, line 140 Error in expression <elPos", "_newPos"]; _rotMatrix = [ [cos _azi, sin _azi], [-(sin _azi), cos _azi]> Error position: <_azi, sin _azi], [-(sin _azi), cos _azi]> Error Nicht definierte Variable in Ausdruck: _azi File ca\modules\dyno\data\scripts\objectMapper.sqf, line 140 Error in expression <elPos", "_newPos"]; _rotMatrix = [ and so on for one meter... just to let you know. We love the randomness of this mission. Keep it up! -
The day has finally come! Thx big time OS!!!
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Impressive work with this steel monster! It's good to read that you have identified the reason why OfrP crashes. Can't wait for the update... (But have to ;-))
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Thank you for uploading this mission! It was fun to play and has a cool concept. A coop version would be highly appreciated. I'd love to play this with a friend or two. (Maybe two four-men teams would make it easier to play/command using the jackals?) Anyway just a wish of mine. If it stays this way it's also nice. I'll play it again. THX