ebarstad

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About ebarstad

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  1. If you use the C2 mod, you can tell AI on your squad to use Enhanced Movement, but they won't do it automatically.
  2. ::slaps forehead:: Thanks! I already had a timer on there (for other reasons), but it I guess it wasn't long enough (that's what she said!).
  3. Mad Cheese, you big tease. I've been checking this thread multiple times a day since you posted this. As Kremator said, I'm excited to hear about the new changes.
  4. So, when TPW Fall uses rag dolls, any non-player unit that gets hit and falls down seems to temporarily change faction (to civilian, I think). How do I work around this when using an area trigger set to OPFOR Not Present? Basically, I want the trigger to fire when all OPFOR are dead, which in turn completes a task. However, because the units seem to temporarily change faction when hit, the trigger can fire before all the OPFOR are actually dead -- i.e., the trigger fires prematurely (we've all been there, am I right?).
  5. I had NoLogs on, but after removing RHS and the ACE RHS Compatability pbos, it seems like I can save and load again.
  6. Thanks for that. Unfortunately, none of them apply to my situation, which is this: I was playing non-steam Pilgrimage Chernarus 1.94 on the Stable branch of Arma. I was killed. When I attempted to load my last save, the mission exited and went back to the Scenario screen. Trying to resume the mission from the scenario screen resulted in the same thing. So, no game update, no mission update, no change of mods, no Workshop. However, I do have mods, so I'll try to replicate without mods loaded.
  7. I think MCC was allowing me to see the Stomper. Now I have a problem where I can't load a save, even during the same session. 1.94, any map. Anyone else run into this problem before? Sent from my iPhone using Tapatalk
  8. I went to play this last night and came across an issue in the Altis version, in both 1.93 (Steam) and 1.94. I was playing on normal difficulty and as soon as I opened the map I could see the Stomper's location, even with unit icons turned off in the game difficulty settings. Has anyone come across this before? It could be a mod issue, which I'll look into today, but I wanted to check here first.
  9. You can move them, but when a new version comes out, you'll have to move them again. Sent from my iPhone using Tapatalk
  10. Actually, it may just be mouse wheel without a modifier key. You can definitely change which way they're looking.
  11. I think you can already do this my holding down one of the modifier keys (SHIFT or CTRL) and scrolling the mouse wheel. I can't remember which one.
  12. Hey mad_cheese. Thanks for another update! Honestly, I can't imagine playing without C2 anymore. Quick note: Just tested the latest update and units are still killing civvies when clearing buildings if IND is set as hostile towards BLUFOR.
  13. I discovered it happens when I set INDEP to be hostile to BLUFOR in the editor. When I do that and send my BLUFOR units to clear a building, they'll shoot any civilians in the building.
  14. I mentioned a page or so back that my squad was shooting hostages when I asked them to clear a building. It happened twice at the time, but I haven't been able to replicate this behaviour recently. It must have been something in my mission or maybe a mod I was using. Sorry for the false bug report.