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      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

Phantom Six

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About Phantom Six

  • Rank
    Master Sergeant

core_pfieldgroups_3

  • Interests
    track and field, ARMA, gaming, mission editing, parkour
  • Occupation
    college student

Contact Methods

  • Skype
    karaka16
  • Biography
    I create missions, when I have time
  • Youtube
    PhantomSaboteur
  • Steam url id
    phantomous
  1. Okay, looks like I have to be team leader in order to access it. I was wondering if it can be access as a non-team leader unit?
  2. That's strange. I got it working on the 2D edtior, but I see nothing in Eden. You're also using Eden? EDIT: I copy and pasted this to another folder and it seems to work... now I'm wondering what went wrong. Thanks, well that confirms that it does work.
  3. It seems to me that having loadouts in briefing via class Weapons, class Magazines, and class Backpacks in the description.ext no longer works in Eden. Is this intended, since I can no longer have loadouts in briefing in Singleplayer if I make a mission using Eden. It still works in the deprecated 2D editor though. OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  4. What I did above works in the 2D editor. It seems to no longer work in Eden :/
  5. I remember back in Arma 2 and previous titles, you can get loadouts from the briefing in SP and MP. I know that BIS removed that feature for MP, but I want to know at least how to get it back on SP. I remember playing Harpoon Delta by Rejornst and it had loadout during briefing for SP. I can't get it to work on my end. I added class Weapons, class Magazines, and class Backpacks to the description.ext but I do not see any gears in the briefing. Below is my description.ext OnLoadName = "Tunnel Funneling"; allowFunctionsRecompile = 1; class CfgDebriefing { #include "debriefing.hpp" }; class CfgFunctions { #include "functions\common.hpp" }; class Weapons { class CUP_arifle_L85A2_SUSAT_Laser {count = 1;}; class CUP_lmg_L7A2 {count = 1;}; class CUP_srifle_AWM_wdl_SBPMII {count = 1;}; }; class Magazines { class CUP_30Rnd_556x45_Stanag {count = 8;}; class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M {count = 3;}; class CUP_5Rnd_86x70_L115A1 {count = 6;}; }; class Backpacks { class CUP_B_Bergen_BAF {count = 1;}; };
  6. FATA & Afghan Pack #1 Phantom Six coop mission pack for Arma 3 on Afghan Village and FATA. Addons required. ​ Missions Required Addons: Community Upgrade Project FATA Afghan Village Changelog: Steam Workshop Link Download Here
  7. @Valken Still working on a fixed version on Tanoa for vanilla. I make missions slower than usual these days due to other schedules. It'll be a 10 player mission with very limited ammo and a bunch of street thugs with silencers trying to murder you all (I just watched Assault on Precinct 13 last week too :D ). Not making a carbon copy, but inspired by it. Most of the players are unarmed civilians (so you might want to steal a couple of the thugs' guns for those)
  8. Updated mission to 2.1
  9. If there is a Tanoa version. Would you like it to have CUP weapons for the shotguns and stuff or just stick to raw APEX and no addons? I'm thinking the hotel on Tanoa would be nice for such scenario.
  10. Updated Mission to 2.0 (Tanoa version is out :) ) Excuse the Windows Defender trojan false alarm when you download the 7z file.
  11. Updated to 1.7
  12. Updated CO 11 Kit Kat Boom to version 1.1 - Updated briefing (mentions intel on ammobox and enemy) - Added SVD, Dshkm, & SPG-9 in ammobox - Increase reinforcement respond time from 5 minutes to 7 minutes
  13. Hey Valken, sorry I took a while to notice the reply. I haven't hopped on the forums too much since the newer layout to me was less convenient to use than the old variants and I've been busy with school. Easier to hit me up through Steam or skype. I assume you wanted a fixed mission variant rather than the dynamic mission here correct? Like maybe find a good enough looking police station (maybe somewhere on Chernarus for me) and have a hold off with a VIP?
  14. Updated Mission to 1.5
  15. Hello Arma 3 Community, The following Arma Hardcore Coop Missions Worth Playing Again List is overall based off of the Comrades in Arms Online Hardcore Coop Mission List found on this thread. The player counts, mission name, mission description, author, and island name is overall the same as the Comrades in Arms list, but the completed/not completed/status sections have been replaced with a Length section instead (how long on average a mission may take to complete). Mission names that contain a hyperlink will contain personal remarks from me or anyone who wanted to review or comment about it. They may also contain a video or screenshot of that mission. Author names that contain a hyperlink will redirect you to that mission's Steam workshop page. Important notes: Missions are coop only. There are no respawn and no zombie missions. Missions are listed in their file names and are renamed by Comrades in Arms to keep a unified naming standard There are several tabs at the bottom of the spreadsheet (Arma 3 section and a Legend to tell you what labels mean) (Arma 2 sections are locked since I don't maintain that section anymore since I don't really have anyone reliable to play with and I play Arma 3 a lot more) How long a mission is Short, Medium, Long is based on my personal hunch on how long it takes to beat a mission. I'll try to take into account for longer than necessary safety procedure that takes up a considerable amount of time. Expect me to lean towards the faster option when labeling, but I'll try to average out the duration. (See Legends on exactly numerical time duration of Short, Medium, Long) If there's a "?" on Length, it means that I have not played or seen any quantifiable data on SWEC to calculate how long the mission may take. This list will expand here and there based on missions selected during Comrades in Arms nostalgia missions night (missions to be played again) for higher player count and my own personal experiences playing with a buddy or two for smaller mission counts.