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yenene

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About yenene

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  1. My save/load on dedicated server (MCC mission version) is totally unusable too, I think it may also have happened after a VAS crate save attempt ! saved profiles = single line with only a few useless parameters. saving to clipboard does nothing saving in D.O.C. seems to save part of the mission spawned items/units but doesn't load anything @Shay: I have a test server running 24/7 and you have full admin rights including MCC access, contact me if you want to check it there !
  2. buggy scroll bars: in cargo stuff sometimes but mainly in player list Mission version, I've mixed the ini.sqf with my mission one... but after testing it seems to do it from the original one in your mission files too.
  3. Hi Shay and Spirit ! I've DL and used the latest Altis files and I'm still getting some bugs: - buggy menu scroll bars - creating custom boxes (original content not deleted when button clear is used) - settings from init.sqm not overriding defaults (enable MCC messages, GPS still showing units with no GPS...) - Para drops: when dropping crates, they appear on top of the parachute or are just left in the sky. Also when a medium to large zone is populated with AI using the garnison option the editor stops working (probably due to server load), would it be possible to spawn groups instead of individuals to garrison houses ? I guess that's hard because of groups behaviour and formations :( Keep up the great work !
  4. yenene

    Payday Mod

    Very nice! I would love to try to add this system to my dedicated server, is there any way to link this to a database ? I'm looking for a missions system to add to my permanent world (non Life like)
  5. Problem is I run a server with permanent world saved to database and I don't want the few ammo stashes I've included on the map to contain hundreds of weapons and ammo because a lot of players join the server. I want a precise number of stuff spawned, players will deal and kill each other for that stuff if they want it. If eveybody has everything, it's just pointless to fight to get other people's stuff. Not to mention the lag caused by such routines and the tons of stuff players will leave behind them because it won't fit in the crates after 90 players joined and left the server... For people that play with a few friends on LAN or small internet games that's not a problem but for real server owners that manage 50-60 players online 24/7, it's a pain in the a$#@%#$%^!! Now trying to make a map with starting ammo crates is pointless. So the problem is we can't really chose what we include in the crates/vehicles on a map we built. That's pretty stupid, some missions require players to care about the lack of weapons/ammo.
  6. If I understand right : So far all "additemCargo" type of commands don't work anymore on servers ? I run a dedi server and custom crates stuff don't spawn anymore (unless I switch to Global and then it spawns too much and lags the server), so what am I supposed to do ? wait for a fix from BI ? So they don't want us to put any item inside vehicles and crates ?
  7. yenene

    LIFTER for ArmA 3

    Congrats!!! REALLY nice job done !!!! Only things missing would be a mission version (to use with dedi servers) and getting rid of CBA_A3 needs but still a very nice mod ! :)
  8. This is exactly the purpose of my server... I'm working on a permanent world hybrid between DayZ and wasteland. I already use your MCC Mission version :D Contact me if you need to test anything on a dedicated server with players.
  9. Hi Shay! Okay, first of all I use the mission version (in case some things work differently), this mod is getting better everyday so here's what I recently noticed or thought about: 1- I noticed since last A3 update, 3d editor and box creator menu's are messed up, scrolling down auto when you don't select an item inside the list. 2- Also, in the Delete brush drop list, that would be great if you could add "Markers" and "mission objectives". First because it seems markers don't really delete on the server (not global I think), when I log out and back I see the markers I deleted with the marker module. And the mission objectives sometimes mess up on dedicated server and repeat themselve endlessly. A last option "wipe the journal+objectives" would also be nice to start over without having to restart the whole mission on the server :) 3- Automated display messages to players would also be great: it's possible to type that in the global command lines but it takes a long time even to copy and paste it. Big text in the center of the screen for important notice: ["<t size='1.0' color='#2AA925'>THIS TEXT<t font = 'puristaLight' t size='1.0' color='#FFFFFF'> WILL SHOW ON YOUR SCREEN!</t>",0,0.2,5,1,0.0] spawn bis_fnc_dynamictext; sleep 10; smaller text notice that could be handy for live events: titleText ["Small text on the lower part of the screen ","PLAIN DOWN"]; titleFadeOut 60; 4- When I use the HALO or paradrop player buttons, it only works once for each player, after that it doesn't send them into the air anymore. Not sure if it's just my server or for everyone. 5- Is there a way to introduce the undercover agents in MCC for A3 ? And even better, be able to assign players as undercover while logged in the game as a Missionmaker? That would be great for special undercover missions. 6- A "civilians" groups and unit list would be nice in the 4th menu too ;) Thanks for your work and dedication !!
  10. @Shay Not sure it has already been asked but, is it possible to change a specific player unit rank (ie: colonel instead of sergeant) using MCC? I need that to make a player lead a group of AI after he's joined them (and therefore went on their side). And one more question (probably already asked but this post is soooo long :cool:) : would it be possible to have more level of Admin, like Super-Admin and co-admin ? I'm running a 40 players server and we're having great fun with MCC mission mod installed on it, but during live events I can't do it all by myself so that would be nice to have helpers with limited MC controls. I'm sure others would like that feature too :j: PS: I still can't get to the South East part of Altis using 3D editor it seems out of map range (blocked by invisible wall) A big THANKS for the awesome work ! if you need any help, testing anything, you'll have my server
  11. Hi Shay! Great work again ! I notied something but it's not related to latest update: when I use 3D editor on the Altis SouthEast corner of the map, the position of the camera isn't right, it seems the lower right part of the map is out of range and the camera is stuck behind and invisible wall. Is it just me or is it a bug ?
  12. Once again: waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["1234","5678"]) then { sleep 2; hint "Welcome Mcc Admin";} else {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; Works just fine on my Dead Nation +MCC mission custom server, it just won't work from the Editor because you don't have the server running online. I haven't heard from anyone else that tried it so I still might be wrong. Please if anyone give it a try, just let me know if you still have UID problems ;)
  13. Dragonsyr, did you try my UID recognition on dedicated server or just from Editor ? Because from editor it won't work but when I run it on my server: no problem, it works fine. So waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["1234","5678"]) then { sleep 2; hint "Welcome Mcc Admin";} else {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; Should work for anyone using mission version on a server.
  14. Would be really nice ! I'm working on a Dead Nation server with MCC included in mission and that would be a great help. I didn't say it earlier but you are doing an awsome job on this sandbox, imho it's the one feature that makes Arma series so good! Btw I've found a workaround to allow only listed UID players on the server: at the end of my ini.sqf: [] execVM "login.sqf"; inside login.sqf file: waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["1234","5678"]) then { sleep 2; hint "Welcome Mcc Admin";} else {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; Works for servers only and tested with mission version of MCC
  15. Sorry to bring that up again but: I looked for a solution to the last post from dragonsyr and haven't found any. I still don't know how to restrict access in my mission version using player UID, did anyone get it to work ?
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