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About .kju

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  1. A serious question about dev-heaven

    do you mean from scratch or reimporting the old DH DB (aside from large files and repos i guess) that said there is good alternatives these days like gitlab, github and a few free redmine hosting options so i guess the main question is what you want to or think to achieve with this on general obstacle was that most average modders found both the redmine interface and git/svn use too complex maybe your server could be of use by other means - did you think about this yet?
  2. Enhanced Video Settings

    nice one had the same/similar idea a while back but didnt test it ingame yet i guess its done mainly via CfgVideoOptions - ref: https://pastebin.ubuntu.com/26172955/ i had added also another LQ setting for testing. did you try this yet too by chance?
  3. This is what BI uses now: (395180 in getDLCs 1)
  4. Very sad news Much respect to your efforts gurdy, lappihuan, RedPhoenix and everyone else involved! Thanks a lot for your advice and assistance in the past.
  5. @Romario_Khab check http://ww2ina3.com/viewtopic.php?p=350#p350
  6. Apex Framework

    cheers. will take a look
  7. Apex Framework

    Class replacement itself, even regex based, is not the problem - its more about the logic of the scripts and somewhat reduced or different assets in WW2 (ie helos, fast planes, etc).
  8. > A3_HideAssetsFromEditor http://steamcommunity.com/sharedfiles/filedetails/?id=1088231264 Hides all A3 assets from BI from the editor and arsenal (infantry, vehicles, objects, buildings, etc). This is useful if you want to do missions or check out assets from third party mods, and unclutter the editor/arsenal. > A3_HidePlayableContent http://steamcommunity.com/sharedfiles/filedetails/?id=1088232577 Hides all A3 SP and MP missions and campaigns from BI. This is useful if you want to unclutter the mission selection. Note: Can be also used server side only. > CUP_HideAssetsFromEditor http://steamcommunity.com/sharedfiles/filedetails/?id=1088234545 Hides all CUP Terrains - Core assets from the editor (objects, buildings, etc). This is useful if you want to do missions and unclutter the editor. > IFA3_RevertChangesToGUI http://steamcommunity.com/sharedfiles/filedetails/?id=1088237324 IFA3 changes the look and coloring of some GUI and interface elements (map view, markers, its colors and brushes, group icons, location icons and tasks). This mod reverts these changes back to A3 default when these visual changes are undesired. > IFA3_WW2StyleCompassAndWatch http://steamcommunity.com/sharedfiles/filedetails/?id=1088249834 Enables WW2 style compass and watch model when using IFA3. > IFA3_InfantryWeaponZoomLimiter http://steamcommunity.com/sharedfiles/filedetails/?id=1088250914 Limits the zoom in ability for infantry weapons from IFA3. --- More mods I have ported from A2 you find here: Let me know which ones are worthy to put on workshop.
  9. Apex Framework

    How much effort to port to WW2 setting?
  10. has anyone tried em? anything worthy to push to workshop?
  11. If needed - join our discord to get live support
  12. @Alleged Accomplice Try: http://steamcommunity.com/sharedfiles/filedetails/?id=1088231264 Otherwise open the mission.sqm and remove the dependency.
  13. check this and use the config browser to get the current hiddenSelection names
  14. [Official] Launcher Feedback

    @haleks get http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html to virtually mirror folders even across disks