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teetime

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About teetime

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  1. At first BI you really did a great job in the past. I spenden 100's of hours in playing Arma and i think nearly the same time in scripting things. Arma always was the only Game where you were able to create every mission you want. Of course ist was always a military simulation at the first place, but people created nearly everything RTS Games, Roleplaying Games, Economy Simulations, Sandboxes, Funmission, Zombie Simulators and 1000's of military missions. I played a lot of them i was a Solider in nearly every decade from 1930 till 2010. I fought against Germans with Shermans, crouched threw the jungle in Vietnam, sprinted over pacific beaches to conquer back airfield from them japenese Army, jumped out over desert cities to fight terrorists, earned money with selling drugs, drove races and so on. Of course that are things a single game cant deliever or better NO other game can deliever this, because Arma2 and Arma can do this right now! And thats the point i dont want to create a new list here with things i miss in Arma 3 and at this point a Release means Release and full price MEANS FULL CONTENT! No weak excuses at this point or how will you react if you bought a beer and you will only get the bottle with the message "we will deliever the missing contend later". From my point of view as scripter and servermanager Arma always had only ONE really big problem and a SECOND one since DayZ. The first and most imported the servertraffic and the laggs. You have the largest maps for real battles but on servers it will start lagging as hell with less then 30 players after nearly one hour! And i can say you i and a lot of other players would rebuy Arma2 for 100€ just with a netcode that allowes 250 player battles like in JointOps! The Second Problems of Course Cheating, but i know enough about the Arma Code to know that every step to make cheating harder ist a step to reduce the Power we scripters have to create everything we want and as long as a Password can fix this problem i think the BE does a good jop. So at this Point my Question: Have you really never realized that you dont buy a Arma Game because of its contend? We are buying a Engine and a powerfull Scriptlanguage with a good desinged landscape and enough basic things to get started with our ideas! We want to enjoy our work and the works of others. Thats is what keeps Arma alive! And i really miss the good desinged towns an Cities. At Sahrani you were able to fight in different regions with different plants, cultures etc. in Arma 2 you had lovely towns and a working flood and much more and in Arma 3 you get x towns and villages which are looking like a mass production of a holiday jobber! At this point i will lose no words about the cars just remember full price = full contend! I really hope that you will use the next month to fix a lot in Arma 3, but here is my personal wishlist: - improve the netcode! - redesign Altis specially the towns and add more buildings even if you cant enter them because of poly count and the performace issue to many high poly buildings at one spot will create OR release the island files for modders - add more Vehicles and Weapons and dont fear the future! I am sure that even in 2040 there will be Armys with Littlebirds, M1A1 and T72 tanks and a AK47 will still be as deadly as it is today! - You added so much water so USE IT you dont have to create the next Silent Hunter, but some bigger ships should be possible! We are waiting for it since years! - Just create the Sandbox we were all waiting for and you will see that the community will do the rest like in the past Arma Games
  2. teetime

    TeeTimes Warfare

    The 0.637 has been released and should be able to run with the beta, but there are no real changes during my RL work.
  3. teetime

    TeeTimes Warfare

    Iam really happy to inform you that Cthulhu616 and the BierAig continued working on the warefare during my break from Arma III. We hope that we can release some bigger updates in the upcoming 4 weeks. Link at first post has been updatet
  4. teetime

    TeeTimes Warfare

    Change the Respawntime and the Dialog ind the description file
  5. teetime

    TeeTimes Warfare

    We will see using a BIS made function will be always the last solution for me. Simply to many examples for buggy functions and low performance. I will try to find a solution after the new stable has been released. At the moment i am more interested how they will fix the problem that hack functions called via BIS_fnc_MP can only be stopped by a server restart and how BE will handle this function when it checks the scripts restriction. At the moment it seems to be the best way to clear a 100 player server in seconds.
  6. teetime

    TeeTimes Warfare

    We are currently working on the Dialogs and we havnt released a new version so which version is broken?
  7. teetime

    TeeTimes Warfare

    The name of the HC must be similar with the name you choose under parameter
  8. teetime

    TeeTimes Warfare

    Its total control -> hold all cities on Stratis
  9. teetime

    TeeTimes Warfare

    Thanks for all your Reports we will try to fix as most as we can in the upcoming week.
  10. teetime

    TeeTimes Warfare

    Here we go. I am happy to inform you that we released the 636. It contains the first parts of my favorite Warfare function The Strategic Mode. I think most of you havent ever heard of this Mode, so i will explain it here in short words: I main Problem of Warfare Maps with a mobile Base ist that teams can start running arround what will lead to a never ending game. The Strategic Mode contains a very simple idea. You cant capture tows when you are unable to supply them. Means you can only capture a town if this town is linked with a street to min. 1 town your team is currently holding. The effect ist that towns get a strategic value linked to the ammount of streets they are linked too. So look at the map and find out what town can help you to block enemy attacks easy and what town will allow you to run simultan attacks against enemy towns. The first town your team takes is free to choose, after that follow the streets. Cities you can attack are marked orange as long as they are hold by the indipentend side. The Mode can be disabled via a new parameter. Have fun and enjoy!
  11. teetime

    TeeTimes Warfare

    The mission has been never tested with ACRE. Have you made a test without ACRE and only with the HC? In such a case i would recheck the HC Functions, but for the moment i cant rember a 30 min loop that could cause a crash. Edit: The problem with the enemy groups joining wil be fixed in next version.
  12. teetime

    TeeTimes Warfare

    Sorry i dont get your question. If you are asking if you get Punished with Death for a TK specially when you are rolling over a Teammember near your base, then yes. The Positions of the Buildings linked to HQ are defined here: Tee_Client_Base_Build_West and Tee_Client_Base_Build_East
  13. teetime

    TeeTimes Warfare

    @Mariodu62 As soon as i know that the Dialogs will stay Shops etc will be replaced with real dialogs Download for 634 has been updatet. French is now supported. Thanks to Tigres Blancs for Translating.
  14. teetime

    TeeTimes Warfare

    This should be the HQ solution you are looking for: TW_BasePos_Array = [ ["west_hq" ,"east_hq"] ];
  15. teetime

    TeeTimes Warfare

    We released the 634 Here is the changelog: Fixed: Some small Problems Changed: All ingame Messages are now in a strintable.csv this makes ist easy to change the mission language (see first Post for a description) Added: First Functions of a Playergroup System have been added. You can join a playergroup by looking at a player and using the actions. To leave the current group use the action at the HQ We are looking for people who will translate the Mission into more languages like Russian,French, etc. If you are interested please PM me or send me the finished translatet stringtable.csv
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