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braincrush

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About braincrush

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  1. braincrush

    Arma2MySQL

    I can now confirm that the plugin works on rented game server, thanks a lot!
  2. Firefly2442 - You are the man SIR !
  3. thanks for explanation guys , i've actually received reply from firefly2442 in PDB topic on this forum and he said, that it is possible he will add the option to read databases.txt from arma2 root folder , in that case i will only need MySQL with enough privileges to import routines , but that is much smaller problem ... and again for the MSO , we play it right now with NOMAD on and it all works really well (and faster than with PDB i think) i would try to use the arma2net and amra2netmysql to export the nomad data to SQLite but i've had a looong brake from arma scripting and i have to work some things out again, so for now i will enjoy MSO on persistent server without DB :)
  4. ad 1 - thanks a lot that would be fantastic. ad2 - ok thanks for reply , i was asking because domdatabase is working on the server im renting and that is using SQLite therefore if PDB would be able to use it , it would allow easy installation of the MSO and other similar missions, not to mention it would make everything much easier to setup and more accessible for people unable to rent the whole dedicated box.
  5. i have 2 questions to the PDB devs : 1. Is it possible to use databases.txt from arma2 root folder like in older builds ? (on rented gameserver i don't have access to appdata, and the hosting company wont link it to my server root, therefore i cant use PDB) 2. is it possible to use SQLlite in exchange of standard MySQL ? i dont have any experience with SQLite so i dont know what sort of limitations it has vs MySQL.
  6. thanks , what sort of contact details you need , ts xfire steam any of others? As for the MSO i have not idea why it is all written in the way that it makes it impossible to install on rented game servers , of course its possible to host it at home but mso is fairly "fat" mission and im pretty sure not many of arma 2 players can host over 20 players if that, rented game servers are cheap and fast, first mistake was made by PDB team by moving databases.txt from Arma2 root to appdata :( the other problem i have are routines , i cant import them from mos's sql file because of the permissions, but i could work around it by finding sql host with some more privileges...
  7. Oh ok but is it possible to for example export it to sqllite files with proper script, just to preserve the data after server reboot?
  8. Ok so i am still trying to run mso on rented gameserver ,unfortunately because i dont have an acfess to appdata folder i cant use pdb ,now the questions are : how was player state saved before pdb implementation in 4.4 and is the functionality preserved in latest versions ? And could someone direct me to page or dcument that explains what exactly NOMAD is and how it works ? Thanks
  9. Hi , i have a problem installing MSO on rented server , i've tested it all on my pc and works perfectly fine, now on the rented server, first barrier i've stumbled upon was the fact that i dont have an acess to C:\Users\%USERNAME%\AppData\Local\ is there a tutorial on how to install MSO on rented servers? or its not possible to install it without full access to the server machine ? ps. im using Vilayer.com as my gameserver provider
  10. I've spent an hour searching the net for answer and can't find it so I've decided to ask here , I've launched dom 2.71 DLC (no ace) on dedicated server (windows) executed it with @arma2net and it looks like it all works because after reboot it displays the time played, however the score is always 0 and no bonus vehicles or anything else for that matter is saved, is that normal or are there options to enable saving status of equipment etc. to preserve the state after server reboot ?
  11. this is exactly the command thet was mentioned in the post i was talking about , thanks a lot ! :)
  12. I think i saw similiar post somewhere but can't find it now :( i am looking for a way to damage only wheels on a vehicle (trying to simulate road block spikes) any ideas ?
  13. awesome ! someone should stick that post with indexes , the search doesnt work that well unfortunately , i was searching for "cargo index" and it return with lots of irrelevant posts :( anyways , thanks a lot for the answer ;) ---------- Post added at 06:45 PM ---------- Previous post was at 05:18 PM ---------- 2. {_x in vehicle} count playableUnits == count playableUnits could you explain that code bit more ? maybe how to put it in the trigger condition ? for example i want to check if all the players are in cargo before heli take off ?
  14. is there a list of vehicle cargo index anywhere ? im trying to put 12 people in the Navy blackhawk , but 4 of them are left outside even though there is still one free bench (ive tried its possible to sit on it). second thing is : how can i check that all the players on the server are inside certain vehicle ? and the final (probably the biggest problem) is it possible to force ai pilot to land exactly on the waypoint ? i have a very small beach (one of the rocks of the Utes shore) its perfectly fine to touch down there but ai always go bit off and drops the troops into the water 2-3 meters from the point.
  15. oh , didnt know that :) the rubbish pile i've used was quite big so the missile was probably concealed within ;)
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