zakkandrachoff
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ZKs -=LOST SP=- Single Player Survival Mission (With Optional Base Building)
zakkandrachoff replied to zonekiller's topic in ARMA 3 - USER MISSIONS
nice mission! this remainds me the Flashpoint mission of thomsonb (dont know why, maybe for the fun and excitement) . here some items to take in count in case of an update: some times, you are just walking, and 100 mts at you right, like magic, appear 4 or five enemy soldiers, and kills you (all the time). at this: * maybe put some limite distance in the soldiers appears, like minimum 300 or 400 meters. * remove all sights in soldiers. * they have very good shoot, maybe a little more noob AI? when the mission stars in the coasts, i know i need to restart the game. it will be so good if in some places, like big water tubes in a field in middle of nowhere, or a pile of garbage, you can find some items. some times, i cant go to a town because im very bad shape, so i have a civilian that can do the errands, so, it will be good if they are unarmed, soldiers dont shoot at them. can incude some byclets.?- 96 replies
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- single player
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[SP] Flashpoint: - Instant Action - Dynamic Missions - Release Thread
zakkandrachoff replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
+1 -
Secondary Ops Manager Module Discussion
zakkandrachoff replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do you put a trigger in the editor of specop??? i want change the units and put more airstrike and reinforcments but there have no options in the editor -
Ambient Combat Module
zakkandrachoff replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i have a little noob question: how i change the unit in spec op mode (e02 combat) : i read that someone do it, but in the editor i dont have the tools to do it. -
dynamic spec op mission recuest changes
zakkandrachoff posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi, someone that kn0w edit the spec op dynamic mission (dynamic multiobjetive) can please upload a link whit a mission (chernarus)with rangers or usarmy instead of German army. And if it is possible, with recuesting more air strike, gunships and support ammo catches in parachutte. and if is some way to recuest more units, 90% of the time 30min of game and i am alone. i don't know how edit that " ArmA2OAWizardMission " missions. in edit only we can put objets. don't be mad, if you know how do this, please upload. will be very interesting. and will be more interesting if the enemy have veryold tanks and trucks only. link :) -
Changing the Units in Wizard-made missions
zakkandrachoff replied to Pl4t0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how edit my xxx.ArmA2OAWizardMission ??? only i can put units in that editor. and where paste??? -
[SP] Flashpoint: Takistan - Dynamic Mission
zakkandrachoff replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
sorry, SHAPUR IS the best! do Duala please;) -
[SP] Flashpoint: Takistan - Dynamic Mission
zakkandrachoff replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
hey, txs for the update. Flashpoint: Zargabad is excelent! this are the best mission mission make in ArmA2 far awaay! i am waiting for Duala good job and dedication:cool: -
i need the Flashpoint mission of Isla Duala. This exist? i am zakkandrachoff and i think i ask before about this. The Flashpoint are a very aleatory mission but only for chernarus, utes and takistan exist.
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[SP] Flashpoint: Takistan - Dynamic Mission
zakkandrachoff replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Flashpoint Zargabad will be the best! hope thomsonb do it!!!!!! -
CBA: Community Base Addons for A2, OA and CO
zakkandrachoff replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
perfect ! txs tom -
CBA: Community Base Addons for A2, OA and CO
zakkandrachoff replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have a little problem i have 1.54 version and install the mods "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.EXE" -mod=@CBA;@ACE;@ACEX;@OA_Female;@WarFX;@duala;@BB_UNITS; and i have not sound voice now. i cant found a ACE forum ,is for that i post this right here. someone know something about it? -
how modify units of secop " template E02: combat "
zakkandrachoff posted a topic in ARMA 2 & OA - USER MISSIONS
Hi. a couple of questions: version: Arma2 OA 1.54 I want change the units and the weapons in the mission Template E02: Combat ( sec ops, sec op, secop don't know the name ) Now are Germans, I don't want it, i want Us MArines armed whit mk16, mk17, 249saw and all glocks i can't change in the button "units", this appears blocked, so always i put some ammo cases to change the weapon in the beginning (but the editor is so poor! :eek:). please if someone know change the units and / or the weapons of secop aleatory mission, please explain to me. thanks. or up the mission and link it;) ! -
The Undead Mod
zakkandrachoff replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks for clear that doubt so i will prefer put the zombie module. no the waypoint do you know activate that zombie module with BLUFOR presence of 300-500mts radius? -
The Undead Mod
zakkandrachoff replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I HAVE A little problem I do a mission that I do checkpoint in middle of the night in 4 cities: unit player and the wayponts with "move" i every city. (every city is 2km one to the other) then i put a group of zombies in every city and a waypont at 50mts action: seek and destroy (*is necessary to put the module: The undead zombies??) I want that when a BLUFOR troop (cannot be a player because if they kill me in some city i switch of body to another blufor troop) go 300mts of the zombie group, that zombie group appears (before need to be hide) and do that seek and destroy checkpoint. how i can do a big circle of around 200 500mts of the needed trigger and what need to said? and i need synchronize or group that trigger whit the zombie group? I am sorry that I ask but every time I begin the mission the zombies in every city comes to me, is for that i want all of them hide sorry bad English. And very nice mod. is missing more chechenian or Russian police types (no American), small machineguns (uzis, Mac10, TMP, UMP), and flashlight for pistols and rifles. or just a lantern light(more terrorific, no night vision) i have already the @duala mod police and the @LAE pólice PD: THE MOD IS GREAT !