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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.

kecske

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About kecske

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  1. "User texture" objects don't seem to receive shadows. Is this intended?
  2. The only bug I found so far is with the "Crack 2x2" decal, its way too specular compared to the other sizes. Agree, a nicer emissive texture+actual light with flare would be nice.
  3. Are there any props coming with the Jets DLC? I saw bomb carts in the trailer and in some screenshots, but I can't find them in the editor.
  4. Hey thanks for regularly updating this mod, I'm loving all these variants! There are a few issues that are still present sadly: - whenever the pilot gets in, the whole helicopter starts floating a little above the ground - some interior textures on the VIP version appear white when viewed through the windows - using the rudder in advanced flight model instantly destroys the tail rotor
  5. Well, Black Ops 2 takes place 10 years earlier and it already had a USS Barack Obama, so...
  6. The smaller dome structure doesn't cast shadows, only its base and doors do. Feedback
  7. Been waiting for these, thanks guys! Could you make the bullbar (and the top hatch if possible) on the non-armored versions a toggleable component? I plan to do some civilian reskins once they are released, and with those tweaks they'd look great for that purpose.
  8. iirc it was removed because the game only allows one type of flare effect for the lights, and the devs deemed this to be too exaggerated for every lightsource (including the sun and streetlights)
  9. The AA Titan missile is a bit too splendid By the way I noticed there is a new tech for showing distant lights. It seems to only work with Tanoan buildings for now, and for some weird reason the lights are red instead of white/amber as streetlights usually are.
  10. Could we get the old skins for the Zamak back alongside with the new ones? I mean the blue canvas and the orange box on the service variant.
  11. Pure speculation on my part, but I think a regular police force also exists in Tanoa, even if we don't encounter them. The equipment of the Gendarmerie is more militarized than I would expect from a regular patrol unit. Also their description refers to them as "a" law enforcement agency on Tanoa. It's possible for small Pacific islands to have both types of agencies, for example in Tahiti.
  12. Also on the dev branch: all the blue office buildings have risen about a meter from the ground http://images.akamai.steamusercontent.com/ugc/252588303228136209/8CFD4BC0F947FE60A77C86A2BDC033A8B59A2CB6/
  13. Speaking of soundtrack, why is Solar Power missing? It's one of the most atmospheric tracks in the game, and it came out with the alpha, so it's odd that it isnt there.
  14. http://images.akamai.steamusercontent.com/ugc/266093765296491625/9C3416BD4E49533416E3A279427539B99EA52A34/ Motorboats components are messed up by default (police and rescue lacks siren and signs on the side, while civilian shouldnt have either of those)
  15. Ifrit and Tempest lights still cant be turned off (or rather the emissive texture stays on no matter what) https://feedback.bistudio.com/T117242