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About dragon01

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    Sergeant Major
  1. [WIP] Tsarvana

    TBH, I'm not too fond of the zombie stuff. Could you try not to make it too postapocalyptic (highways full of junked cars and so on)? Just regular post-Soviet decrepit poverty should do. That certainly doesn't look like a region that would take USSR's collapse too well, anyway.
  2. Well... that certainly is an image that brings a lot of jokes to mind, most of which would get me in trouble with the moderation (and with any DI that's hanging around here). :)
  3. RHS Escalation (AFRF and USAF)

    That's an UAZ. As long as you can still tell it's some kind of car, it's in fixable condition. :)
  4. I think that we need a new system entirely. Something like clicking on terrain (it used to work well in OFP) and having a few context-sensitive options for the driver. For example, clicking on a road gives you an option to follow it in either direction or to move directly to position. Click on an object and you'll get options to take cover behind it, drive up to it, etc... Of course, that'd need both better AI and a better way of selecting things than the action menu. Maybe for ArmA4...
  5. RHS Escalation (AFRF and USAF)

    That's correct. The Mk211, or Raufoss rounds have a HE charge as well as an incendiary. Not quite a grenade, but if you've ever seen a .50 round, it's quite capable of doing shrapnel damage if filled with a HE charge.
  6. It is a Leopard II, just like Panzer 87 is. It doesn't matter how you call it, it's the same vehicle. Militaries redesignate vehicles all the time.
  7. I haven't seen any, anyway. People who have been thrown out by moderation don't count. What makes a "true scotsman" in this community is clearly stated by the forum rules, and lesser sins than that are bannable offenses here, to say the least.
  8. RHS Escalation (AFRF and USAF)

    First, check if there are no warning messages (wrong range, wrong angle). Second, check if everything has deployed properly. I know it did work last time I used it, but I haven't for some time.
  9. RHS Escalation (AFRF and USAF)

    Put a "Tochka-U - Deploy" waypoint in a place where you want to it to deploy, then place "Tochka-U - Launch" on the target. Last time I used it, it was that simple.
  10. RHS Escalation (AFRF and USAF)

    Well, in that case it's kind of useless, anyway. The whole point here is to adjust distance from the eye. If this can't be dynamically adjusted, why bother?
  11. RHS Escalation (AFRF and USAF)

    Would that be possible to prevent the view from moving? That could possibly have some uses. It could be integrated into "Safe" firemode (which makes sense - you're supposed to put the safety on before fiddling with your weapon).
  12. RHS Escalation (AFRF and USAF)

    Couldn't that be done in a similar way iron sight adjustment works? In fact, the way it's operated (switch to specific firemode and fiddle with zeroing keys) makes me think that it's a rather hacky use of the zeroing system, where, instead of moving a notch or peephole up or down, the whole sight model moves forward and back. IMO, if we were going to have something like that, it'd be better done with a menu, as in VBS. Not in this game, though, or at least I think so. Maybe we could try to get BIS to include something like that for ArmA4. :)
  13. I'm not an MP guy so I don't know about units (though I'm sure the "life" communities are wonderful places in particular :) ), but the forum seems pretty nice, overall, at least compared to places like YouTube of Facebook. That said, this might just be moderators censoring the worst jerks.
  14. Well, they clearly weren't from this community. There are multiple communities dedicated to ArmA series around, some better than the others.
  15. RHS Escalation (AFRF and USAF)

    Would that be possible to make the S-24 and S-25 rockets "semi-automatic"? Ripple fire is great for smaller rockets, but when you have only between two or six rockets, you may want finer control over how many you fire. Right now, there doesn't seem to be a way to avoid firing them all off in a single volley.