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tark

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10 Good

About tark

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  1. tark

    Loadout Transfer 2

    Discovered your addon and got my whole group to begin using it- and its been fantastic! Thank you for developing this! Our prep to mission time has dropped significantly. Something we were wondering about was if it was possible to enable the "Check Player" function for anyone to use. I know that's not the designed purpose of it, but we run a small number of people. Have you considered this before? If not, and you're not willing, that's fine. Its still a very useful addon. ?
  2. tark

    [Early Preview] 3D Editor

    Yes, if you get one of the editor extension mods. This editor lists all the same objects available to you in the 2D Editor, getting a mod that provides the non-listed objects will allow you to use them in this as well.
  3. tark

    Menu Extension

    The only thing different from before is that ArmA 3 has to have a command line parameter set to load a 3D mission file on startup, I'm guessing this is the way it is simply because they've gotten rid of the shortcut/dialog to access it; which is why I ask.
  4. tark

    Menu Extension

    Could this be used to re-add the ability to access the 3D Editor from the main menu? Great addon by the way!
  5. Hey Shay, is there any chance you're thinking about expanding on the 3D Editor a bit more? For example, being able to toggle a setting that "attaches" the camera to the object you're manipulating would be really awesome to have if you're messing with objects that are really high; currently it's very hard and disorientating as you're aiming at the ground beneath the object, not at the object itself. An even simpler fix for this would be adding the ability to change the camera and object spawners' "floor" height via increments of x meters. Another feature would be the ability to set the angle of objects. It wouldn't have to be complex, merely having a few presets that utilize setVectorDirAndUp would be great. An example would be to force an object on top of another certain object (One that for some reason makes the new object's orientation change when placed) to be facing straight up, kind of like the terrain alignment setting, or making a destroyed vehicle be on its' side.
  6. tark

    WW AICover

    Is this MP-compatible?
  7. Any chances for improving the position controls? Something that would allow for more fine adjustment, like 3D gizmos or somesuch?
  8. And this means no help should be offered? The shitty broken 3D-Editor is still lightyears ahead of the 2D one if you're going to be actually making an interesting area for players to be in. Personally I wonder why so few people use it and why so little help is available, it's almost as if there's a stigma to even mentioning it.
  9. I couldn't agree more, ArmA's open-multiplayer environment has really gotten into a lull over the years even when it could grow into something so much more. I would be thrilled to be able to support this project, even if I am just a small-time mission maker.
  10. Oh my god, thank you for this! If this can replace the semi-broken 3D Editor, that'd be absolutely fantastic! Can't wait to try it out :D.
  11. Are fixes for the Time of Day stuff going to be included? :D. They happen whenever the mission maker changes the ToD, it kicks it around and doesn't ever stop where the mission-maker wants it to. It also does the same thing when a player joins the server. Another issue I've found is that if the mission maker times out he still remains as the mission maker, ala no-one else can login to the console.
  12. Is it just me or do waypoints in the group generator seem to randomly place themselves or not place themselves? Also, setting the Time of Day will randomly kick forward the time another hour once you've already set it, bit weird.
  13. Everything's working peachy again. :D. Also, anyone noticing some weird 3D-Editor spawning behaviour when dealing with some of the A3 fortifications? Like them spawning away from the cursor?
  14. What's the suggested configuration if this is going to be used on a listen server? Only the host runs it or does everyone?
  15. 3D editor is still very broken. Mission Settings doesn't work either. Nevermind apparently that even though we downloaded it manually off Armaholic 'n stuff it was still an old version, r7 here we go! Edit: Oh, okay, the changelog doesn't have r7, so even though we thought we weren't on the latest... we actually were. So no, 3D editor is still broken, hotfix and all.
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