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kill4eva

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About kill4eva

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  1. kill4eva

    Ac-130x (wip)

    Nice Improvements =]...but cant increase/decrease center radius & altitude of the autopilot...is that just me or glitch?
  2. kill4eva

    Ac-130x (wip)

    Perhaps quality could be better, but this video could provide you some good insight on reticle & zoom functionalities :)
  3. kill4eva

    Ac-130x (wip)

    or better yet Jones...how bout tone it down a notch on FLIRS? N= normal, NV (normal green/bhot), Thermal (whot/bhot). :)
  4. kill4eva

    Ac-130x (wip)

    Only providing feedback after using your mod: with so many FLIR visions to choose from, a clickable/usable UI gunner HUD would be nice.
  5. to whomever can help me: Hello...I've been trying to edit this MSO mission "MSO 32 ACE coop" to disable ACE wounds without any luck...so far I've tried removing the modules in the editor and editing this line in the int-mods.sqf : "ace_sys_wounds_enabled = false;". Any pointers of what I'm missing would be appreciated :].
  6. to whomever can help me: Hello...I've been trying to edit this MSO mission "MSO 32 ACE coop" to disable ACE wounds without any luck...so far I've tried removing the modules in the editor and editing this line in the int-mods.sqf : "ace_sys_wounds_enabled = false;". Any pointers of what I'm missing would be appreciated :].
  7. kill4eva

    Support Radio

    [quote name=neokika;2082743 Negative' date=' they do not respawn unless you tell them too, check the last part of the readme, you'll find a set of functions: //Add support [ WEST, "TRANSPORT", [ getMarkerPos "NEO_mkr_transport_00", 270, "BAF_Merlin_HC3_D", "Eagle-One", ["pickup", "land", "land (eng off)", "move", "circle"], {} ] ] call NEO_fnc_radioSupportAdd; //Remove Support [ WEST, "TRANSPORT", "Eagle-One" ] call NEO_fnc_radioSupportRemove; _neo_ Well thank you for the reply Neo. By Reading this code I can see how this function would respawn a specific support unit, but I dont know how to go about adding it/executing that command, any pointers :)?
  8. kill4eva

    Support Radio

    So umm, yea about that respawn question of mine....any pointers?
  9. kill4eva

    Support Radio

    So question, If my CAS support has become combat ineffective ( aka shot down ) do they ever respawn?
  10. kill4eva

    J.S.R.S. 1.5

    Nice videos/sounds man. The Abrams could use a touch up imo though...certain distinct sounds are missing or are different...would you like a link to hear sample some sound files (.wav) that may help :)?
  11. is it just me or is aiming TOW missiles with Mando are just highly random on target and buggy with guidance?
  12. kill4eva

    J.S.R.S. 1.5

    You know what would be nice LJ, an improvement on the sounds inside of the M1 Abrams, i.e the turret moving, reloading of the breech, hydraulics etc...:)
  13. kill4eva

    J.S.R.S. 1.5

    To understand what you're saying is...someone who has experienced the sound of an A-10 in person would better describe its sound by words than by actual recordings/video?
  14. kill4eva

    J.S.R.S. 1.5

    I understand your looking for a decent A-10 Flyby/Gun noise...perhaps this could help? |
  15. Great job on the gau8 Mark...very original...but I was just wondering...if you're still working on the gau8 sound if you would like to work on the close range sound as it should sound like this when the a-10 fires close by ( ) or something. The current sounds of the gau8 sounds just like the real one but these sounds seems to be when the plane is further away for example this video ( http://www.youtube.com/watch?v=-eD_Lo61rAw&feature=related ) the gau8 impact starts @ 1:18 and stops @ 1:22 just a moment before the sound follows. So including the time it took for the cannon rounds to reach the ground plus the 4 seconds of impact I'd guess the plane was atleast 1400m away...which in game I have trouble hearing the gau8 at this distance. If I'm just blabbering on too much detail and your done editing this mod its better than any other choice...I was just giving my opinion...cheers
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