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assassins

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About assassins

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  1. assassins

    Arma 3 Units - Feedback thread

    Thank you )
  2. assassins

    Arma 3 Units - Feedback thread

    Problem solved... I dont know it is your work, or my?))) I change resolution for Logo on Arma3units to 512x512 with PNG format (PAA not aproved for Arma3units upload). And now it work in game by Squad logo
  3. assassins

    Arma 3 Units - Feedback thread

    I remember before what game could use JPG (in Arma2) and PAA files by scale size 128x128, 256x128 , etc..... So if i upload new image PAA with scale 512x256 probably game could see it? (for experiment :) Another one quick question, Squad Logo in Game = Squad Logo in Arma3Units main Logo? (source for ingame Logo meant). ========== 1 try Try to upload 512x512 Paa file format to Logo at Arma 3 units site: LoL.. bad try, Arma3unit dont permission for PAA upload files... only PNG))) =========== 2 try file format PNG with resolution 512 x 512 (compressed) for file size ( less than 300 kb). And..... Solved!!!!
  4. assassins

    Arma 3 Units - Feedback thread

    one more question: No squad logo.... It is normal for present time? or i could add squad logo?
  5. assassins

    Arma 3 Units - Feedback thread

    now it works thx. Probably i forget change pole in Launcher (on current unit in right upper part of unit window)
  6. assassins

    Arma 3 Units - Feedback thread

    same...
  7. assassins

    Arma 3 Units - Feedback thread

    Arma Units dont work now?)
  8. I dont know, what is happen, but some missions request some userconfig files laxemann's twitch.php or something like it.... somebody know about it problem? (Arma3 closed with error after it).
  9. Hello))) Have some trouble today with MCC and ACE and Battleeye.... Look here: battleye block all ACE .dll files and MCC interface in editor dont start.......And editor in Arma not preview)))) (at before).... what is it the problem?
  10. assassins

    Enhanced Movement

    Hello Bad Benson! Thx for continue working... I place here code of errors (last update) in Zeus..... it is freeze and part of code from rpt file: 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverHer_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverHer_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverHer_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverH_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverH_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOverH_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOver_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOver_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOver_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnHer_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnHer_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnHer_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnH_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnH_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOnH_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOn_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOn_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\climbOn_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\stepOn_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\stepOn_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\stepOn_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\vaultover_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\vaultover_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\vaultover_rfl.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\drop_ua.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\drop_pst.rtm 15:30:20 Warning: rightHandIKCurve, size is not n*2 in \babe_EM\animations\drop_rfl.rtm Error in expression <t _i; _hits = []; for "_h" from 0 to (count _keyset)-1 do { _key = _keyset sel> Error position: <count _keyset)-1 do { _key = _keyset sel> Error count: Тип ЧиÑло, ожидалÑÑ ÐœÐ°ÑÑив,Строка,Config entry File babe_core\func\core\fn_keyH.sqf, line 31 Error in expression <t _i; _hits = []; for "_h" from 0 to (count _keyset)-1 do { _key = _keyset sel> 15:30:37 Error position: <count _keyset)-1 do { _key = _keyset sel> Error ÐžÐ±Ñ‰Ð°Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ° в выражении File babe_core\func\core\fn_keyH.sqf, line 31
  11. assassins

    Enhanced Movement

    i found some old problem with ZEUS compablitiy.... Interface Zeus freezes and lag, the player overlay appears at the top right (a small window with the rounds of ammunition and stamina etc.) everything freezes, and helps only rejoining the server, some times it could be 2 or 3 rejoin to server or slot ZEUS.
  12. assassins

    Enhanced Movement

    one more question! Ench.movement damage system not supported by ACE, ACE dont recognize damage when you kick by hand or foot.... you couldnt heal damaged person by ACE3 medicine system.
  13. assassins

    Enhanced Movement

    thank you for answer)))
  14. assassins

    Enhanced Movement

    Bad Benson, when we could wait fix for script error? Code of error: No entry 'bin\config.bin/CfgMovesMaleSdr/States/Babe_climbOnHer_rfl.weaponObstructed'.
  15. assassins

    Enhanced Movement

    hello! Some broken in babe_core.pbo after last update Arma 3.
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