Jump to content

bars91

Member
  • Content count

    1114
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

764 Excellent

2 Followers

About bars91

  • Rank
    Master Gunnery Sergeant

Profile Information

  • Gender
    Not Telling
  • Interests
    ArmA (duh), Cold War, WW2

Contact Methods

  • Steam url id
    nosparta
  1. War Plan Blue (W.P.B)

    That's why BDU is the shit! Everything after that (besides the combat shirt) is just useless "gangster swag"...
  2. Yeah - there have been many improvements to AI vehicle handling so far - the convoy is quite rigid and (hopefully) predictable enough to warrant a pre-scripted yet pretty universal solution. i.e. turret orientation based on vehicles position within the formation, road/offroad and wheeled/tracked checks, maybe even a special waypoint type?
  3. YISSS! One step closer to Armored Fist levels of SP/Co-Op tanking!
  4. Possible Chernarus road + province map

    And that is actually just a flat swampy area with no crossing points. All the border-checkpoints are fairly apart from one another and have no fast connection whatsoever EDiT: upon analyzing this for more then 10 seconds I realized I was thinking of another tri-border EDiT2: I like these kind of discussions and brainstorming - Armaverse Lore is quite deep in some areas, yet a couple flat points remain. Fictional region topology being one of them.
  5. While AAA is awesome and "punchy", i have the same lag issue that prevents me from using them ( I can run numerous units w. arty going off all around and smoke and stuff. But placing a single PLA mobile AAA and firing it freezes the game for about 1/2 of a second every shot. And this is w. just VME PLA and running off of a fast SSD.
  6. I find this definition a bit misleading. There are casual gamers who do tons of modding effort, and hardcore/milsim gamers who have hardly touched a script. Other then that, damn fine effort! Interesting little insight indeed.
  7. Project RACS

    USAF and GREF modules certainly have alot of appropriate equipment (M113, PASGT, HMMWV etc) already available so there's that. )
  8. Tier 1 Gear Pack

    Soo... in other words: you'll make 'em less fobbit and more HSLD? I'M SOLD!
  9. Man, your visuals rock! Keep the creative up!
  10. Project RACS

    Will this also rely on RHS in the manner of PRACS: SLA?
  11. Gorgeous MEEG and MTLB! Is there a possibility (esp. w. incoming automated PhysX improvements to tracks) to properly "lay" the tracks on top of the wheels? http://sklep.militariaanhol.pl/147/mtlb-u.jpg Or so as to not mess with anims, you can just add side skirts: http://img-fotki.yandex.ru/get/6213/49850451.6/0_6bb1e_27da6fe2_XL.jpg http://polnyi-privod.ru/wp-content/uploads/2014/12/MTLBarm.jpg http://img-fotki.yandex.ru/get/6313/49850451.6/0_6bb1c_95d57a4_XL.jpg 2 and 3 side skirt is almost identical to default BMP-2 skirt and can be just canibalized off of A2 one )
  12. RHS Escalation (AFRF and USAF)

    GREF would surely benefit from both G3A3 and the bare-bones FN FAL so as to not dive into more specific variants. But now we just have to make due. Other mods got it covered so there are options + AAF is a fictional if "based in reality" faction, so AKs are a valid option IMHO.
  13. I like the "beaten up" look of the VTN vehicles so far - really hoping for more of that "DIY w. blue duct tape" look - not the "out-of-the-factory" parade stuff War is a dirty business and combat vehicles ought to look like they've seen some shit
  14. RHS Escalation (AFRF and USAF)

    Yep - Lizard camo + PASGT + ALICE + AKM/AK-103 and some T-80U/early BMP-3s for good measure and you're all set for some contemporary AAF action!
  15. Feedback Thread

    Haven't sunk as many hours into ARGO yet, but have already experienced alot of what is being discussed in this video as well as what other users have reported in this tread. Really hoping for a fix of at least some of the issues, since ARGO is indeed somewhat enjoyable!
×