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Mocking-bird

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About Mocking-bird

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  1. Mocking-bird

    Adding music into game

    Ok, here it is: class CfgMusic { tracks[] = {ST_1}; class ST_1 { name = "ST_1"; sound[] = {\music\ST_1.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; Still no effect. No ST_1 track in the Tracklist. Any track from the list plays correct. UPDATED: I found the reason! I placed .ext file in the wrong mission folder, so it was a matter of attention. Nettrucker, thank you very much. :D
  2. I would try to add ";" in the end of line "startWithConsonant[] = {europe, university}", just in case of mistake in the example.
  3. Mocking-bird

    Adding music into game

    nettrucker, thank you for advice. It doesn't work. I didn't restart ArmA 2 earlyer, so may be I should try these steps one more time. Anyway, I will post more screenshots with my trigger settings and description.ext code to avoid misunderstanding and show the process of adding music step by step in a clear manner. P.S. I also used a BIS CfgMusic example from wiki-docs. There is no information about requirements of listing the music and it seems from the help docs there is no need to keep same names of "Class", "Name" and "FileName". Am I correct?
  4. Mocking-bird

    Music In Chopper

    I have the same problem. Well, may be not_english letters in the path to Sound(Music\Radio) folder cause this sort of problems. I can't see another reason for now.
  5. Mocking-bird

    Adding music into game

    Doesn't work for me. I followed the steps strictly, but still no sound. I have also no TrackName in Tracklist of Effects. I used both waypoints and triggers with no success. Here is my description.ext: class CfgMusic { tracks[]={}; class Track1 { name = "Track1"; sound[] = {"\music\Track1.ogg", db+0, 1.0}; }; class music { name = "music"; sound[] = {"\music\music.ogg", db+0, 1.0}; }; }; I had a messages there were no sound file in my yesterday's attempts. But now there are no errors. Does this problem can be caused with wrong .ogg file configuration?
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