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shay_gman

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About shay_gman

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    shay_gman
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  1. R24 is out. dropbox: https://www.dropbox.com/s/9yrd9xhjhfzmmc2/%40mcc_sandbox_a3.rar?dl=0 Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=338988835
  2. Maybe if you'll open a ticket about it. https://github.com/shaygman/MCC_sandbox_modDev/issues Yes Glad you found out Open a ticket about it: https://github.com/shaygman/MCC_sandbox_modDev/issues It's on Steam. About the rest - maybe
  3. In case you don't know - you can join our Discord channel and enjoy some games on the private MCC server with me and the guys there: https://discord.gg/KZrSkRt
  4. R23 is out https://www.dropbox.com/s/9yrd9xhjhfzmmc2/%40mcc_sandbox_a3.rar?dl=0 Steam Workshop
  5. What kind of ambient units do you use? You can't
  6. I'll check it out If you are using one of the MCC special weathers such as sandstorm or blizzard then the sound is not ambient and you can only lower it if you lower the music. Yes I'll check it out. Guys there is currently a problem with the mission wizard and the campaign. I'm working hard to get approval from the management (wife) to divert resources from the current project (kid) to fix some issues.
  7. Thanks i'll try and fix it I'm not aware of any problem with interaction keys.
  8. A quick hot-fix has been released - re download the mod. Finally smashed this error: Fixed: MCC breaks animation
  9. R22 is out - Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=338988835 Dropbox: https://www.dropbox.com/s/9yrd9xhjhfzmmc2/%40mcc_sandbox_a3.rar?dl=0 Full change-log:
  10. Or you can drop some loot able crates around the wreck
  11. @Husker-71 Sorry for the late reply, You don't need to add all the classnames as you can add only "wreck" to the itemClasses as MCC do a generic search for matching strings it will recognize it. I don't think MCC have a problem with recognizing it rather then a limitation to the minimum distance the player need to be from the object. Since ArmA calculate the distance from the center of the object to the center of the player object some larger, so some larger objects are exceeding the maximum distance only by its own model size.
  12. Just press OK an just to make it clear It will not change the name of a character it will give it a name in the mission name space: Example name: testDummy testDummy setdamage 1; testdummy is dead
  13. There is a new repository for the mod version - where you can follow on updates on the dev version you can also download and PBO it if you like: https://github.com/shaygman/MCC_sandbox_modDev
  14. And did Pilgrimage is working fine without MCC? You don't need to set a curator module when using MCC as it set it up to you. But I'll add an option to disable MCC function on non-MCC curators so you can add zeus users with limited powers.
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