Bielow

Member
  • Content count

    431
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Bielow

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Occupation
    Job like many others

Contact Methods

  • Biography
    Happy father
  1. @Jdb Thank You for mirror. @ProfTournesol Thank You! About fwatch it was used (By Fab I guess) to improve possibilities of animations and scripts. During tests i had few strange things which I couldn't fix so I decided to stay with Fwatch. @Icarus Like ProfT wrote You - change name of folder. I accidently uploaded my "work wersion" ... :/ All settings files should stay at main folder. In "release version" I had deleted ""settings"" folder,changed name and added credits list. @NacroxNicke Yeah. I know it. It's impossible to fix to me. I talked with some scripters/coders specialist and they told me something similiar. Maybe expert specialist like Reyhard can fix this but I didn't saw him for ages. About lag...hmmm... What ofp version do You have? 1.96, 1.99? With fwatch or without it? Please write me more about it. Probably I will not be able to fix it but I'll send all info's to friendly scripter.
  2. After very long time I can prouduly show to our small Ofp community newest and probably the latest demo of team WWII Engineering Corps (WWIIEC in shortcut) All thanks, beers, flowers, girls and money goes to Fab. Simply amazing guy. Words can't describe everything what he did. I heard that FAB accept credit cards too :) In new version You can find: -polished animations -new ironsights -few new small weapons (e.g Mg 34, p03, 038, finished lee enfield No. 4 Mk. I (T),Enfield No.2 Mk I ) -new stuff like wireless radio for brits and feld fu for germans -heavy weapons to both sides (mg34 on tripod, mg 42 on tripod, 2 and 3 inch mortars, pak 36, pak 40, AA polsten gun, 6 pounder) -one vehicle (daimler scout car) -few new sounds and tweaks -GUI Few pic's from Gatebuilder http://www.fotosik.pl/u/bielow/album/1313257 And link to dl'ad file http://www.mediafire.com/?ardjo1yjwx383q5 [b]Heavy weapons[/b] [b]Weapons[/b][b] [right]Ammo[/right] [/b] ECA_MG42HMG [right]ECA_MG42HMGMag[/right] ECA_MG34HMG [right]ECA_MG34HMGMag[/right] ECA_pak36 [right]ECA_pak36HEMag ; ECA_pak36HEATMag ; ECA_pak36APCRMag[/right] ECA_pak40 [right]ECA_pak40HEMag ; ECA_pak40APHEMag ; ECA_pak40APCRMag[/right] ECA_81mm_mortar [right]ECA_81mm_mortarHEMag[/right] ECA_20mmPolsten [right]ECA_20mmPolstenAPmag ; ECA_20mmPolstenHEmag ; [/right] ECA_6pdr [right]ECA_6pdrHEMag ; ECA_6pdrAPMag ; ECA_6pdrAPCRMag[/right] ECA_2inch_mortar [right]ECA_2inch_mortarHEmag[/right] ECA_3inch_mortar [right]ECA_3inch_mortarHEmag[/right] [b]Vehicle[/b] ECA_DaimlerScoutCar [b]British[/b] ECA_Wireless_No18 ECn2mk1 [right]ECn2mk1Mag[/right] ECSten2 [right]ECStenMag[/right] ECSMLE4 [right]ECSMLEMag ; ECSMLE4Bayonet[/right] ECSMLE4T [right]ECSMLEMag[/right] ECBren [right]ECBrenMag[/right] ECPIAT [right]ECPIATMag[/right] [b]Germans[/b] ECP38 [right]ECP38Mag[/right] ECP08 [right]ECP308Mag[/right] ECMP40 [right]ECMP40Mag[/right] ECMP40folded [right]ECMP40Mag[/right] ECG43 [right]ECG43Mag[/right] ECMP44 [right]ECMP44Mag[/right] ECK98 [right]ECK98Mag ; ECK98Bayonet[/right] ECK98zf39 [right]ECK98Mag[/right] ECK98GrenadeLauncher [right]ECK98Mag ; ECK98APgrenade ; ECK98ATgrenade[/right] ECG43ZF43 [right]ECG43Mag[/right] ECG43 [right]ECG43Mag[/right] ECMG34 [right]ECMG34Drum[/right] ECMG42 [right]ECMG42drum[/right] ECA_Panzerfaust30 [right]ECA_Panzerfaust30mag[/right] ECA_Panzerschreck54 [right]ECA_Panzerschreck54mag[/right] ECA_Panzerschreck54_2 [right]ECA_Panzerschreck54mag[/right] ECA_Feld_Fu_BC ECA_Lafette34 ECA_Lafette42 Of course is obvious that all credits goes to FAB and rest of WWIIEC Team. If You want to take something from that package You must ask Fab himself. You can't port to Arma 1, Arma 2 or any Bis and non Bis Games without consultation with author. P.s To play it You need to have fwatch.You can find it e.g in Faguss site. I tried to make it CWA compatybile (and I hope so - cause it worked during tests.) Feel free to send me any bugs which You can find. My life is a bit crazy since I'm father so it's more than likely that I forgot something. If someone don't know what "Road to Caen is" please check old topic. http://forums.bistudio.com/showthread.php?115811-Road-To-Caen-Demo Sincerly Bielow
  3. Well....new version of Caen mod will be have more polished animations-I can guarantee it ;) Camouflages looking very nice but I think it will be nice to make "clear" variant and "dirty" - You know- with all that mud and sands from battlefield on it. Keep it up Sennacherib! Bielow
  4. Looking really good. Nice to see that You are back in modding my friend. Screens looking marvelous! Can't wait to see beta stage. Are You planning to make few open houses to house-to-house firefights? Bielow
  5. I was a bit away from Ofp but during that time I worked a bit with Fab's files. Soon (today-tomorrow-toyota :P) I'll release new version as soon I discover how to make it 1.99 CWA compatibile. Bielow
  6. hi mate. Any news of the mod "Road to Caen"? I Cant wait mate. Keep the good job

  7. Happy Birthday again :P Wish You all the best ProfT! (and yes, I know that one more year isnt funny :P)

    Bielow

  8. It was few moments when it was real hell :d mission like I wrote earlier it's very nice. Did You thought about adding script's to remove dead bodies and to force small viewdistance a'la fog? It will speed up mission a bit. I actually spotted that mission should end near convoy of hummers :) I fixed that part for myself. Thanks once again for Your time! I really appreciate it :) About my activity hmmm.. now I can sleep 36min longer per day than normal ;) it's really good news to me :D. Thanks for asking.But still my free time is very limited. But I'm still trying to be around. ;) Bielow
  9. Thank You STGN for another beauty addon. Bielow
  10. Ok. Tested new version. I'm a bit dissapointed. You added 3xt55 near first village. And one or two bmp more. Now it's a bit hard to finish mission but.... gameplay it's still the same. You can fail only if someone from Your Ai teammates will shoot to T-55 (they suck with javelin and law to...). Otherwise mission is exactly as the original version. It's nice that You added few infantry but there is a few bugs which I spotted: -Infantry in 1st village are blocked few times by buildings. -When You provoke t-55's to follow You to base challenger don't shoot to them -Vulcan in base don't shooting to Hind's Maybe it's fault of my version 1.99. But it's better to say You. Bielow
  11. I see that You are using WWIIMP by Reyhard with JdB higgins. That's reason of bugs. It's obvious to me.... Bielow p.s Even if You replaced Rey's higgins with JdB You can still see that things. Both are different even after replace name of p3d.
  12. Founded on my hdd some updates to Liberation 41-45 mod. http://www.megafileupload.com/en/file/348241/libmod-1-095-rar.html Added sturmovik,stuka,lag33 and some fixes. Made not by me. Bielow
  13. Well Jan...You suprised me. I thought that new release will be Blood Island :P {spoilers} I played it. So here's what I spotted: -Mission is lagging. Terrible to be honest. Placing all objects in You own hand was nice but ofp missions don't like this way... to reduce lag it will be good to use wrp tool and place buildings one by one on Nogova. It will reduce lag 50% maybe more. (during my tests with conspiracy by Sled88 I discover almost 70% more FPS when objects are placed in wrp than editor ) -Mission is insane! Hard like hell is not enough. Lag+lot of enemies = very often dead of player. You did a lof ot enemies in strategic points. It's really nice I thought I was in Somalia ;) -Too much enemies with rpd,pkm. In real fight most of them should use Akm,ak47,ak47 folded etc. And it will be nice to add blackhawk above the city ;) -Great scenery. I really enjoyed trip to outskirts. Then I spotted band of rebels and ...cavalry is here :d really nice. I enjoyed fight near crashed blackhawk too. -I spotted bug after that BH fight. Hint says "Find convoy" and new waypoints is showing. I discovered I must go through block and use balcony to jump out... but we can't cause wall near balcony is *&*$%^$%. I used acceleration x4 to be like ghost but it should be fixed ;) -Save point - One is not enough. You should make few save via radio -End of mission... whut? I go to one of wall and then...mission ended...Don't understand it to be honest. It's a bug? Conclusion - Thank You - another once You showed us that is possible to make nice mission with few addons and clima will be still awesome. I hope You will make new version with fixed bugs ;) I also converted it to coop mission to 3 players so I had great fun with my buddies. Bielow
  14. I had free weeekend so I looked at Fab's files. GUI is now integrated with the last beta. I did some minor tweak (very few-cause Fab did 99% of all work). I think I should release next version during this week. It still have some bugs but I hope I will fix them. In new release will be : -It will be added mg34 on tripod, mg42 tripod, granatwerfer 34,pak 35,pak 40 - to Axis side -2cm mortat,3cm mortar, polsten,daimler scout car,6pounder to British side. -New things like Feld Fu, Wireless, mg34, p08,p38, n2mk1 -Beautiful optics to all weapons (really sweet) Like I said many times - I'm not a scripter so few things may not work. But I'll try to look at them ASAP. Unfortunately most of good scripters which I tried to contact are innactive,lost their interests in ofp or they switched to (f)Arma 2/3/4/5 so progress will be a bit longer then I expected. Bielow p.s I'll make some screens to show new stuff after dinner.
  15. Oki. Played,finished reviewed ;) Very nice mission. I really like the way which You use to make this mission. Simple in good old ofp style. Ohh I never used javelin before so my first contact with enemy armor was death screen :D After that I used guerlilla tactics in hill near roadblock. It was shot in 10! End it was a cake after elimination of armor. Mission is rather small and fast so I think it will be nice make it a bit longer. Hind destroy my transport so I get back to base on foot. Can't wait to see next part. But two things: -random patrol -it will be nice to see few more patrols near depot. Although 2 man patrol. -counterattack after capture roadblock - I think that enemy should send recon vehicle first-than armour. Or spetsnaz team on spearhead. Beside this excellent taste. And I really appreciate it that You made modfoler. I hate download every single addon or searching at my hdd. Bielow