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Greyhawk

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About Greyhawk

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core_pfieldgroups_3

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    A lot of thing ^^
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    IT internet company

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    living in a smal town in belgium a working single dad ^^
  1. Greyhawk

    Unable to load up O2!

    i installed it right how you said and it says O2 cant open external viewer never mind, i guess problem is solved ....
  2. Greyhawk

    I want to try to make my own addons

    Thanks i try my best i have a long way to go doh :o btw i think i found O2 light and the viewer here on this site because the link above gives me an error is this it? http://www.opflashpoint.org/downloads.php
  3. Greyhawk

    I want to try to make my own addons

    Thanks i will see to that. A noter Question, and maybe a very tricky one because i don't want to step on anyone's toos. A little Back ground where this is coming from: I play on a lot on the furr 2007 slx 2.05 version and 2008 slx version, i also installed the retaliation campaign this stuff gave me an id to make my/our community's own campaign on this very nice mods, i already worked out a story to go by and all. I actually want it to be a community campaign were everyone can be proud of a community's that has a persistence mind and a consistency towards this game, in that sentence i want to use the nice addons from community addon makers also my own of course, Like the island that i have in mind. The thing is i don't like messes not at home and not even in a game like ofp and its edditor, so i want to make a little update on the furr mods with those adds that i have selected to use for the campaign, ill will never be able to make all those addons i need by my self in the first place, i would not change anything to the addon structure only for example the class names and the pbo file name with the credits towards the addon makers that made them. For example FOX_Zodiac.pbo: addon makers version "class = Fox - vehicules then zodiac" I would make it in the update like ffur_FoxZodiac.pbo: My project update version would be "Class = Armored then Zodiac" in that way you would find it like very easy were you need to find it in the edditor - on west side you will find under Armored the zodiac. For one addon it is not a problem but if you have like 20 addons it would be a mess with all those class names all around :eek: Now i know that i need to contact them if i want to retexture and clame it my own but i dont want to clame or change anything eksept the class names and the pbo file for the addons. If i have to contact them i will, and i hope they would not mind to work with me but what if i cant contact them at all it the first place? Like i said i don't want to step on anyones toos :cool: btw is there an nother link http://www.flashpoint1985.com/breathe/ Forbidden You don't have permission to access /breathe/ on this server. Apache/1.3.27 Server at www.flashpoint1985.com Port 80 this one is broken i guess
  4. Hi everyone. I looked my way around this site to see to my answers on my various questions on moddeling, in the first place i want to make my own island, i had in mind to use this: http://tactical.nekromantix.com/ofp/wrp.php i need to read the manual first doh, if some ppl do have more advice on that part it would be welcome :D "the thing is" sometimes, actually often i just cant place the words in an understanding in my own language like i'm reading i have the understanding that i can use this to for addon making http://ofp.gamepark.cz/index.php?showthis=6817 the first phase of my tour of learning on ofp addon making is to understand modeling on ofp so i have like a big question mark above my head :confused: I read a lot and i did in the past reskins on combat flight sim plains with paint net but this is like i see far more difficult then that. What i'm looking for is now is an understanding were to start what tools i have to use for an island, also how do i gonna do infantry tanks cars and air crafts like i can read it all has to do with oxygen, and i guess i need to learn how to make it work in ofp it selves, i guess learning learning retexturing and modeling is one thing but making it to work is a noter thing. If you or anyone pas this Thread can give me a boost in the right direction because i google the questions but i guess i don't put my questions in the right context. And looking to this forum there is so much to read that its hard to find all my answers on the right spot at once. So every help is welcome i'm willing to learn
  5. Greyhawk

    FFUR-SLX 2007 2.0

    For the ones that are interested if they have problems with configs on Furr 2007 slx 2.05 new version. The issue stated above was really irritating. No campaign mission or a single mission worked. The IA was diverting of track an dint touch the way points so therefore many missions wood not finish or go further on a surten point, so i went looking for a solver, what was causing the problem? Well this is the first part of the config.bin from the original config.cpp file of furr 2007 slx 2.05 new version. (take note that i'm eddit the gras config.cpp here) // Defines #define manposnoweapon 11 #define 6 #define manactturnr 3 #define manactwalklf 12 #define manactwalkr 15 #define manactslowl 22 #define manactmedic 56 #define cpcommander 2 #define manposhandgunstand 9 #define manactthrowgrenade 10 #define manactladderoff 60 #define destructengine 2 #define manposcrouch 6 #define manactreloadmortar 9 #define manactslowrb 25 #define manactfastb 34 #define manactjumpoff 48 #define manactsitdown 51 #define manacttakeflag 67 #define manactn 69 #define destructdefault 6 #define manactreloadmgun 7 #define manactwalkf 11 #define manactwalkrf 13 #define manactslowlf 20 #define manactfastr 31 #define manactbinocoff 54 #define destructtree 3 #define destructtent 4 #define manposhandgunlying 5 #define manposhandguncrouch 7 #define manposbinocstand 13 #define manactstop 0 #define manactladderofftop 61 #define manactgetouttank 66 #define manposdead 0 #define manposcombat 8 #define manactslowb 26 #define manactfastlb 32 #define manactweaponoff 46 #define manactstrokefist 49 #define manactladderondown 58 #define unitinfocar 2 #define manactslowrf 21 #define manactslowr 23 #define manactfastf 27 #define manactdefault 47 #define destructno 0 #define unitinfoship 3 #define unitinfohelicopter 5 #define cpcargo 3 #define manposbinoclying 2 #define manposstand 10 #define manactreloadat 8 #define unitinfosoldier 0 #define manposweapon 1 #define manactfastrb 33 #define manactcrouch 40 #define manacthandgunon 68 #define manactturnl 2 #define manactwalkl 14 #define manactslowf 19 #define manactfastlf 28 #define manactcivil 41 #define manactladderoffbottom 62 #define manposlying 4 #define manactturnrrelaxed 5 #define manactstand 38 #define unitinfotank 1 #define manactreloadmagazine 6 #define manactwalklb 16 #define manactdown 35 #define manactcombat 39 #define manactcivillying 42 #define manactfirenotpossible 43 #define manactstrokegun 50 #define manactsalute 52 #define manactputdown 55 #define manposlyingnoweapon 3 #define manposbinoc 12 #define manactfastrf 29 #define manactfastl 30 #define manactup 36 #define manactdie 44 #define manacttreated 57 #define manactgetincar 63 #define manactgetoutcar 64 #define manactgetintank 65 #define destructman 5 #define unitinfoairplane 4 #define cpgunner 1 #define manactstoprelaxed 1 #define manactturnlrelaxed 4 #define manactlying 37 #define manactbinocon 53 #define cpdriver 0 #define manactwalkrb 17 #define manactwalkb 18 #define manactslowlb 24 #define manactweaponon 45 #define manactladderonup 59 #define destructbuilding 1 I replaced that part of the config.cpp file with the first part of the config cpp of the older Furr 2007 slx 1.05 version // Defines #define manposnoweapon 11 #define 6 #define manactturnr 3 #define manactwalklf 12 #define manactwalkr 15 #define manactslowl 22 #define manactmedic 56 #define cpcommander 2 #define manposhandgunstand 9 #define manactthrowgrenade 10 #define manactladderoff 60 #define destructengine 2 #define manposcrouch 6 #define manactreloadmortar 9 #define manactslowrb 25 #define manactfastb 34 #define manactjumpoff 48 #define manactsitdown 51 #define manacttakeflag 67 #define manactn 69 #define destructdefault 6 #define manactreloadmgun 7 #define manactwalkf 11 #define manactwalkrf 13 #define manactslowlf 20 #define manactfastr 31 #define manactbinocoff 54 #define destructtree 3 #define destructtent 4 #define manposhandgunlying 5 #define manposhandguncrouch 7 #define manposbinocstand 13 #define manactstop 0 #define manactladderofftop 61 #define manactgetouttank 66 #define manposdead 0 #define manposcombat 8 #define manactslowb 26 #define manactfastlb 32 #define manactweaponoff 46 #define manactstrokefist 49 #define manactladderondown 58 #define unitinfocar 2 #define manactslowrf 21 #define manactslowr 23 #define manactfastf 27 #define manactdefault 47 #define destructno 0 #define unitinfoship 3 #define unitinfohelicopter 5 #define cpcargo 3 #define manposbinoclying 2 #define manposstand 10 #define manactreloadat 8 #define unitinfosoldier 0 #define manposweapon 1 #define manactfastrb 33 #define manactcrouch 40 #define manacthandgunon 68 #define manactturnl 2 #define manactwalkl 14 #define manactslowf 19 #define manactfastlf 28 #define manactcivil 41 #define manactladderoffbottom 62 #define manposlying 4 #define manactturnrrelaxed 5 #define manactstand 38 #define unitinfotank 1 #define manactreloadmagazine 6 #define manactwalklb 16 #define manactdown 35 #define manactcombat 39 #define manactcivillying 42 #define manactfirenotpossible 43 #define manactstrokegun 50 #define manactsalute 52 #define manactputdown 55 #define manposlyingnoweapon 3 #define manposbinoc 12 #define manactfastrf 29 #define manactfastl 30 #define manactup 36 #define manactdie 44 #define manacttreated 57 #define manactgetincar 63 #define manactgetoutcar 64 #define manactgetintank 65 #define destructman 5 #define unitinfoairplane 4 #define cpgunner 1 #define manactstoprelaxed 1 #define manactturnlrelaxed 4 #define manactlying 37 #define manactbinocon 53 #define cpdriver 0 #define manactwalkrb 17 #define manactwalkb 18 #define manactslowlb 24 #define manactweaponon 45 #define manactladderonup 59 #define destructbuilding 1 now it seems that the problem went away, i'm still testing this out to make sure i only played a few missions so far but it looks like this one is a solver if anyone encounters the same problem I hope i dint brake any rules on furrs modding sourse by doing this.. Best of regards.
  6. Greyhawk

    FFUR-SLX 2007 2.0

    Would be nice i only have really problems on the Furr 2007 slx 2.05 not on Furr 2007 1.05 old slx version or on the 2008 slx version as stated above on my second reply to sanctuary there are less problems there i tested the old 2007 slx version and i'm already like over have way of the 1985 campaign with that mod i already ended 1985 and resistance on the 2008 version also only need to do the original last campaign again and i found the retaliation campaign made by community members. i'm stuck around were we gonna get that shopper fight the movie loops but thats because of scripting i beleave it is made wen update 1.49 was on it has nothing to do with any mods. i just go and let the movie pas on the original content and go further on the mod after wourds :p problem solved on that one ;-)
  7. Greyhawk

    FFUR-SLX 2007 2.0

    here is the new version http://www.filefront.com/11099724/ffurslx_2007_patch_2.5_new_version_installation.ex/
  8. Greyhawk

    FFUR-SLX 2007 2.0

    Haha you talking to a noob here :p opening a config file with notepad and copy a line with sensitivity lol i gonna mess this one up befor you can say that word :p i not even put any addons in the mods anymore bacause i find it to messy on the mission edditor ^^ even the cut scenes like some campaigns and on the single player missons isnt working propperly the IA gets off track not on all of them. but if it happens in a cut scene where there is not many action involved its kinda strange isnt it? also the mission made by toadlifes operation lojack and that kind of rated missions are not working but they arent default made by bis. anyway: i gonna try that sensitivity advice of yours but can you give me some sort of more directions because i never changed anything on a mod before :butbut: do i need to change something to the config.bin in the bin folder? I have some extra info: now as i see the IA squad leader is just not triggering the script. now for a direction: this mission is on 1985 Campaign called alert. the mission: head towards infantry carrier when called by the base commanding officer thats been attacked by hostile forces, and assist. now normally he may not survive this but just now the hmmv was standing way off the normal spot and the commander was walking around there not even attacked by the soviets. Now were engaging the hostiles and give them pay back for our commanding officer thats not even death ^^ lucky him unlucky me :p at the spot were normally 2 squads merges the script trigger is not working, the driver in the 5th truck was already disembarked so the squad leader order us to head to le moule on foot. now i don't mind to walk at all but i guess thats not supposed to happen isn't it :p normally the mission ends when you enter the 5th truck and head off to le moule, now wen we are getting to le moule by walking that i even not supposed to see anyways and the mission does not end at all so i'm stranded. now it happens on a lot of missions, also like on the mission were you help the resistance a hand to save some Civilians the order to hold fire till the tank is out is over ruled by the squad leader, on the mission were you need to kill 2 spetsnaz before they plant some c4 they fire on the hmmv before its even at me, on the mission were i need to take out 4 tanks the order to hold fire is revoked by the squad leader when the uaz is passing by and i'm doing nothing and i get the blame This happens a lot on Furr 2007 slx 2.05 mod i don't question the work of this people its really great looking and if it would work on the single missions and the campaigns like it has to be the mod would be great but now like its working its kinda frustrating and thats sad f you just want to play something. to over come this i play the missions on furr 2008 slx 1.5 version that not working on the furr 2007t because there is everything mostly working fine i did not encounter mayor problems on that mod maybe one or 2 things so far, but thats just the case i want it to play it on the 2007 slx 2.5 version because of the modern kind of look and for as i can see the most realistic with the grass and all. I ask my self am i the only one with this problems because if a mod is working fine with everyone why is it not working fine with me i install the same thing...... Now i made the visual part lower in the in game video options and on the alert mission the squad is entering the 5th truck now they take longer to do it but they do maybe i need to do what you said to copy the line and enter it in the config of that mod but i don't know how and were to look.
  9. Greyhawk

    FFUR-SLX 2007 2.0

    I have the furr 2007 and furr 2008 slx version installed. As for my opinion so far the best mods i could find out there the 2007 version is more like pointed to modern warfare as of the 2008 slx version is more pointed towards the original version of 85 with nicer units/gear and hardware also better graphics etc etc. Now on the 2007 version i have problems: I really like this mod but there are some scripting problems on a lot of missions in the campaign and on single missions. on a a particular point on the 1985 campaign the scripting is malfunctioning on the part were you have to rescue or in other words assist you commanding officer thats under fire on the road, here it is or you have luck the scripting on entering the 5th truck is working or is not working. also the part were you help the resistance to free some civil's, there at the point were the order is given the script on entering the Ural is given an error the bmp is coming and blows it up ofc ^^ now i managed it to overcome this by finding me a Rpg and shoot it to shred before he shoots the Ural. Is there a problem solver on this? Next Issue is on the campain mission were you have to destroy soviet tanks the tanks are spotting my m113 that has to pick me up later here i'm stuck i cant go further on this in any way i tryed to find me a way to blow them early but the mission fails because i get my bud kicked of my command that i engaged to soon in many situations the tanks spots my officer to and i get the blame for it "lal" so thats how far i was getting at this point i'm still stuck on this mod on that part and i really want to play it on the modern way. On the 2008 version i have lesser problems the same script problem is there on the civil's rescue but i over come that again. no more reports on that one so far, i first guessed that it could be an update problem on the original game, maybe i needed it to play without the 1.96 update but it was released in 2005 i thought ^^ and the mod is from 2007. Maybe there is something else wrong i don't know any advices ???? Extra: Now i like the 2007 version very in a modern way ;-) but is there some sort of a skinning to do the same on the grass effects ant the ground texture like in the 2008 slx version or is that not possible? tnx in advance ;-)
  10. Greyhawk

    Looking for a campain team

    (Error) CH 53 Pack Needed addons: SEF Misc Pack v.1.0 List of Addons West/US Marine Corp: Air/ CH-53D Sea Staillion (Camo) CH-53D Sea Staillion (Desert) CH-53D Sea Staillion (Green) CH-53D Sea Staillion (Grey) CH-53E Super Staillion (Camo) CH-53E Super Staillion (Desert) CH-53E Super Staillion (Green) CH-53E Super Staillion (Grey) West/US Air Force: Air/ MH-53J PAVE LOW III (camo) MH-53J PAVE LOW III (Grey) West/US Nav: Air/ MH-53E Super Staillion Empty/Objects (SEF)/ CH-53E Super Staillion (Camo) CH-53E Super Staillion (Desert) CH-53E Super Staillion (Green) CH-53E Super Staillion (Grey) CH-53E Super Staillion (Wreck, Camo) CH-53E Super Staillion (Wreck, Desert) CH-53E Super Staillion (Wreck, Green) CH-53E Super Staillion (Wreck, Grey) Addon maker: Semper Fidelis Addons Studio Requist is to get rid of the error im geeting from the moment im placing these pbo files SEF_CH53.pbo - SEF_CH53Cfg.pbo - SEF_Misc.pbo in one of my addon folders, or in furr or seperatly of the clean install or i making a other addon folder the error keeps komming up error = '0|#|:': Error Unknown opperator Is it fixeble? so yes how to fix it?
  11. Hi, Im looking for the addonmakers of the folowing modifications, im planning to make a campain, in the first place i have of course a story to build on but "i dont have the biggist knoledge of scripts and codes in ofp". But im willing to learn :cool: _______________________ Now the thing is a have specific addons that i want to use 1: Furr 2008 slx will be the core I want to ask the addon maker of these addons that i may alter and add new units - buildings - iselands to the core and re realease it as an update with a copple of campains? if im able to find a team to work on it? Addon makers "Furr Team" 2: addons: (Tested) SeaHawks Pack v1.2 I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Aircrafts addon makers "ExtracTion" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Balistic addon studios blackhawks I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Aircrafts Addon makers "Balistic addon studios" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Fishing Boats Beta v1.0 I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - Civillian - Ship Addon makers "Colonel Klink" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Laser's US Army Rangers I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Army Rangers Addon makers "Laser" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Laser's US Navy Seals Pack v.1.00 I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Navy Seals Addon makers "Laser" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Mustang GTR 2005 I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - Civillian - Car Addon makers "Cell 7" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) Nimitz Beta v0.6 I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Armored viacules Addon makers "Hawk" - additional that it is able to alter the addon so it has compartiments to hold cargo (troops - zodiacs - shoppers - plains) and alsow walk in it from compartiment to compartiment or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) RFMI & MR V3.0 (llauma heads) I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - USSR - Soviet Moterized infantry. Addon makers "ORCS" or give me the permission to rework it my self or let it rework by someone that has the knoledge. (Tested) SFP Zodiac I want to ask the addon maker of these addons if it is able to rename the class names so it is under the editor dropdown menu: - NATO - US Armored viacules Addon maker "AgentFox2" or give me the permission to rework it my self or let it rework by someone that has the knoledge. 1: If i have a the permissions to work with thes addons like a have in my mind it would be nice that someone can explain how to rename the classes so i can learn it how to do it. 2: second im looking for a team to build the campain with, scripting and coding is somthing i need to learn and im learning the best by doing it with poeple that know how to, 3: im alsow in need of someone that wants to make me new islands to work on but then with the effects - slx and gras of furr 2008 slx. New ideas are welcome: like if it is possible to make a new carriër with good texture and alsow able to walk in the compartements of the ship it would be great. it would be better if it can move to ^^ btw sorry for my englische spelling, its not my native languige. best of regards.
  12. Well im new at this forum, but im not new at playing ofp - ofpr after several years not playing it "because" i trached my game (cd's) after the last move i had: it was rather verry difficult to find a new one around here. Now i have it back, i had some problems on a campain mission where im suposed to destroy 4 tanks comming in, the tanks spotted always my m113 up in the woods destroying it before they meet the mines i was laying with my commanding officer. thet left behind i was looking on the internet for a sollution where i encountered this enourmes comminity around eddeting and modding the game, after mods ecp , pla and furr modd edditions i was able to install without of problems furr 85 2008 slx version comined with bas complete jam 3 and a ww4 addon "ah why not" the complet list looks like this: i use as the core: Furr 85 (2008 slx version) folowed by: ww4 mod released i beleave in february 2009 now i have combined the modification with furr 2008 slx, alsow the 2 carriers nimitz and kuznet, added some sodiac boats. INQ tanks SIG tanks JAM 3 + BAS Complete with the tonal ises and campain + missions, nogova policie + music exept i dont find the extra music! Anyways its good for 1.76 gig addons :D And know what the problem on the misson went away :butbut: ah yeah and now the issieu :rolleyes: added some extra ises: Arab Tadeco ise, Skye ise and the somalia ise now on the 2 last ises i dont have a intro scene when i go out of the mission edditor of play a own made try out, thats kind of anoying! for sure i want to make them but im in a blur here im reading allot but i dont get anywhere, tryed some stuff but dint work so far, Second the somalia ise is nice exept! the sand is like snow! its just to white collored i want to reskin it like the sand on the Arab Tadaco desert that looks more like how it has to be, but you guest it! i dont know how ^^ after that is corrected i want to move over with this addon list and make a campain on the somalia map skye map and ofc on the 51 km Tadaco map and yes i know i dont know a darn thing about it but tried already some scripts "chris ofp script edditor" on the carriers and well i was able to walk on it let the shoppers land on it without im doing so, now every day is al learning day :D im getting closer and closer every day, so thats an effort no? :bounce3: ^^ (O yeah excuse me for my typing foults its not my native languige ^^ )
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