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silent_op.pxs

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About silent_op.pxs

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    Lance Corporal
  1. silent_op.pxs

    COOP 8 / SP =RTY= Devgru

    Shark-attack, I want to say, first, I'm a big fan of your missions. Whenever I see your name on a mission, I know it's going to be good. I look forward to your future ArmA3 missions. I made some adjustments to the DEVGRU Hostage Rescue mission for future use on the Phoenix Soldiers dedicated server. - The tangos run around in their underwear, ever since the development build. I corrected this by adjusting your uniform script. - Thanks to your kit work on the SEALs, I was able to adjust the kits and backpack contents. Thank you Shark-attack. silent_op
  2. Iron Front - Liberation 1944 - COOP Mission Event July 1st - 19:00 GMT *SERVER: [PXS] PHOENIX SOLDIERS IRON FRONT SERVER *TEAMSPEAK3 SERVER: ts3.phoenixsoldiers.org *ARRIVE 15 MINUTES PRIOR TO MISSION START TIME FOR THE BRIEFING *15 PLAYERS NEEDED. IF THE SLOTS ARE FULL WAIT FOR THE NEXT ROUND *THIS IS A NO RESPAWN COOP MISSION *www.phoenixsoldiers.com /////////////////////////////////////////////////////////// This is a combined arms mission including playable slots as infantry, tank and air support. A Company Warning Order: Op Ravenous A Coy 3 Plt (Staszow) FOB Lightening [1st July 2012] /////////////////////////////////////////////////////////// silent_op
  3. Iron Front - Liberation 1944 - COOP Mission Event June 24 - 19:00 GMT *SERVER: [PXS] PHOENIX SOLDIERS IRON FRONT SERVER *TEAMSPEAK3 SERVER: ts3.phoenixsoldiers.org *ARRIVE 15 MINUTES PRIOR TO MISSION START TIME FOR THE BRIEFING *15 PLAYERS NEEDED. IF THE SLOTS ARE FULL WAIT FOR THE NEXT ROUND *THIS IS A NO RESPAWN COOP MISSION *www.phoenixsoldiers.com /////////////////////////////////////////////////////////// This is a combined arms mission including playable slots as infantry, tank and air support. A Company Warning Order: Op Ravenous A Coy 3 Plt (Staszow) FOB Lightening Situation: [24th June 2012] The Stascow area until recently was under the control of the the German forces. However the Soviets have recently made huge advances in the area and pushed the Germans back to FOB lightening. With the occupation of the area by Soviet forces all local civpop have left. To this end German High Command has tasked support and 3 Pl A Coy PXS have been tasked to the area. Your overall mission tasking is to push back the Soviets, establish security within the region and encourage civpop to repopulate the area. Once established at FOB lightening all further tasking is to be decided by Pl A Coy PXS cmd with guidance from higher command. Friendly forces consist of 3 pl A Coy PXS itself. 3 Pl has been given vehicles and equipment: Various components to make additional FOBs or Pbs Plus additional weapons and ammo. Resupply of ammo will be frequent, but until area is secure for land based resupply vehicles cannot be replaced. Friendly CAS or art is unavailable until the town of Stascow is cleared to reduce damage to civillian property. Enemy forces in the area are currently estimated to be at company + strength. They are mainly focused in the town of Stascow and have control up to within 3 meters of FOB lightening. Exact numbers and concentrations are hard to pinpoint due to constant movement of the enemy. /////////////////////////////////////////////////////////// silent_op
  4. Celery, Thank you for your Zombie missions. We're enjoying the missions on our dedicated server. I haven't tried Dawn of the Apocalypse yet, so here goes! silent_op
  5. silent_op.pxs

    Escape Chernarus (Mission Release)

    Engima, Thank you for this mission, we are having a lot of fun with it. This has become a true escape and evade exercise. :) **I'm currently in the process of updating your new v1.5 for our dedicated server. For our dedicated server, I made some alterations to fit our COOP standards, for v1.1: -Removed Revive -No respawn -ACE wounding system added -ACE force markers off -The captive units were changed to unarmed USMC Force Recon -The Corpsman is the regular USMC Force Recon, but fully stripped of all gear -The guard in the holding cell, has 2 Morphine, 2 Bandages, and 1 Epinephrine (Other insurgents will only have a bandage at most. You'll have to find a field hospital and steal some supplies.) (The guard standing on your side of the walls, is there to tend to any minor wounds. Your worth more alive than dead, at this point anyway.) -The Communication Centers are sometimes known to have rudimentary medical facilities, to treat insurgent fighters in the field -Briefing updated to reflect changes made above -ACRE running on the server and client side for any radios we may find -ASR AI running on the server I have to admit, we usually consider escaping during night or just before sunset. None of us have escaped yet, but we're having fun trying. silent_op
  6. silent_op.pxs

    Coop Tournament

    Would you consider removing all revives and just using the ACE2 wounding system? I think it would make everyone move with extreme care. However a 2 minute into the mission restart should be allowed, in the event of a lost connection or some other form of gremlin. silent_op
  7. silent_op.pxs

    Ghost Recon: Podagorsk

    The fast rope works. Let me know when you drop the updated fast rope addon in. I'll put it in the missions on our server. silent_op
  8. silent_op.pxs

    Ghost Recon: Podagorsk

    Lightspeed, We're having some trouble with the Docks mission. We're playing it on our dedicated server with ACE2. The Power Grid can't seem to be destroyed, the mission doesn't give us the objective complete. We placed 4 satchels within the power grid area. Is there a specific place for the satchel placement? -The Cranes were destroyed after placing a satchel on each (next to the drums). -The bridge was destroyed after placing 6 satchels, 3 underneath each end of the bridge. By the way, all 8 missions are now running on our server. We're in the process of play testing. silent_op
  9. silent_op.pxs

    Team Sign-Ups - Coop Tournament

    Lightspeed, I'm pleased to inform you, we at Phoenix Soldiers are interested in participating in the COOP Tournament. :bounce3: silent_op
  10. silent_op.pxs

    Ghost Recon: Podagorsk

    mrcash, I had trouble with the norrn fastrope mod in the 1st mission, while testing it in the editor. The helicopter would arrive, but no one left the helicopter. After downloading the latest version of MP Compatible Fast Rope Addon, the Ghost team were able to fast rope down the ropes. It also worked on a dedicated server. Maybe try downloading the addon again. silent_op
  11. silent_op.pxs

    Coop Tournament

    Lightspeed, I'm late on this new thread, but we at PXS are very interested in a COOP tournament for ArmA2. I'll read the back posts now. In the old days of the real Ghost Recon, Alpha Squad hosted/held Ghost Recon COOP Tournaments called Stealth Recon. They were epic missions and adventures. It would be so refreshing for the COOP seen in ArmA2 to have a good solid COOP Tournament. silent_op
  12. silent_op.pxs

    Ghost Recon: Podagorsk

    Lightspeed, I'm sorry for the slow progress. I'm doing the alterations for to the MP COOP missions for the Phoenix Soldiers server. I'm up to the mission 4, Docks. As soon as I complete the the PXS version I'm going to work on the version for you, as per our last email/pm. I estimate to be completed with both version by this weekend. I'll email both to you. Lightspeed version will include the following: -ACE2 wounding system -Prepacked ACE2 kits and ACE2 backpack kits (based on PXS kit load outs) -Medics will carry 8 med-kits, up from the PXS 4 med-kits -Disabled revive script -**Do you want the ACE2 Forced Markers Module On or Off?** Phoenix Soldiers version will include the following: -ACE2 wounding system -Prepacked ACE2 kits and ACE2 backpack kits (PXS kit load outs) -Disabled revive script -ACE2 Forced Markers Module Off -Removed crates with gear at insert and insertion helicopters -Allow JIP without instant death penalty -No Respawn -Change tires on vehicles module (forgot the name of the module) Thank you once again for another installation of your Ghost Recon missions. :bounce3: silent_op
  13. silent_op.pxs

    Ghost Recon: Podagorsk

    Lightspeed, you're back!!! Are these new Ghost Recon missions MP COOP, if so I'm going to download the missions and start adding the Phoenix Soldiers ACE2 Kits for you. I'll start working on them this weekend. Thank you for more of what I'm sure will be more outstanding Ghost Recon missions. silent_op
  14. silent_op.pxs

    Ghost Recon: Podagorsk

    Nice video Lightspeed. I'm really looking forward to these new missions. :bounce3: Check your PM. silent_op
  15. silent_op.pxs

    Ghost Recon: Podagorsk

    This is all sounding so good. I can't wait to play the missions. :cool: silent_op
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