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ker8er0s

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About ker8er0s

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  1. its when you switch from holding a laser designator with a launcher on your side shoulder then try to crouch. There is no transition animation between those positions
  2. I would probably use something like an event handler that execs the line " "; this would take the dead unit out of the games scope and leave the model behind, it wont collide, animate or be useable for gear though.
  3. apologies for bieng dumb, I have scoured the thread and readme and cant for the life of me find anything detailing the use of the shop? Can it be used by non GM players? how is it activated? Loving this BTW, all bieng done with scripts without the hassle of adding another mod to the server. Good times have been had and will be had. thanks again.
  4. Is it possible (although very laborious for mission designers) to have a list of script filenames that are allowed to run? so the mission maker can list the scripts he has and only they will run successfully on that mission. Maybe some sort of keysigning for each file so hacker cant name the script the same and run it? I know its probably impossible but just throwing it out there to see if it will spark any idea's.
  5. ker8er0s

    A&D 20 Hold Villa [OA]

    Question: THe custom texture for the laptop, I know how it was done but I cant seem to get my file to work, yours is 22kb yet mine is always 44kb. What settings did you use? Using photoshop .paa plugin at the moment. Any hints appreciated.
  6. **If this has been addressed already can this thread be deleted or moved** When using the First Aid Simulation Module in multiplayer I have noticed the following problem. (this has been tested and confirmed using triggers and dialogues) When you enter the agony state you are put into the civilian side, once you are recovered from the agony state you are not returned to your original side. Behaviour you may encounter when this bug is active: * Enemy not engaging you or shooting at you. * Negative score when killing enemy. I have removed it from all my missions for now and ask if anyone can reccommend a decent alternative. Thanks in advance.
  7. ker8er0s

    Weapon Box Loadout Made Easier

    nice one Svenson. Cant wait to see it. :)
  8. we have tested it in multiplayer. It all works apart frm the important part :) the napalm fire. It seems the player who uses is gets to see the fire but noone else does, the fire affects every player, so amusing times to be had when your tank starts losing health for no reason ha ha, but to the player that called it you are a flaming fireball. Its been an ongoing problem. LK nuke suffers the same as its mostly particles so only the player that called it can see it. One possible solution is for it to run on all playable characters. but I sense some server lag from that.
  9. awesome. I will have a proper look through the scripts etc and get up to date on its current status. I will pm over my email for future discussion. thanks again. **Edit** I have had a look through and have worked out restricting usage to certain unit types, also taken out the spawned pilot that acts as commander, due to the fact this will break the HC in MP when you rejoin etc.
  10. Wondering if you figured out the multiplayer support, I know there are issues with MP particles. This would be awesome for MP im working on. Thatnks for the great work.
  11. ker8er0s

    Weapon Box Loadout Made Easier

    Unfortunatly that would need a programming language I dont know. :D This is PHP so only online stuff. Its probably possible t do with excel but thats for another day. ha ha
  12. ker8er0s

    Lost Key v72.zulu

    Are you sure that: You have an undead module on the map as that controls the zombies? You have set independent side to nobody? these are 2 things that catch me out regulary with the undead mod.
  13. ker8er0s

    Lost Key v72.zulu

    I mean can you make it available as a seperate mod? so I could add it to the server and we would have only the holomap available, not the full LK? just think it would be a nice asset for a mission im working on. cheers
  14. ker8er0s

    Weapon Box Loadout Made Easier

    your welcome. figured if it saves someone some time its worth it :)
  15. http://www.armaholic.com/page.php?id=6828 use this. maybe some modifications can be made to make the target dynamic.
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