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old_painless

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About old_painless

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    Master Gunnery Sergeant

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    Copenhagen, Denmark
  1. [SP/MP] Dynamic ISIS War System 1.80

    Looks like a very interesting mission - is there any chance of making some of the mods optional (it is quite a list) or would that break the mission ?
  2. Ragdoll Effects Overhaul.

    Hm, he did say he adjusted the weights of certain body parts - maybe a unit is insanely heavy now, such that it exceeds the energy of impact from the car
  3. [WIP] Great White Shark

    That is one beautiful shark!
  4. How do i stop the AI running over friendly units?

    If it happens when you disembark as squad leader , tell the driver to Stop. They will try to maintain formation with you (you on foot, they in vehicle) which rarely goes well
  5. Yeah only makes sense to channel resources to Arma 4. But A4 is dependent on the Enfusion engine which is developed for/by DayZ. By following dev-blogs for DayZ (will they ever finish?) we can basically also extrapolate the fourth coming of Arma https://dayz.com/dev-hub
  6. AI Discussion (dev branch)

    You are right, I did not see the finer details in your findings. Cudos for your work in mapping out the intricate dependencies among the various subskills. There was a mod for A2 which would allow you to adjust skills on the fly mid-mission (Drongo something ?). That was brilliant, but unfortunately has not been ported to A3 -OP
  7. Cambodian Playground dev thread.

    Nice! The temples are an awesome, and really ambitious touch :-) couldn't help be reminded of this map:
  8. AI Discussion (dev branch)

    Clearly a bug, this should be fixed.
  9. Somewhat offtopic, but the mini campaign Eagle Wings for Arma 2 was also very well done, in terms of story and emotions. Really too bad it has not been remade into an A3 version
  10. AI Discussion (dev branch)

    Some mod has a feature to move vehicle 5m away if stuck, to "un-stuck". Can't remember which one but a simple solution nevertheless
  11. AI - suppress command

    They should definitely hire you, duda123 and Bad Benson - would be crazy what the three of you could accomplish with source code access
  12. Development Blog & Reveals

    LOL, that is one disturbing video!
  13. AI Discussion (dev branch)

    Agree. However, perhaps the non-linearity of AI adjustments from sliders gives the impression that it does nothing. Inspection of skillFinal with various slider settings might help?
  14. C2 -Command And Control

    Wow, Mad Cheese, your accomplishments in this area are unreal - and really like the modular approach you have to integrate with other mods like duda123's. So cool!
  15. AI Discussion (dev branch)

    In SP setting it is not at all redundant and not a complexity at all, unless you can't manage two sets of sliders. There were plenty of complaints when it was removed, last time they "fixed" the AI settings
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