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solviper

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About solviper

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    Corporal

core_pfieldgroups_3

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    video games, rap, classy hoes
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    army

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    solviper
  1. Last night somehow Spotify froze my computer while I was in Addon Builder. Anyway when I restarted and went to launch it the cmd window comes up for a milisecond and then nothing happens. I can launch Publisher and any of the other ones but not Addon Builder. I can't even use pboProject because it says ArmaTools are missing. I tried reinstalling and same problem.\ EDIT: Fixed, went to \AppData\Local\Bohemia_Interactive and deleted all addon builder folders.
  2. VSM - Release Thread

    I don't think that texture is applied. In game they are white and red, even in your screens. Is this a bug?
  3. VSM - Release Thread

    Any chance you could add selections to the smoke grenades?
  4. Just wondering if anyone has any experience making the thermal imaging file? I can't find any tutorials on it.
  5. Just wanted to say thanks, I followed everyone's advice and got it to work again.
  6. config.cpp https://pastebin.com/0RsQ0WET cfgSurfaces.hpp https://pastebin.com/DcqFYwSg cfgClutter.hpp https://pastebin.com/5hkp2482
  7. I did what you said and am still getting the same error. But then it says to view outputs which gives me a completely different error. 19:01:33: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 19:01:33: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. Here is the full log: https://pastebin.com/LgiFjKdy
  8. When I go to crunch it fails due to this error, not really sure where to start. Pic cfgClutter.hpp class Clutter { class DefaultClutter; class grass_green_clutter: DefaultClutter { model = "A3\Plants_F\Clutter\c_GrassGreen_GroupSoft.p3d"; affectedByWind = 0.0; swLighting = 0; scaleMin = 0.3; scaleMax = 1.0; }; }; cfgSurfaces.hpp class CfgSurfaces { class Default{}; class grass_green_surface: Default { files = "grass_green_*"; character = "grass_green_clutter"; soundEnviron = "grass"; soundHit = "soft_ground"; rough = 0.08; maxSpeedCoef = 0.9; dust = 0.15; lucidity = 4; grassCover = 0.05; impact = "hitGroundSoft"; }; class concrete_surface: Default { files = "concrete_*"; character = "Empty"; soundEnviron = "concrete"; soundHit = "concrete"; rough = 0.05; maxSpeedCoef = 1; dust = 0.15; lucidity = 0.3; grassCover = 0.0; impact = "hitConcrete"; }; class dirt_surface: Default { files = "dirt_*"; character = "Empty"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.09; maxSpeedCoef = 0.9; dust = 0.5; lucidity = 1; grassCover = 0.03; impact = "hitGroundSoft"; }; class mud_surface: Default { files = "mud_*"; character = "MudClutter"; soundEnviron = "dirt"; soundHit = "soft_ground"; rough = 0.15; maxSpeedCoef = 0.85; dust = 0.32; lucidity = 1.5; grassCover = 0.04; impact = "hitGroundHard"; }; }; class cfgSurfaceCharacters { class grass_green_clutter { // how much stuff from the clutters will be placed, // so in this case 3 numbers representing the 3 names on next line. probability[] = {0.95,0.01,0.01,0.01}; names[] = {"StrGrassGreenGroup","StrThornGreenSmall","StrThornGreenBig","StrPlantGreenShrub"}; }; }; UPDATE: Viewing the output has given me this error: 0:36:24: Error while inserting texture "data\satellite.paa" to TextureHeaderManager - failed to read the texture. 0:36:24: Failed adding texture op4_vtc\data\satellite.paa to texture header manager. ??
  9. Is this possible in the config? I want the players to use their XML but I do not want the XML patch to appear on the uniform itself.
  10. VSM - Release Thread

    Any chance of versions without pouches on the back?
  11. I am using Addon Builder. I'll try pboproject.
  12. I double checked and it is there. I have also confirmed the directory is correct.
  13. I have placed some roads and previewed them working in bulldozer, but once in game they are gone. I am exporting shapes and rebuilding terrain. Not sure what I missed.
  14. Terrain Grid problems

    I tried what you suggested and it didn't seem to change anything.
  15. Terrain Grid problems

    Alright I'll leave that for now. But what about the flat terrain slashes? There has to be a work around. Virtual Reality is flat and doesn't have them.
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