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conKORD

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About conKORD

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  1. conKORD

    Proving Ground for ArmA 3

    Yes, I can :) And you also can do it. Just remove string [] call PG_get(fnc_status); in file init.sqf. Line 130 ---------- Post added at 12:36 AM ---------- Previous post was at 12:34 AM ---------- Thanks a lot.
  2. Do BattleEye script control works with Arma 3? If yes - you can add string 7 proving_ground to scripts.txt and mpg will be blocked. PS Of course unsigned addons should be restricted in server options if you don't want to play with cheaters.
  3. conKORD

    Proving Ground for ArmA 3

    Proving ground a3 v2 [!] Compatible with beta [!] Fixed weapon filters [+] Add 2 new filter for wear and weapon attachment [+] Wear can be weared, weapon attachment can be added to inventory [!] Fixed vehicle filters [!] Fixed MP commnds in console [!] Proving Ground again available as addon http://code.google.com/p/armaserp/downloads/detail?name=Proving_ground_a3_v2.zip
  4. conKORD

    Proving Ground for ArmA 3

    I am not sure, but looks like not every attachment can be mounted on weapon, same with outfit.
  5. My old training/debug mission, ported to ArmA3 http://i.minus.com/ib0qHya1vmfjl7.jpg More screenshots Button description Create vehicle. There is two options - create vehicle at core (helipad) and create vehicle front of player. Get weapon. Give to player any weapon, magazine or item. Targets. Target management. Realign core. Core will be moved at current player position. Delete vehicle. This command will delete vehicle/unit that player looking for. Get bot in team. Command will create man in your team. For example if you need gunner for chopper. Statistics. Proving ground will collect information about shots, kills, hits and calculate accuracy. Check yourself =) Close. It is. Autoheal. Player and player's vehicle will be constantly healed. Booster. For 10 second by pressing E you can immediately increase speed by 30km/h. Could be useful while you moving in tank to mountain. Teleport. Press this button and after it click on target place on map to teleport. Sattelite. Press this button and click on target place on map to aim sattelite camera. Bulletcam. It is. Hitmarker. Where player's bulled will hit something will be plased red marker on map. Status display. Toggle hint-like status window that shows class, damage and crew status of cursortarget. By default on. Console. Press enter to execute command, double click on command in history to past it to editbox. Righter is shortcuts to call additional features. Download http://code.google.com/p/armaserp/downloads/detail?name=Proving_ground_a3_fix.rar
  6. Is any news about MP optimisations?
  7. conKORD

    ArmA2 Extended Dll

    Great work. It will be very useful while developing addons. I'm surprised that Extended Dll miss interested by community.
  8. Yeah . . . enough. Thanks for your time.
  9. Thanks :) But, again ( :) ), for example MinErrorToSend = 0.001 means that min. error that will be sent at distance 1km is 50 meters. 2 km - 200 meters It's common enough distance for vehicles and, for my game experience, everything at this distance moves smooth and without 50m -200m jumps. Is here another hm . . . optimisation?
  10. So MinErrorToSendNear is not absolute value and to measure what minimal error (I mean position change here) will be sent we need MinErrorToSendNear multiply by 20? For example we have high loaded server with 150 players on it. 100mb/s bandwith is not enough to handle it with default server config. So we need to reduce data amount sent to players. I think that accuracy of position sent to players 0.1 meters is enough with new visual state interpolation. What value should I set in MinErrorToSendNear to be sure, that moves smaller than 0.1 will be not transmitted? Same thing with MinErrorToSend At which distance will we have minimal error to be transmitted greater than 0.1m with MinErrorToSend=0.001 ? Condition to be sent is (0.1m/dist > MinErrorToSendNear/20) 0.1m/x^2 > 0.001/20 2/x^2 > 0.001 2/0.001<x^2 x<(2/0.001)^.5 x<44m => so at distance greater than 44m error lesser than 0.1m will be not sent. Am I right?
  11. conKORD

    Proving ground

    Proving ground v1.2.1 [!] bikes will be shown in "cars" section of vehicle creator [+] console improvements --button "Exec globally" to execute command on all clients --button "Exec on server" to execute command on server (result of command will be also shown) --button "Run tracker" means that command will be executed each 0.5 second until button "Stop trackers" is pressed Download http://code.google.com/p/armaserp/downloads/detail?name=Proving_ground_1.2.1.rar
  12. Is it correct? For example MinErrorToSend = 0.001; Real error to send 20 meters: 0.001/((20/20)^2)=0.001m=1mm 1000 meters 0.001/((1000/20)^2)=0,0000004m=0,0004mm WTF? Or did you mean multiplied by (distance_in_m/20m)^2 ? But here is also something wrong Real error to send 20 meters: 0.001*((20/20)^2)=0.001m=1mm 1000 meters 0.001*((1000/20)^2)=2.5m 3000 meters 0.001*((3000/20)^2)=22,5m looks too big
  13. Not necessarily it must be a logic. Target can be any object. Also, if player is group leader and Tochka is in group, possible to assign target throught commanding menu. For example: ~(All) - 2(Target that) - 2(APC)
  14. conKORD

    Proving ground

    Proving ground v1.2 [+] BalCa reloader included [+] New environment display where is possible to control weather [+] Satcam can be controlled with mouse [!] Infinite ammo can be turned off [!] Hitmarker can track multiple projectiles and shows their positions in flight [-] Hitmarker sometimes stops to track projectile Download http://www.sendspace.com/file/kiifey
  15. conKORD

    Ballistic Calculator

    It's supposed, that reloader works "as is" with every vehicle, so strange, that here is problems. Can you send me your adoon to trace it?
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