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sunray

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10 Good

About sunray

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Motorcycles
  • Occupation
    Airline Pilot
  1. Just wanted to say again, I appreciate your work on this, immensely. This will probably go down in history as my best (single player) game experience, since hiding in the forests of Everon ten tears ago. I believe it brings that strangely elusive existential potential of the game to life. At least for me. The chaos theory nature is allowed to organically live its own life. Tortology. You know what I mean. I don't get into high command stuff because I've not really learned how, and for me staying in the first person is the single most important element to immersiveness. Like turning off external views in Silent Hunter. Makes it immediate somehow. Going outside the body makes it like that old game, something about mining for water on a planet and building and pitting units against each other, from a bird's eye view. Can't remember the name. Didn't intend to ramble, saying all the stuff I said in my last post. But it's so good! Thanks again. Still playing an early version on Chernarus, 4.4 holed up in Devil's Castle with a burning oil drum and some lads. Truly awesome.
  2. Thanks!! I just love this mission. I played your earlier build for about four days of game time (over a couple of weeks). The free nature of it is really my style, no rat-in-a-maze or artificial clock pressure stuff (Slow pace is my thing, I like Tarkovsky films, U-Boats, and I'm no longer a young lad). Random battles just unfolded naturally, along with long searches and frightening surprises like meeting a BTR90 belting along the road, or taking distant fire from heavy AA. Day followed night, it was probably the most immersive mission ever. It was fun to find a suitable place for the weapons cache, find and fix vehicles, and eventually move to a new area, and so on. I't a great way to explore Chernarus, even though I've been playing for years. There was a cute redhead that turned up at a fuel station in the north, I'd visit her occasionally.. I wasn't very good at handling all the friendlies that eventually joined, almost 200. Frame rate etc. was fine with the earlier version. Never a problem otherwise. Unfortunately I'm not having much luck with the latest build - everything begins slow and gets slower, and with minimum numbers of enemies etc. selected.
  3. sunray

    Motorcycles

    I really miss the Jawa from OFP. *sigh* I loved it. I want a real one but they are rare in the antipodes.
  4. Legendary. Glad to see you back.
  5. sunray

    Fixed wing flaps.

    In multi-engine ops, it's generally better to take-off without flap. Unless of course the performance tables or charts or FMS say otherwise - due to runway issues. They go better with an engine out when clean. (My first training captain: We're gonna lose one on this take-off son, it'll be a bonus if we don't)
  6. It does look beautiful. "so the 'pig' truck is a pinzgauer. Nice one. Why we call it 'pig' truck, is because of the nose... and its height" Is this the "Pig" the Brits used in Northern Ireland? Or is that different? I've read about them, but never seen one...
  7. sunray

    Fixed wing flaps.

    CA. Performance was never my strong point. The Hawker takeoff flap thingy might be something to do with performance during the climb out phase, a sort of weight/altitude/temperature (WAT) thing. It might even be a structural thing (???). He'll probably dig it out of the manuals for you. If you were remotely interested (!) Like propellers, performance is a black art. :bounce3:
  8. sunray

    Fixed wing flaps.

    CrazyAviator: "Flap settings (to a degree) increase lift but it also increases load factor" Not quite, though it may seem so. Flaps do not increase load factor. Load factor is an increase in apparent weight 'g' through manoeuvring. This is temporary. Flaps increase lift. Flaps increase drag. They also reduce lateral stability. They reduce performance. They lower the stall speed. Load factor remains unchanged. Wing loading will decrease when flap is deployed, remember LIFT=WEIGHT. Flaps alter (increase) the camber and area of a wing, changing its characteristics into that of a lower speed aerofoil. This necessitates a trim change, sometimes dramatic for just the first 7-15 degrees. CA there are some good explanations there. Additionally, flap is used for takeoff in airline operations every day. Turboprops typically use around 15 degrees. Some types (eg. Metro 23) for every takeoff, others (eg. Saab 340) when runway requirements dictate. I have flown both these types. As for landing, Boeing (737) recommend Flap 40 for CAT II/III approaches. The reduced deck angle provides better vision when breaking visual at the minimum. Some operators are restricted to Flap 30 though.
  9. sunray

    Floating zone poll

    Same here. Used to use bucketloads of it. Now TrackIR.
  10. sunray

    Fixed wing flaps.

    Soul Assassin explains it well. Lift is increased, however drag is generally increased more, and all the more with larger amounts of flap set. This is important. Aircraft performance depends only on excess power available. Not on lift. With flap hanging out, drag increases, so power must be increased, therefore with finite power available from a given powerplant, excess power (power available minus power required) will be less, and so, performance will be less. It may help you turn in a scrap, if you are flying a P-38 against a single engined opponent though I wouldn't recommend such tactics! So why are flaps used then? Wings are designed for efficiency in the cruise. Modern, especially swept wings all the more so. But these aircraft must takeoff and land. Flaps do the following: 1. Decrease the stall speed of the wing, so allow slower flight during landing. This simply translates to less runway length required. 2. Increase the approach angle, providing better terrain clearance during an arrival. Power setting during approach will be greater, but that's good for other reasons. 3. Lower the body angle of the aircraft. This provides better visibility during the approach. Mainly relevant in the old days. Now leading edge devices actually raise the body angle, but that's another story. 4. On takeoff the aircraft gets airborne at a lower speed. Needs less runway. Climbout suffers, but it's always a compromise. Flap use for takeoff will always depend on runway available v terrain or obstacles in the departure area. We use charts for this. So in summary flaps are used for runway length considerations. The tradeoff is a performance penalty in the climbout, or the go-around. Flaps are retracted at a safe height and speed, generally 400-500 feet. Before flaps were invented we used to use a 'sideslip' to wash off speed and steepen the approach path. Uncomfortable for passengers. But strangely elegant. This info is probably redundant. And perhaps not entirely correct vis-a-vis OFP/ArmA/2. But I'm off flying duties with a damaged ankle and felt like offering some flap theory from my distant past. Read Soul Assassin's last post, says it all. And use a bit of flap for takeoff, and all of it for landing. Regards, T
  11. "a soft press can be different from a hard on" You know it. And well said, J&B.
  12. sunray

    Clunky Controls?? Try using VAC

    Roger Alpha-Kilo, it was mute.zip, many thanks. You may be right about the usefulness of command verification. Like readback in real life RT. I'll try it both ways once VAC is set up properly. Link worked fine, ta.
  13. sunray

    Clunky Controls?? Try using VAC

    Hi all, Righto, got VAC up and running yesterday. This will be revolutionary for SP, if I can sort it. One big issue, however, is the repetition (or equivalent variation) of my spoken commands. Realism is somewhat defeated. I remember reading way back in the forums about a community created file (in ArmA) to replace the spoken commands with silence. I even downloaded it with a view to using speech recog in Arma but never got around to it.. now it's lost. I've done a search or three on this already, no joy yet. Any clues on how to silence the repetition? Cheers. T
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