darkxess

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About darkxess

  • Rank
    First Sergeant

core_pfieldgroups_3

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    Gamer, Football, Art, Movies, Reading
  • Occupation
    Building Engineer
  1. Does this method still work? cause I am trying to get it to work and its saying error on line 39. Any method of kicking team killers please?
  2. A hotfix was just released: https://dev.arma3.com/post/spotrep-00065 it was not fixed! the bug is still there and can't get the drop down to work correctly :(
  3. Just fixed in the official hotfix: Fixed: The BIS_fnc_initRespawn handle disconnect event was returning true and causing units previously controlled by a disconnected player to be transferred to the server and become AI (https://feedback.bistudio.com/T123785) https://dev.arma3.com/post/spotrep-00065
  4. It was fine before the update, so how to use this "playerDisconnected" handler then and where to put it please? Thx
  5. Since the latest update 1.68 the respawn module isn't working as it was before. When someone leaves our server the player doesn't disconnect as once did, it now disconnects leaving your person you once controlled as an AI player running around the map. We are using the default respawn module and it wasn't doing this before the update so it's obviously bugged. Before the update, the player would disconnect leaving a dead body upon where he was standing and the server would take care of that body after some time.
  6. You add the (all addons including unofficial ones) within the game master module.
  7. Ever since the latest update (1.68) the drop downs in the Eden editor are bugged. Selecting it so that it should be default drop-down for selecting your required option does not work it makes the noise and flickers but does not drop down. I am experiencing this with using nothing more than the vanilla game with no mods etc selected.
  8. Perfect mate, thank you so much, its working now :)
  9. Forgot to mention that, I did remove it yes, still with no luck. Like I said, its working fine client side, exactly to how I've set it up. Clears the box, fills the box with what I put, everything. But server side there is nothing there lol.... :P
  10. This is starting to pee me off now :( I tried all of the below: if (!isServer || !isDedicated) exitWith {}; if (!isDedicated) exitWith {}; if (!isServer) exitWith {}; And still nothing server side. Client side yes its working perfect, but I need this to work on my server.... grrrr Thanks for the persistent help anyways :)
  11. Still not working for me, its working fine client side, but upon loading it to my dedicated server there is nothing in the box. It's as if it doesn't work for a dedicated server.
  12. Ok, this is how it is now: if (!isServer) exitWith {}; private "_crate"; _crate = _this select 0; while {alive _crate} do { // Clear box ClearWeaponCargoGlobal _crate; ClearMagazineCargoGlobal _crate; ClearItemCargoGlobal _crate; ClearBackpackCargoGlobal _crate; // Weapons _crate addWeaponCargo ["hgun_Pistol_heavy_01_F",20]; _crate addWeaponCargo ["arifle_MXC_F",20]; _crate addWeaponCargo ["arifle_MX_SW_F",20]; _crate addWeaponCargo ["srifle_EBR_Hamr_pointer_F",20]; _crate addWeaponCargo ["LMG_Mk200_F",20]; _crate addWeaponCargo ["srifle_LRR_LRPS_F",20]; // Ammo _crate addMagazineCargo ["30Rnd_65x39_caseless_mag",100]; _crate addMagazineCargo ["100Rnd_65x39_caseless_mag",100]; _crate addMagazineCargo ["11Rnd_45ACP_Mag",100]; _crate addMagazineCargo ["20Rnd_762x51_Mag",100]; _crate addMagazineCargo ["200Rnd_65x39_cased_Box",100]; _crate addMagazineCargo ["7Rnd_408_Mag",100]; _crate addMagazineCargo ["MiniGrenade",100]; _crate addMagazineCargo ["HandGrenade",100]; // Items _crate addItemCargo ["Binocular",5]; sleep 100; }; And I am calling it in the init of the box as such: nul =[this] execVM "scripts\AmmoBox.sqf"; But when I go into game the box is empty. Nothing at all is in it :(
  13. So everything else such as: _this addWeaponCargo ["hgun_Pistol_heavy_01_F",20]; Will become: _crate addWeaponCargo ["hgun_Pistol_heavy_01_F",20]; Correct?
  14. Hey guys, I am trying to get this to work on a dedicated server and it just keeps throwing up an error message - I have tried to find the problem but still with no result. Help please? thanks :) if (!isServer) exitWith {}; private "_crate"; _crate = _this select 0; while {alive _crate} do { // Clear box ClearWeaponCargoGlobal _this; ClearMagazineCargoGlobal _this; ClearItemCargoGlobal _this; ClearBackpackCargoGlobal _this; // Weapons _this addWeaponCargo ["hgun_Pistol_heavy_01_F",20]; _this addWeaponCargo ["arifle_MXC_F",20]; _this addWeaponCargo ["arifle_MX_SW_F",20]; _this addWeaponCargo ["srifle_EBR_Hamr_pointer_F",20]; _this addWeaponCargo ["LMG_Mk200_F",20]; _this addWeaponCargo ["srifle_LRR_LRPS_F",20]; // Ammo _this addMagazineCargo ["30Rnd_65x39_caseless_mag",100]; _this addMagazineCargo ["100Rnd_65x39_caseless_mag",100]; _this addMagazineCargo ["11Rnd_45ACP_Mag",100]; _this addMagazineCargo ["20Rnd_762x51_Mag",100]; _this addMagazineCargo ["200Rnd_65x39_cased_Box",100]; _this addMagazineCargo ["7Rnd_408_Mag",100]; _this addMagazineCargo ["MiniGrenade",100]; _this addMagazineCargo ["HandGrenade",100]; // Items _this addItemCargo ["Binocular",5]; sleep 100; };
  15. I have mate, but its very buggy, it tends to blow vehicles up on the spawn point even though its set to just delete, respawn at 3 minutes, and nothing else... but it bugs out sometimes. @serena - it has been tested? this is for a live server so :)