mjr.hassle

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About mjr.hassle

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    Sergeant
  1. Thanks for the update SaOk! I missed playing on custom maps. Thats my evening planned. :)
  2. Hi! I re-downloaded the addon to make sure its up to date, restarted the mission and still the same. Its definitely activated. Validated my install just in case and that was ok. Thanks for quick response.
  3. I haven't played for a couple of weeks. I downloaded the latest version and ran it on Takistan and came across a few issues. No camps are spawning, I can fast travel to where they should be and buy stuff from them, but there's no buildings, guards or defences. Same with enemy camps. I tried to capture the marked camp for the resistance leader, but when I arrived, nothing was there. I waited around to see if it would capture anyway, but nothing happened. I couldn't interact with villages, no buying vehicles or bribe options are appearing. Still loving this mission, Great fun! So much freedom.
  4. I really like the advanced flight model. Had a lot of fun flying in TKoH, and was a little disappointed when it was initially announced that the AFM wouldn't make it into ArmA3. I'm so glad to see it here now. I find the analogue collective way to sensitive without the AFM active, with the AFM, the controls feel more solid to me. I can actually maintain level flight. @OMAC: Jeez! I found the Hinds utterly terrifying to fly with a Hotas, I can't imagine KB and mouse. I had to apply 3 lots of manual trim just to stop the buggers rolling over on take off! I salute your courage. :)
  5. Just wanted to say thanks again for this great mission! Pretty much the only ArmA mission I've played for the past 4-5 months. Its great to see how its evolved over that time. And thanks for making it work with so many maps! Returning to Takistan with all the low walls and new weapon resting system is fantastic. Just had the greatest fire fight I've ever experienced in the ArmA series yet. Ended up having to withdraw behind a wall of smoke grenades. Back to liberating Takistan!
  6. Sorry if its been suggested before, but I was just thinking. Maybe when Steam workshop supports mods, a lite equivalent could be released in the form of a mod. This way people have to make a concious effort to download it, and the lower quality can be explained/disclaimed in the description. Hopefully this wouldn't effect the Dev branch, and could be updated independently of A3 itself. Probably a few reasons why it wouldn't work, but I thought I'd put it out there anyway. :)
  7. Thanks for the info, and for keeping your TOH server running. :) Anyone know how Gamespy closing will affect TOH servers, if at all?
  8. Yeah, they were weapons I placed with the construction menu. All the other bits were there (sandbags, forts etc.) but someone stole my guns. I blame CSAT. ;)
  9. Hi saOK. Thanks for this fantastic mission! I play it almost exclusively. Have been playing it for several months now, so its about time I said thanks. Although I've already voted for it. :) Nice to see how its progressed over time, and I'm amazed at how well it performs. Its the freedom and base building that keeps me playing. Can't get enough. I currently have one problem though; my static weapons seem to disappear if I leave the area. I just did a tour of the camps I made and all the weapons were gone. I'm pretty sure they hadn't been attacked, as I was close enough to hear any combat that might of occurred. Just wondering if I might be doing something wrong? Keep up the good work and good luck in the competition. :)
  10. In answer to your first question, I think you're looking for 'free look'. You can temporarily enable it by holding down the left Alt key. If you double tap the left Alt key quickly, it will lock free look on. Turn it off by double tapping left Alt again. With free look activated, you can also look around with the mouse, without interfering with your flight controls. Quite handy for manual start ups. Hope this is what you were after. Can't help with your 2nd problem I'm afraid.
  11. The new changes are nice. Was very good to complete a hard jewellery heist. Having cleared everything out, I heard five DLCs are on the cards for the next year; some free and some paid. Really looking forward to seeing what else they come up with. I'm hoping for a bigger bank for one. And with the multiple days for a job, maybe the Oceans 11/12 scenarios are doable? Hope so! I see a lot of scope for this game, and I'm very eager to see what else they have lined up for us heisters! :)
  12. I have been enjoying this immensely. Lucky enough to have a couple of mates who own it as well. I imagine ArmA vets enjoying this: Lots of planning and communicating needed. Its one of the more tactical games out there I think. Pulling off an alarm free heist is a great sense of achievement.
  13. Also very eager for this! Looks like they've really worked on the interface. (amongst other things) Whilst I got use to the X3:TC GUI, it really was laborious. Only one of the series I didn't bother with was Albion Prelude; as I heard that old saves would not be compatible. Considering the years I spent building my empire, it simply wasn't an option. :butbut: This is one of those games where I imagine saved games been passed down from father to son. ;)
  14. I just had a look at the mission and its called 'MP_CombatRescue12ToH.Takistan.pbo' So you do need Operation Arrowhead installed to play it.
  15. Thanks for the tip! Actually makes it bearable now. First time I've flown in A3 where it doesn't feel like a blackhole has opened up beneath me whenever I lower the collective. :)