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toddrivers

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About toddrivers

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  1. toddrivers

    Behind Enemy Lines

    I tried your new one today and perhaps its slightly too difficult.
  2. toddrivers

    Behind Enemy Lines

    Had another go and got through the hide objective, though my team mate was found, I noticed the marker to the second objective doesnt seem to show, it stayed pointing at the castle.
  3. toddrivers

    [SP/CAMP] Broken Arrow

    Nice to see youve released this campaign, I think being slightly on the back foot makes things interesting, sneaking about is more fun than just rolling in with a thousand tanks! thanks for your efforts Melmarkian
  4. toddrivers

    Behind Enemy Lines

    Ah ok, my team-mate had been injured on the way up so he was moving slower than I was, and the enemy were more or less just behind him really. I think perhaps a few clues may help, possibly also having the enemy start slightly further away? as on my first try we were shot to ribbons because I was busy looking at the task list as the mission started. I'll try again and see if I can hide next time. :)
  5. toddrivers

    Behind Enemy Lines

    Ive tried the mission, we got to the castle and waited, then the enemy turned up and shot us both, Im guessing there should be a trigger at the castle that didnt work?
  6. toddrivers

    [SP] Broken Arrow 1-3

    Good to hear its coming along, I have to say the last Misson "locals" was my favourite so far, the stealth/undercover type missions would probably appeal to a lot of people.
  7. toddrivers

    [SP] Broken Arrow 1-3

    The new version does indeed now run faster.:)
  8. toddrivers

    [SP] Broken Arrow 1-3

    Hello Melmarkian, Im playing through these at the moment and had serious slow down on the mission "on patrol", my advice would be to delete most/all of the objects at the airbase because they arent really seen after the intro. Nice intros and outros to!:)
  9. toddrivers

    [SP] Rob the enemy

    Played it through again and everything seems to be working as it should!:)
  10. toddrivers

    [SP] Rob the enemy

    I did try the last part again and knocked out the aircraft and occupants, but the mission didnt end. Overall still an enjoyable mission.:)
  11. toddrivers

    [SP] Rob the enemy

    I noticed 2 aircraft, a drone and a helicopter, but both seemed well out of range of AA weapons from the meeting point, maybe a trigger that ends the mission when they're out of reasonable range might work? Following on from the point Alex made, using a Arma2 launcher with multiple profiles, then setting up one profile with the bare minimum of addons can be a good idea when mission editing, saves problems later.
  12. toddrivers

    [SP] Rob the enemy

    Ive just tried your mission and I like it, youve chosen good locations and the locals knocking about the market adds some atmos! I did have a problem with the last objective though, when I arrive nothing much seems to happen, it didnt seem to complete. Anyway I'll look forward to your future missions/campaign.
  13. Maybe have a scan through the islands on these pages and see if something rings a bell! http://www.armaholic.com/list.php?c=arma2_files_addons_islands http://www.armedassault.info/index.php?game=1&cat=islands&page=1
  14. Im going to have a guess at it being Kulima, which has a big lake in the centre, if not maybe Panthera, Brik, or possibly Namalsk. hope this helps you! http://www.armaholic.com/page.php?id=9919 Klurs is a bit swampy to. http://www.armaholic.com/page.php?id=8215
  15. Any plans for an updated version of Flashpoint Sahrani with the BAF addon?
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