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da_smirk

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About da_smirk

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  1. No offense dude, but do you have any competence in programming software? He`s not saying it`s hard to REPRODUCE that bug (what you meant) but it`s hard to find the piece of code or state of the whole program that`s causing it. Anyway, BI`s information strategy could be better.
  2. I also had a CPU limit in mind, but what really destroyed that guessing is the fact that lowering my Q6700`s clock from 3,2 to 2,4 Ghz didn`t change anything. Frames should have dropped with 1/3 of cpu speed gone, shouldn`t they? I`m gonna take a look at the thread you mentioned, Fortran. After the HD4890`s quick death, im now back at playing with a 8800GT and, at least in the campaign, theres no major performance difference. Though it`s a complete contrast in single missions. update: Ok I just read it; I`m not so much in multi threaded programming but I think the cpu limit exists due to the necessary thread cooperation. When looking at the per core utilization, you see that every one of them is doing somethin whilst playing but none`s really at full load. I can just guess that the load balancing between available cores isn`t optimal, because there are threads wating on each other. Anyway, "that`s not my construction site" as we say in germany. The guys at BI get payed for doing that, and they surely are aware of those problems.
  3. What about the later and more compley ones? You`re using XP, I`m reading info that the game runs better on it rather than vista/7.
  4. Hi all, thats my first post here, be kind :) I noticed a strange, performance related phenomenon. No matter what I try and do, I can`t get beyond 25fps in the campaign missions (right now at 'Manhattan'). Not even when staring in the sky! Weak videocard you might guess, but I just received my HD4890 (replaced a 8800GT) and its exactly the same 25fps crap. (I use fraps to measure). The following description is equal for both cards. In the mission editor, the fps performance is completely charming and scaling well to the settings and the CPU clock. After fiddling around for some time I`m now convinced that its an artificial and deliberately set limit. Why? I have no clue. What makes me sure of that is: -none of the 4 cores is ever at its limit when i play -CPU at 2,4 Ghz or 3,2 Ghz: 25fps max, all the time -no matter how low the settings (640x480!) : 25fps Now something special: as some guys at the 'NV users read this' thread already stated: the GPU Temp doesn`t go up like in other games. That is a clear sign for not working at full load. I extend that to: it only works hard enough to get those 25fps. Let me clearifiy that with the 'fill rate' or '3d resolution' option. Set to 100% which is 1280x1024 for my 19", the Radeon gives me a nice audible feedback that its doing a bit more than just drawing the Windows desktop. Let me quit the campaign and return to the menu: the fan roars up and Fraps says something like 60+ Frames. I couldn`t believe it! Loaded the Manhatten mission again, set the Fillrate to 200% and it still gave me 23-25fps, but the GPU temp and the fan really went to the sky. Means: the GPU struggles harder to get those 25fps, but still doesn`t go beyond that. Final thought: unless its a weird constellation in my pc, that limits the performance JUST IN THE CAMPAIGN, the developers really limit the games performance to a very unpleasant framerate. 40+ fps when playing single missions is so much smoother... Does anyone get past that framerate in the campaign? PC specs: Vista64 SP1, 6Gig, Q6700 @ 3,2 Ghz, HD4890/8800GT tried all the -winxp -cpucount stuff, same result latest: -ARMA2 Build german -Catalyst 9.6/ Nv 186.18 -DirectX
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