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arremba san zorzo

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About arremba san zorzo

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    PedagneMOD master

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  1. Hi, i'm trying to import in Arma III the large ships (static) of the PedagneMOD of Arma II. I'm searching, studyng and trying with Nimitz or ATLAS solutions....but any attempt is stopped to this string on Game: "Scripts ASZ_SanGiorgio_A3\scripts\init.sqf" not found. Naturally i've verified tons of times that the address was right. I've tried ....\ASZ_SanGiorgio_A3\scripts\init.sqf or ASZ_SanGiorgio_A3\functions\fn_init.sqf...but nothing and nothing and nothing. The first issue is not (yet) that the init doesn't work, the first issue is that the game engine doesn't recognize the address of the init. The script works fine if the .pbo is binarized in other Computer. Instead on my Computer the address of textures, models ecc... are recognized in game, on the contrary the address of script are not recognized.... Buldozer works fine, diagnostic works fine, the same folder binarized in another Computer works fine. Someone can help me?
  2. arremba san zorzo

    Floating Structures Issue

    So the issue is not Floating structures or not. The issue is on the tool. So i copy this post in the section: BI-Tool troubleshoting. @pierremgi: thanks the same for your attention. @ADMIN: please remove or close this post. Thanks. Arremba
  3. arremba san zorzo

    Floating Structures Issue

    The script works fine if the .pbo is binarized in other Computer. The strange thing is that the address of textures, model ecc... are recognized in game, on the contrary the address of script are not recognized.... Buldozer works fine, diagnostic works fine, the same folder binarized in another Computer works fine.
  4. arremba san zorzo

    Floating Structures Issue

    thanks the same for your answer, but i know what is an init file (after 16 years of modding on OFP, Arma, ArmaII...). I need an answer one step over...
  5. Hi, i'm trying to import in Arma III the large ships (static) of the PedagneMOD of Arma II. I'm searching, studyng and trying with Nimitz or ATLAS solutions....but any attempt is stopped to this string on Game: "Scripts ASZ_SanGiorgio_A3\scripts\init.sqf" not found. Naturally i've verified tons of times that the address was right. I've tried ....\ASZ_SanGiorgio_A3\scripts\init.sqf or ASZ_SanGiorgio_A3\functions\fn_init.sqf...but nothing and nothing and nothing. The first issue is not (yet) that the init doesn't work, the first issue is that the game engine doesn't recognize the address of the init. Someone can help me?
  6. Hi, during our work of importing and deep editing of vechicles in ARMA3, we encoutering the bug showed on screenshot below. The textures with alpha channel not darken when the shadows of other vehicle or person or.... are on them. Have you some idea? Photo explain better....
  7. arremba san zorzo

    WIP importing of PedagneMOD in ARMA 3

    Sure SnakeDoctorL, write me on arrembaATpedagnemod.com
  8. arremba san zorzo

    EI Italian army project by =BTC=

    Very Very great job guys
  9. arremba san zorzo

    WIP importing of PedagneMOD in ARMA 3

    VBM Freccia mortar exist. Both Freccia and SuperAV are in version combat base (with hitfist turret), command version, ambulance, repair, ammo and mortar (120mm). Now we are testing only the combat base version. When this version will be fixed, we will test others versions.
  10. arremba san zorzo

    WIP importing of PedagneMOD in ARMA 3

    what is the issue? i don't understand. There is Lince with Hitrole, never Hitrole, with M2, with M19... There is Leopard...there is Ariete. There is Puma with Hitrole, with M2, with MG3....there is Freccia with Hitfist with crew, there is SuperAV with Hitfist OWS....there is ARX160 (v1)....and there is FAL BM59...and after first release will be Soldier camo 2014, soldier camo 1990, soldier camo 1980....Just we don't wont to foresee the future but we are working hard with present and past
  11. arremba san zorzo

    Not LOAD textures in UV map

    @joker006: thanks, you are right...solved with tools of Arma2. My "appreachments" to the new tools of bohemia.....
  12. arremba san zorzo

    Not LOAD textures in UV map

    @all: thanks in any case, i know what kind of texutures load O2 and Bulduzer. It' more ten years that i mod with Arma. I modelled, textured, tested and released more then 200 model for the Pedagnemod (www.pedagnemod.com) Form Operation flashpoint, Arma, Arma2.... Now i'm in front of particular issue that i have not meet before. I want just to put in Arma3 the addons that work in Arma2, but the tools are changed...some idea?
  13. arremba san zorzo

    WIP importing of PedagneMOD in ARMA 3

    Sure, amphibious pack is a part of importing...now i have problem with the setting of O2. About ... http://forums.bistudio.com/showthread.php?183710-Not-LOAD-textures-in-UV-map Have you some idea?
  14. arremba san zorzo

    Not LOAD textures in UV map

    Hi, with new O2 i have a problem with UV mapping. I see textures in Buldozer; the address into the list of texture is black and not red (so the address is correct). But when i filter by main texture in the UV interface the message is the same when O2 doesn't found a texture: unable to load bitmap. The release of PedagneMOD also in Arma3 is blocked also by this problem. May anyone help me? Thanks Arremba PS: with new tools of steam i have a tons of problem also with the addon builder...i really don't like the last tools (but this is only my personal opinion)
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