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Minizzzile

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About Minizzzile

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  1. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    Servers experience minimal lag. De-sync is only found in the low-end servers where specs scoot by the required specs. For listen servers, the host seems to get some strange script lag but not actual lag itself. Beyond that, I would say that (obviously, based on the size) that this mission couldn't handle as many people as other CooP games or other zombie missions could but would be safe until, (being a little cautious here) 15 people. Ha, who knows. The zombies probably are forcing him to make it so in .85 they have ubEr L33T health and run speeds.
  2. Minizzzile

    The Undead Mod

    Hm, that does look right. You shouldnt have to loop the "CptnDonnan addEventHandler ["HandleDamage", {false}];" though. At last ditch effor would be to add this addEventHandler ["HandleDamage", {false}]; right into the init line of the unit. On further testing I'm not sure how the zombie deal damage. When you get hit by a zombie it dosen't seem to register like normal damage. e.g. If you are playing with the ACE wounding system it wont recongnize that you were hurt by anything if you get attacked by any zombie.
  3. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    Ha, that may have the right .85 number but I am using The Undead Mod. I have .85 .... but Charon has not released it for the public quite yet... So people can't host my mission!
  4. Minizzzile

    The Undead Mod

    Well, I have a script that will work. I believe you need a script to spawn zombies. Here is an example of one. SpawnZeds.sqf _mhpos=position ZedSpawn1; _spgrp2 = createGroup resistance; "CHN_ZOMBIE_Policeman" createunit [_mhpos,_spgrp2,format ["ECHO1%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Rocker2" createunit [_mhpos,_spgrp2,format ["ECHO2%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Rocker3" createunit [_mhpos,_spgrp2,format ["ECHO3%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Citizen2" createunit [_mhpos,_spgrp2,format ["ECHO4%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Citizen3" createunit [_mhpos,_spgrp2,format ["ECHO5%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Priest" createunit [_mhpos,_spgrp2,format ["ECHO6%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Profiteer4" createunit [_mhpos,_spgrp2,format ["ECHO7%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Profiteer3" createunit [_mhpos,_spgrp2,format ["ECHO8%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Profiteer2" createunit [_mhpos,_spgrp2,format ["ECHO9%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Profiteer1" createunit [_mhpos,_spgrp2,format ["ECHO10%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Policeman" createunit [_mhpos,_spgrp2,format ["ECHO11%1 = this",Wsupnum], 1, "COLONEL"]; "CHN_ZOMBIE_Policeman" createunit [_mhpos,_spgrp2,format ["ECHO12%1 = this",Wsupnum], 1, "COLONEL"]; sleep 13; CHN_ZEDINFCLD=false; Wsupnum=Wsupnum+1; With _mhpos being the position and _spgrp2 being the group they go under. And in your mission folder have a Init.sqf with CHN_SpawnZeds = compile preprocessfilelinenumbers "SpawnZeds.sqf"; This should spawn zombies now. (Don't forget to get the location!!) There are many ways to spawn zombies, this is just an example I pulled directly from Charons mission. Another one could be SPAWNZOMB1.sqf _group = createGroup resistance; "CHN_UNDEAD_Hooker2" createUnit [[1,1], _group]; "CHN_UNDEAD_Housewife5" createUnit [[1,1], _group]; "CHN_UNDEAD_Doctor" createUnit [[1,1], _group]; (leader _group) setpos getpos ZOTA1; and then you could have a trigger that has on the activation field this exec "SPAWNZOMB1.SQF" (Or something like that) Another one pulled from Charons mission.
  5. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    Thank you all for your continued support. Remember, we can always get a game in if I host. But thanks to my crappy internet connection, I can only handle 3-4 people (excluding me) in the mission before the de-sync becomes an issue.
  6. Minizzzile

    The Undead Mod

    Just curious, are you running this through a script file or actually in the mission editor? I believe this command has to be ran through a script.
  7. Minizzzile

    The Undead Mod

    I believe you just insert a point for "spawnpos" and put the number you want for "spawnnumber" but I could be mistaken. I will look into this further later once I got some nommage.
  8. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    Yeah me too haha. I might be able to release it to the public if I ask Charon if I can get a green light to release a modded version of his...mod. (lolz) Just for this mission of course.
  9. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    Yeah, just don't get too excited ;) 4 testers and I spent 6 hours playing and were taking a short break and pooling our gear together (Putting all our gear into a truck) after we just raided a few towns. We had just put all our gear into the truck and were talking about how to divide it and how we should use it and etc when all the sudden we hear the "horde" sound coming from behind us. The zombies do this dive bomb bu$$@hit off of the ramp behind us and within seconds we were covered in a group of zombies and dead a few seconds later.... ...It was like they waited for us to be completly vulnerable before they attacked. Zombie dogs. No ammo. With ACE's stamina system. BS. EDIT: Fixed. Used some wrong words. I must be sleepy ZzzZzzzZZz College work is fun....
  10. Minizzzile

    [WIP] CO "Degeneration" Zombie Survival

    I know I know! The mission it self is done! The last 1% is for Charon and his newest version of the Undead Mod. His newest version of the mod fixes a very important issue with my mission. Rendering others to be unable to host the mission for long periods of time. (The game would be done in 4 hours >_<) This mission is supposed to be played over days with your friends. Constantly struggling for survival and cursing at your screen when you get randomly infected! Ha! But, since The Undead Mod is coming along at its own pace (And rightly so I suppose) I can host the mission since I have Charons latest build of the mod. All you need is fully updated ACE and you should be good to go. I added a nice little twist to the spawning module as well that I bet everyone will enjoy (Or be in terror of???) once we get to play.
  11. Minizzzile

    The Undead Mod

    @Charon Charon, do you know if the zombies that are spawned from the infected towns get removed from their respective groups once they die? I noticed a few dead zombie bodies were not dissapearing like they do when groups get removed. Not a big deal I suppose but really cuts down on my missions play time once the group limit is reach. If they are not removed from groups - Is there a way to disable towns from spawning zombies and not just reporting that they are infected? Thank you for your time (Yet again) ~Mini @MAJORdorMo You could ask permission to de-PBO the addons. I'm sure they are all defined in there somewhere :) ~Mini @bezzzy If you use that script and use vehicle addEventHandler ["HandleDamage", {false}]; on whoever you don't want to die. Not sure if thats how this addons handles the damage or not... Try it and report back? ~Mini @Zeddy I'm not too sure (because I have never done this) but can't you put a white/black filter over the screen for the duration that the words appear? At the very least the words would blend in with the background. Giving you the same effect. ~Mini
  12. 113th Black Knights Relaxed Gaming Dynamic Campaign players need! Full Picture Hello all, the 113th Black Knights RG are a relaxed group of people who play ArmA2 without the BS. We are currently trying out a dynamic campaign sorta deal (Just started frankly) and we would love to have some new players come join our squad! We usually have around 5 players per game but would love to see that number increase! If you are interested in joining (or just interested in what a dynamic campign is) come give us a look over at 113thblackknights.webs.com and sign up on the forums!! You do NOT have to join our "group" if you just want to come have a fun game. We welcome everyone! All you need is ACE 2! We do some CooP mixed in with some friendly PvP. Vent info will be given upon application request. See you on the battlefield!
  13. Thanks, but the link dosen't seem to want to work. I think I was able to find the files though.
  14. Huh wow, was he actually walking around in the vehicle without falling through? HAX! Haha yes yes, that is effect I want for the UH-1Y (Or Blackhawk) with the players being able to fire out. This script (http://www.armaholic.com/page.php?id=5894) allows you to do that but locks up the players keyboard after use...
  15. I tried this one, It seemed to disable the player from using the keyboard once you hopped back out of the helicopter. Which forces you to ALT + F4 out of the game. Can anyone else confirm this? Might just be an ACE related problem? Seems like a big issue with the script for it to go by "unnoticed" Thank you for the help
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