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About drobkins

  • Rank
    Private First Class


  • Interests
    Assortment of things :) Working out, computer games, drawing
  • Occupation
  1. Hey everyone. I am looking for anyone or any group of people who are into ArmA coop. So far, I've been playing with a friend of mine on regular basis but COOP in two people is not much of fun. We play assortment of modifications and prefer realistic missions. If you feel like playing with us, be sure to drop me a message.
  2. Thank you for the update ! Works like magic ! Cudos to you. As for the Unsung mod, to be candid, downloading the mod crossed my mind but I'd like to use the ships in MP missions and I guess my pals wouldn't be keen on downloading such a huge mod :(. Anyway, thanks again for a prompt fix :) Good luck with your future addons !
  3. Hey there ! First off, thank you for those nice boats. As far as I know, there is no addon like this. Secondly, I've downloaded your updated version, but whenever I try to use the freighters or the tugboat, their hull texture is missing and an error message saying "cannot load texture uns_water2/data/hull.paa" pops up. I've downloaded the addon from various sources but the problem still persists :( Would you mind looking at the problem or uploading older versions of your mod featuring the working freighters ? Thank you :)
  4. Hi everbody :), First of all, I'd like to apologize if I put this message in a wrong section. I'd scoured the forums and I thought this thread to be the best to ask my question. The question is that I'm planning to buy a new rig to chiefly play ArmA 3. I've done some research that, sad to say, left me in two minds about which CPU I should go for. A friend of mine recommended me to buy AMD FX-8370, which strikes me as a way to go, but from what I've read, many AMD-users struggle with low fps both in MP and SP. Is there somebody using this particular CPU who would share his experience in ArmA 3 ? I would be very much grateful for any of your takes on this. :)
  5. Thank you a lot =) your animations and whole mod are awesome !
  6. Thank you ! Thank you so much Rellikki ! I would be fucked up without you :) many thanks !
  7. Thank you very much, Rellikki :) ! It works fine, but now there is something with texture in first person view(View-Pilot), instead the camouflage texture, I can see a face texture on my shoulder and hand, no idea what could it be, path for textures should be ok Here is pic http://img59.imageshack.us/img59/8417/wrongtex.jpg
  8. Hello I have problem with hiddenselection, I would like to create a bis spec op with abbility to take off helmet and balaclava. First, I have looked on KMM internation soldier model, where are the hiddenselections and tried do it same. So I have created new selections called Kukla1 and Helmanev1 and added it into config, but unit still have the balaclava and helm on it, I really dunno why it caused, maybe I forgot to do something in oxygen, or there is bad config. I will be so happy if somebody give me some tip, I am making mission and its very important for it. P.S : I have no idea what is sectionsInherit=Head, it was in KMM config too, so used it too. Here is config and pic from oxygen http://img84.imageshack.us/img84/2458/selectiony.jpg // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class Specop { units[] = {Specop}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgModels { class Default {}; class Man: Default {}; class Specop: man { sections[] = { "kukla1", "helmanev1" }; sectionsInherit=Head; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWSaboteur:SoldierWB{}; class SoldierWSaboteurPipe:SoldierWSaboteur{}; class Specop:SoldierWSaboteurPipe{ displayName="Spec_op_mask"; model="\specnm\model1"; accuracy=2.800000; camouflage=0.70000; threat[]={1,0.500000,0.100000}; nightVision=1; hiddenSelections[]={"kukla1","helmanev1"}; weapons[]={"m16","Binocular","NVGoggles","Throw","Put"}; magazines[]={"m16","m16","m16","m16","HandGrenade","HandGrenade"}; }; }
  9. Hi everobody :) I would like to ask you folks, how is it with the copyright, I am working on mission from year about 1930 and music from game called "Mafia" fits exactly to my mission. I have heard music from games like ghost recon or rainbow six in some missions, where the autors were credited but it is another company and it may be different with Mafia. I dont want to get BIS or me to some problems with lawyers. Should I contact authors of the game and ask them if can I use the music ? I am sorry, if there is similiar topic which it explains, but I used Search and I have found nothing usefull for me. PS: Pardon me, if I put this topic into wrong section. :o
  10. Zdar, jak se vede? :smile:

  11. Amazing mod, keep up the good work ProfTournesol :ok: Can't wait for realease, I really enjoy your mods, especially Civil war mod cause it remembers me a old times, when I did not have an internet and this mod was one from few mods, which I downloaded in internet cafe :biggrin_o:
  12. Hello guys ! I could play too but it depends which day you would like to play, cause at weekday I have no free time, only at the night... but I could make a free time for it, cause I haven't played multiplayer for a long time but I would need to know the specific day :smile: Anguis : Here are those jrr units http://ofp.gamepark.cz/index.php?showthis=10496