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synch_c

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About synch_c

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    Lance Corporal
  1. The first time I installed OA it allowed me the option of registering it so I wouldn't need the disk to run. It said this could be done anytime so I foolishly declined. My disk takes about one minute of unhealthy clicking noises before it gets read. I tried to uninstall/reinstall but the register message didn't appear. So my question is: How do I register the game so I don't have to have the disk in to play?
  2. That's the point. I dont't want them to. It was a loop hole introduced in arma that never got sorted out. It's a real turnoff sneaking undetected around a tank base laying charges in the dead of night for 30 minutes only to run 500m away, touch off and have every patrol instantly and magically home in on you. I don't know why BIS changed the ofp charges. The touch off didn't blow your position and you could order squad mates to touch off. This mod already sounds like a winner but to remain undetected after touch off would be the icing on the cake. I'll test and let you know.
  3. Vanilla charges give your position away on touchoff iirc. Do these?
  4. Max zoom in and max zoom out.
  5. The archive is fine for me but I'm intrigued to learn what it actually does. Your post doesn't explain it at all and the readme is just credits. Maybe a link to the A1 release thread?
  6. synch_c

    Stealth mode?

    You really only have to remember 1 move, 3 ROE, 4 mount, 7 stance/speed and 8 formation. While you're learning it you can press backspace to get back to the main at any time.
  7. synch_c

    SP Mission: Operation Enable Sky

    Press ctrl+space. You use the commander interface to give orders to the APC.
  8. synch_c

    The Corpsman is a Sailor, not a Marine

    I'm not sure as to your definition of "need".
  9. synch_c

    Can't move while tossing grenades?

    I imagine holding enough explosive in your hand to blow you and all your friends to kingdom come is quite mentally demanding. Maybe that's why every military system doesn't encourage people to use them like fireworks. I've played this game for a fair few hours now and, knowing most of it's glaring faults, I'm having a hard time taking some of these complaints seriously.
  10. synch_c

    The unkillable T-90

    Who cares? Look at the man's hat. Winner.
  11. I'm wrong on that then :p The flight speed still looks daft though. Like they should be falling out of the sky, unable to pull their nose up. The jet tech point still apllies though. These are precision machines with the best the world has to offer in navigation, sensors and training. In ARMA2 they are more like ww1 biplanes strafing what they can see.
  12. Jets shouldn't even be included imo. Watching jets fly 200m over a battlefield at what appears to be 150mph isn't immersive or realistic. It looks and feels like bf2. The engagement range for a ground strike probably wouldn't fit on to Chenarus. The view distance/detail isn't anywhere near supporting it nor is the dev time needed to simulate jet tech. And don't anyone dare say a modern battlefield isn't realistic without modeling jets because I bet there's alot of infantry that've never seen an air strike first hand but have all had to take a s**t, wait around for weeks and rely on logistics and supplies for food and water. It's a game first and a sim second. If you want a plane sim, buy a plane sim. If you want a tank sim, buy a tank sim. If you want an infantry sim, buy ARMA 2. If you want it all then join one of the armed services.
  13. synch_c

    SP Mission: Operation Enable Sky

    Nice mission for as far as I got. Like someone else pointed out, your squad's AT soldier have the wrong ammo. I think, considering the task and the opfor, taking out the AA armour with no losses is a bit steep. Perhaps change it 50% or 25% loss. Having to reload because you lost one guy when the opfor outnumber you x6 or x7 is frustrating. Just my opinion. The other two squads BHs didn't land to pickup charlie and delta so the one I'm on is just hovering over the forest on a wait command. Retried with same result.
  14. synch_c

    DANGER compared to AWARE modes.

    Why aim at something while you're moving? The only time I can see this happening in real life is when someone is room clearing where the fraction of a second it takes you to ready your weapon could be the difference between life and death.
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