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-acu-tech

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Everything posted by -acu-tech

  1. -acu-tech

    JSRS3: DragonFyre

    I'm in too LJ! :619:
  2. -acu-tech

    Dslyecxi's 'Paper doll' Gear Menu

    Awesome, was hoping for this! Thanks !
  3. Ah ok, sorry can't help you more, I'm quite a newb at this still :/
  4. I think you can use : this addPrimaryWeaponItem "ITEM_NAME"
  5. -acu-tech

    [HMM] Stance Indicator

    I'm taking it! Thanks JamesF1
  6. Thanks for that Dslyecxi! Can't live without it! Regards,
  7. -acu-tech

    Urban Patrol Script

    Awesome! Thanks Kronsky!
  8. -acu-tech

    CO_02 Skirmish at Marina Bay by SilentAce07

    Cool, I had a quick go at it, about 10-15 minutes and it was a blast! Will try it out in coop 2nite with my bud. Good job!
  9. -acu-tech

    Arma 2 on Windows 8

    Hey guys, not that I want to hijack this thread but it's the only one I fond regarding Windows 8... Running RP x64 here, I can't get Steam CO to launch at all, nothing happens. If I launch OA, BAF or PMC separatly they do launch fine, but Combined Operations refuses to start... Anyone else having this issue? Thank you **EDIT: Argh nevermind, just tried running with admin rights, works now, I feel like a noob :/
  10. Hello fellas, I'm a beginner at mission editing (and complete n:(:(b at scripting for that matter) and I'm trying to deny airstrike until 2 targets are destroyed (AAA sites). I am using the SOM module along with a trigger. Trigger Activation is Radio Alpha and On Act. field has this in it: [["tactical_airsrtike"], player, [[]]] call BIS_SOM_addSupportRequestFunc; The airstrike works well and I like the way you need to call in the radio to activate it. What I would like is actually a "negative" answer from command unless the 2 AAA sites are eliminated... Anyone able to help? Regards,
  11. -acu-tech

    J.S.R.S. 1.5

    You might want to test your RAM ascendence, I've seen bad RAM causing this before...
  12. -acu-tech

    Anyone try the Android version?

    Maybe, but seeing it wouldn't even sync with Microsoft Outlook, they lost to an iPhone instead, and boy am I glad I did!
  13. -acu-tech

    WarFX : Blastcore

    I totally agree
  14. Hey great job so far, I love the sounds!!
  15. -acu-tech

    WarFX : Blastcore

    Man that is one nice xmas present! Nice hat you got there OS, thanks and congrats on the release!
  16. -acu-tech

    ShackTac Movement addons

    This is just great, thanks for that!
  17. -acu-tech

    WarFX Particles

    Roger that pickle :D
  18. -acu-tech

    J.S.R.S. 1.5

    Not bad of an update for a guy who has nearly no more time left for himself... :D Thanks LJH
  19. Bah figured it out, placed an officer on the map with this setIdentity "Command"; in the init and it's all working now! :cool: Thanks again Nashable Regards,
  20. Logical, but is there a way to replace "nameofunit" with something like "Command", or "HQ"? It only sidechats if I set it to player sidechat "bla bla..." See I've also been messing a bit with sidechat conversations and I can't get "Command" or "HQ" to display the sidechat, only "player" does. Here is an example conversation.sqf: sleep 2.0; player sideChat "Command this is Wolf Leader, air defenses neutralized, I repeat, air defenses neutralized. Over"; sleep 3.0; Command sideChat "Copy Wolf Leader."; Using the above code "player" sidechats fine, but I get no answer from "Command" What am I missing? P.S. Thanks for taking the time, you are of great help Nashable :)
  21. Wow thanks a bunch Nashable, it works perfect! Something else though, anyway to make command sidechat the "denial response" when both objectives are not cleared yet and you send the radio request?
  22. Yes?? Can you elaborate a bit? please? Thank you
  23. -acu-tech

    J.S.R.S. 1.5

    Great news as always Jarhead! Can't wait!
  24. -acu-tech

    WarFX Particles

    Great news OS! I'm so exited about this new version. Take all the time you need mate. Dang isn't it Jesse "The Body" Ventura in your avatar??! lmao now that is old skool ;)
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