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gunzz

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About gunzz

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  1. gunzz

    SP Missions by SaOk

    well sry never saw a 7z before
  2. gunzz

    RTS - Farm Wars

    or how about u can exchange them for cows etc with the other side, and if they refuse u can just cap them in the head.
  3. gunzz

    Seize zones Kamenyy (SP)

    there was no guy or mortar or anything. it said it was there i was right on it on the map and nothin
  4. gunzz

    SP Missions by SaOk

    It didnt give me an option to unzip it. it dl'd as a 7z or some shit not any sort of unzippable file and ive re-dl'ed 4 times
  5. gunzz

    Seize zones Kamenyy (SP)

    the enemy puts up mortar bunkers and i go to take it down and theres nothing there, ever. ---------- Post added at 07:57 AM ---------- Previous post was at 07:14 AM ---------- Good concept, iron out the bugs and it should be realy good. When I put up bunkers they never get fully secured.
  6. gunzz

    SP Missions by SaOk

    i DL'ed but cant figure out how to get it to show up in the missions. I put it in my missions folder and that didnt work so i threw it in the basic arma 2 folder and that didnt work. please help
  7. gunzz

    WW2 mod?

    cool thanks for the info! if you need a beta tester hit me up :D
  8. gunzz

    WW2 mod?

    thanks :( i cant wait
  9. gunzz

    WW2 mod?

    ah so it snot even for arma 2? :(
  10. gunzz

    WW2 mod?

    Yes but people already have it, Idc if its just a beta version
  11. I see people have posted screenshots of a world war 2 mod for arma 2, and I've seen videos on youtube of it, where can I get it?!It looks great
  12. I looked but I really didnt understand it. Also doesnt tell about objectives in there that i can find
  13. I think you have a point there beita, thanks
  14. Ok, to start off I have read a few guides and I'm doing decent, but one thing I am confused about is objectives. I have a mission I am creating with marines assaulting a town held by russians, I have one trigger in the town that is triggered by opfor not being present, and it worked. Once I kill the opfor that objective is completed. However, I have a second objective to move to an extraction zone outside of town, I havent tested that one but we will see. My questions are: How do I let the player know what the objectives are? I set markers but they only appear on map and not on the UI while in game. How do I get the objectives to show up on the ui while in game? Also, how do I setup the order of triggers/waypoints. How do I set it to where the player has to first clear the town and then move to the extractone zone to end the mission?
  15. Ok, I'm new to scripting and such. I'm trying to build a basic mission of clearing a town. How do I add a briefing?Just something simple that says "The town of xyz is held by insurgents. Your task is to take your team along with the support of xyz team and eliminate them"
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