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LordJarhead

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    2983
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About LordJarhead

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Audio Design, fast and loud cars build with my own hands!
  • Occupation
    Audio Development

Contact Methods

  • Website URL
    http://jsrs-studios.com/
  • Skype
    kahldennis@yahoo.de
  • Biography
    Crossing several games in the past, I found my way into the ArmA universe around 2008. Making sounds for games like Counter Strike, Half Life, Battlefield 2 and other, more casual like games, I found the perfect solution between sound-mod-ability and gameplay in ArmA. As far as the game allowed it, I recreated every single sound I could imagine, making the game to my own, personal world of sound. Sharing this little project (JSRS) was just the side effect and a gift to the community I like to play and share my time with. Audio design was the first thing I wanted to do for a living and it'll be the last thing I do before I past...

    Thanks!
  • Twitter
    https://twitter.com/Dennis_LJ_Kahl
  • Youtube
    https://www.youtube.com/user/TheLordJarhead
  • Steam url id
    http://steamcommunity.com/id/lordjarhead/myworkshopfiles/?appid=107410
  • SoundCloud
    https://soundcloud.com/lordjarhead

Profile Information

  • Gender
    Male
  1. JSRS Soundmod Replacements

    I have already found the problem but there's no real solution for it. Thanks to @das attorney who gave the following and interesting diagnosis: I can only say the same, its not the answer anyone wanted to hear... LJ
  2. JSRS Soundmod Replacements

    The classes outside the Replacment config are given. I have: class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class cfgWeapons { class Pistol_Base_F; class Rifle_Short_Base_F; class Rifle_Base_F; Btw, this is the complete config: LJ
  3. JSRS Soundmod Replacements

    Like this: class hlc_rifle_aug: hlc_aug_base { class Single: Single { class StandardSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM","JSRS_ALL_DIST_TAIL"}; }; class SilencedSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_Silenced_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM_SILENCED"}; }; }; class FullAuto: FullAuto { class BaseSoundModeType{}; class StandardSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM","JSRS_ALL_DIST_TAIL"}; }; class SilencedSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_Silenced_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM_SILENCED"}; }; }; }; before that I load class hlc_aug_base: Rifle_Base_F { class Single: Mode_SemiAuto { class BaseSoundModeType{}; class StandardSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM","JSRS_ALL_DIST_TAIL"}; }; class SilencedSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_Silenced_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM_SILENCED"}; }; }; class FullAuto: Mode_FullAuto { class BaseSoundModeType{}; class StandardSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM","JSRS_ALL_DIST_TAIL"}; }; class SilencedSound: BaseSoundModeType { soundSetShot[] = {"JSRS_aug_Shot_Silenced_SoundSet","JSRS_aug_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM_SILENCED"}; }; }; }; Just as in the original config. LJ
  4. JSRS Soundmod Replacements

    Yeah it's really great getting something back from the community after all these years^^ lol
  5. JSRS SOUNDMOD 5.17.0807

    Correct! LJ
  6. JSRS Soundmod Replacements

    Yeah, cool. Ok that one was obvious after you pointed it out, I made have missed that. It works now. But for others it doesnt. For example: This is my config: class hlc_rifle_auga1carb: hlc_rifle_aug { class FullAuto: FullAuto { class StandardSound: StandardSound { soundSetShot[] = {"JSRS_PP2000_Shot_SoundSet","JSRS_PP2000_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM","JSRS_ALL_DIST_TAIL"}; }; }; class Single: Single { class StandardSound: StandardSound { soundSetShot[] = {"JSRS_PP2000_Shot_Silenced_SoundSet","JSRS_PP2000_Shell_SoundSet","JSRS_FRAME_CALIBER_7X62MM_SILENCED"}; }; }; }; This is the original: class hlc_rifle_auga1carb: hlc_rifle_aug { class FullAuto: FullAuto { class StandardSound: StandardSound { soundSetShot[] = {"augcarbine_Shot_SoundSet","augcarbine_Tail_SoundSet"}; }; }; class Single: Single { class StandardSound: StandardSound { soundSetShot[] = {"augcarbine_Shot_SoundSet","augcarbine_Tail_SoundSet"}; }; }; Still I get these: 12:28:46 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 12:28:46 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 12:28:46 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) What the heck??? I dont see why it does that... :/ LJ
  7. JSRS Soundmod Replacements

    Oh wow, not all at once, guys! :P Seriously, no one has a clue? LJ
  8. JSRS SOUNDMOD 5.17.0807

    Started porting but ended up having a bunch of issues: Maybe someone can help. LJ
  9. Hello Gentlemen, As some of you know I am porting my soundmod over to other mods. Like I covered the RHS weapons and such. Now I was further porting my mod to NIArms Arsenal, the full pack and wanted to cover the whole thing. Maybe even create some new sounds for the weapons that are neither in Arma nor in RHS, like FALs and AUGs and such. Now while porting the stuff over I tried to keep the structure to the original config so it will inherit well. But I end up with massive "Updating Base Class" reports in the RPT and that makes the mod a required mod for save games and editor missions. Which is obviously not a good thing for a simple soundmod. So here is my current config: These for example are the errors I get: 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/Single/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class BaseSoundModeType->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_honeybase/FullAuto/StandardSound/ (original hlc_wp_AR15\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga1carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_aughbar/Single/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class FullAuto->FullAuto, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/FullAuto/StandardSound/ (original hlc_wp_aug\config.bin) 11:23:10 Updating base class StandardSound->StandardSound, by jsrs_soundmod_cfg_niarms_arsenal_weapons\config.cpp/cfgWeapons/hlc_rifle_auga2carb/Single/StandardSound/ (original hlc_wp_aug\config.bin) The original configs are here: https://github.com/toadie2k/NIArms Does ANYONE has ANY idea what the hell is going on here? I can't get this stuff to work correctly! Also the AUG weapons end up only having Full Auto mode... Any sort of help is welcome! Help me out guys! Thanks, LJ
  10. JSRS SOUNDMOD 5.17.0807

    Any chance you would share your work so far so I can integrate it officially? LJ
  11. JSRS SOUNDMOD 5.17.0807

    Well if I'd cover NIArms I'd probably create new sounds for it. LJ
  12. JSRS SOUNDMOD 5.17.0807

    You know about cofigurations? I have a problem where most weapons I cover cause Updateting Base Class rpts. Maybe you have some ideas about that? Let me know via PM or Skype if you have any time to help out. Thanks, LJ
  13. JSRS SOUNDMOD 5.17.0807

    Ah yes I know about this issues origin. I'll get that fixed by the next version. Thanks! I'd have to check NIArms first. Don't really know what it is. As the rhs support is quiet a lot of work to have no errors, I don't see where I can support another mod at the moment. But I'll definitely have a look and see. ;) Thanks Gentlemen! LJ
  14. Hello Gentlemen I have uploaded a video about the new MG3 sound effects I did earlier this week. They show the different effects for interior and exterior effects. More will come showing some distance sound effects. We would like to hear your feedback :) Thank you very much and stay tuned! LJ
  15. Updated my post with an image to show the system. LJ
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