LordJarhead

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    2915
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About LordJarhead

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Audio Design, fast and loud cars build with my own hands!
  • Occupation
    Audio Development

Contact Methods

  • Website URL
    http://jsrs-studios.com/
  • Skype
    kahldennis@yahoo.de
  • Biography
    Crossing several games in the past, I found my way into the ArmA universe around 2008. Making sounds for games like Counter Strike, Half Life, Battlefield 2 and other, more casual like games, I found the perfect solution between sound-mod-ability and gameplay in ArmA. As far as the game allowed it, I recreated every single sound I could imagine, making the game to my own, personal world of sound. Sharing this little project (JSRS) was just the side effect and a gift to the community I like to play and share my time with. Audio design was the first thing I wanted to do for a living and it'll be the last thing I do before I past...

    Thanks!
  • Twitter
    https://twitter.com/Dennis_LJ_Kahl
  • Youtube
    https://www.youtube.com/user/TheLordJarhead
  • Steam url id
    http://steamcommunity.com/id/lordjarhead/myworkshopfiles/?appid=107410
  • SoundCloud
    https://soundcloud.com/lordjarhead

Profile Information

  • Gender
    Male
  1. audio dlc

    Just a quick note: I'm not missing ANY kind of post here. I just dont have the time to consider a response every single time! Just stay patient or move along, I can't speed things up here just because you push! LJ
  2. audio dlc

    It would, I would just need the time. I'll see what I can do, just need to figure out what has changed since the last big update... Yeah it is, but I created my own obstruction and occlusion factors to work around that. Will be implemented into the next update. LJ
  3. audio dlc

    Well it`s an AP Round so it shound't produce any explosion, right? LJ
  4. audio dlc

    Just released LJ
  5. audio dlc

    Should be fixed by latest updates... New updates: JSRS Soundmod - 5.17.0215 Changes: Tweaks: - Tweaked Config of both CAS Planes - Tweaked Sound Volume of Minigun Sounds Fixes: - Fixed Missing AH9 Pawnee M134 Minigun Sound - Fixed Missing Cas1 Plane 30mm Gatling Gun Sound - Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds Additions: - Added First new CAS Gau Sound for a Test. WIP JSRS Soundmod - 5.17.0214 Changes: Tweaks: -Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR Fixes: -Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass LJ
  6. audio dlc

    Hello Corona, let me guess, you are on the DevBranch? The Dev Branch has a new technique for sound occlusion. When a weapon is fired behind an object and is not directly in your sight, you wont hear it clearly and it is very muffled. That's what BIS is currently working on and they'll tweak this probably. Currently, I suggest using the Main Branch with JSRS and that's what the mod is made for. If you ARE on Main Branch tho I might need to ask if you have any other mods running along with JSRS? LJ
  7. audio dlc

    The mod has been updated for a first hotfix: JSRS Soundmod - 5.17.0213 Changes: Tweaks: - Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod - Tweaked Added all the apex content sounds to the main addons folder for clearance Additions: - Added Additional mod for the ADR97 Weapon Official Mod Sound Support The new mod will be linked on front page. LJ
  8. audio dlc

    Thanks Mickey! I'll take all suggestions and your detailed feedback in consideration! First I'll head out to fix the problems and to clear the APEX content from being not included right away. Thanks :) LJ
  9. audio dlc

    Thank you for your very detailed feedback. On fact I was actually waiting for it, at least I hoped you'd find the time to do so, so thanks! I'll take all constructive suggestions and aspects of your feedback on consideration. Many things are still troubling and need fixes. Many weapins, especially gatling weapons aren't working corectly right now. And I'll make another modupload to cover the APEX content. And maybe one optional mod for the reloading and handling sounds of weapons so they are separated as well. Tho I'm wondering what will happen if someone who does not have the APEX dlc and still loads the full mod. Because not everyone has the helicopter dlc and still no errors occur. Thanks for all the feedback guys, please keep posting your actual feedback. Spent a few minutes to write something and don't just click that stupid "like" button :) Thanks, LJ
  10. audio dlc

    Don't forget you have to activate the Apex content! It's separated in the "Extra" folder and need to be applied manually. Thats why there is no Apex weapon sounds in your video! LJ
  11. audio dlc

    Yeah you can actually do that. I'll want this thread to be moved to the complete section once this has enough feedback! Thanks, LJ
  12. soundmod

    So I just did this: LJ
  13. Description: JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling. This is a first public test of the mod! Download: JSRS SOUNDMOD - 5.17.0213 JSRS SOUNDMOD - 5.17.0213 Additional Weapon Handling and Reloading Sounds JSRS SOUNDMOD - ADR97 Weapon Pack Sound Support Now Steam Workshop. Installation: The mod can be subscribed on Steam Workshop and will update automatically! Once its in there you have multiple options. Either you start up the game, go under settings and into the "expansions" menu and select the mod and restart ArmA3. Or you use the integrated ArmA3 launcher that you can find in the ArmA3 main folder, go under parameters and select JSRS4 APEX under mods. Any other ways to install this mod would be nonsense and these two are the best ways, trust me. Changelogs JSRS Soundmod - 5.17.0215 Changes: Tweaks: - Tweaked Config of both CAS Planes - Tweaked Sound Volume of Minigun Sounds Fixes: - Fixed Missing AH9 Pawnee M134 Minigun Sound - Fixed Missing Cas1 Plane 30mm Gatling Gun Sound - Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds Additions: - Added First new CAS Gau Sound for a Test. WIP JSRS Soundmod - 5.17.0214 Changes: Tweaks: -Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR Fixes: -Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass JSRS Soundmod - 5.17.0213 Changes: Tweaks: - Tweaked A new logo has been added - Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod - Tweaked Added all the apex content sounds to the main addons folder for clearance Additions: - Added Additional mod for the ADR97 Weapon Official Mod Sound Support JSRS Soundmod - 5.17.0210 Changes: Tweaks: - Tweaked Hunter MRAP vehicle config for later integration of 3DProcessors for vehicles JSRS Soundmod - 5.17.0201 Changes: Fixes: - Fixed Missing Closure ogg entry for Dagr and Scalpel ATGM Rockets Tweaks: - Tweaked Volume for very close soniccracks. Volume is also based on calibre now JSRS Soundmod - 5.17.0130 Changes: Tweaks: - Tweaked SoundShaderLimits for explosions and soniccracks JSRS Soundmod - 5.17.0123 Changes: Additions: - Added New 3D movement sound effects for firstperson view Tweaks: - Tweaked SoundShaderLimits for all sound effects for better performance JSRS Soundmod - 5.17.0122 Changes: Fixes: - Fixed Wrong decoded sound files ended up being mono - Fixed Multi-stream Load failed \cwts (7).ogg not found Additions: - Added Many new environemt sounds for new daytime controller - Added New Environment states "morning", "noon" and "evening" to houses, meadows and forests Tweaks: - Tweaked Environment Config has now new envi sounds based on daytime rather than on/off switch JSRS Soundmod - 5.17.0118 Changes: Fixes: - Fixed Wrong superclass MBT3 Kuma - Fixed Wrong subclassing for Tigris AA - Fixed Updating Base Class MK20 FullAuto and Single Fire Mode - Fixed Updating Base Class HMG12.7mm RCWS Additions: - Added Mission Editor Fixed files - You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements! After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required! - Added New sounds for all Anti Air Cannon Weapon systems Tweaks: - Tweaked Explosion sound volume for smaller 20mm HE rounds and 40mm HE Grenades - Tweaked Increased Volume of Kuma MBT Engine sound JSRS Soundmod - 5.17.0116 Changes: Fixes: - Fixed All Editor Savegame Requirements - Fixed Autocannon loop sound caused CTD after latest x64 update - Fixed Added requirement for JPEX_GlobalFilters and JPEX_Framwork to vehicle weapons - Fixed Missing required addons update list for CTAR rifles - Fixed CMR/DMR07 had no JSRS sounds - Fixed SMG now have a superclass called Rifle_Short_Base_F - Fixed Missing AI firemode supports for DMRs and Rifle_Long_Base_F weapons - Fixed Wrong entry "meadow" for CfgWeapons is not a controller - Fixed Missing Mk1 EMR weapon sounds when AI uses it - Fixed Missing firemode for AI on MMGs and MK14 - Fixed Relocated shell interior sound cfg entries into the jsrs framework cpp - Fixed Missing sound exhaust4.wss for MARID APC - Fixed Missing tail systems for some vehicle weapons - Fixed Updating base classes - Fixed Some parts of the mod were required for saved missions - Fixed Missing Soniccrack globals/reflector effects Additions: - Added New Core Explosion effects - Added New footstep sounds - Added More frequency and volume randomizer to all weapon/explosion sounds - Added New layer "Solid" and "Soft" to footstep/boot sounds - Added New Silencer shot sounds based on calibre - Added new helicopter distance sounds for all helicopters - Added new Mortar sounds - Mk5 Mortar 82mm - Added Many new reflector sounds - Added New curves and filters - Added CDS to the build - Added New weapon interior shooting sounds for peformance reasons (Watch for separation in the tweaks down below) - Added New Tails for all vehicle weapons - Added New Volume curves - Added New 3D Processors for weapons and tails - Added Newly created LowPass Filters - Added New Distance Filter FreqAttenuation for all weapon sounds - Added New BiPod down and up sound effects - Added New Frequency Randomizer for all weapon and tail sounds - Added Shell interior sounds for various APEX weaopns like AKM and AKSU74 ect - Added Replaced all stances/handling sounds with new/better samples - Added New gear noises - Added New closure effects for all weapons, seperated by type and calibre - Added New set of explosion sounds for 20 - 40mm HE Rounds Tweaks: - Tweaked All Vehicle weapon sounds have more "popping" sounds to fit the handhelf weapon effects - Tweaked 3D Panner and Processors for all Tails/Reflectors - Twaeked Changed the functions of Soniccrack tails, reflectors and globals - Tweaked Explosion sound effects got improved with new additional sounds - Tweaked Mixed new Close2 Sound effects for smoother transition - Tweaked Footstep sounds lowered while boot sounds got increased - Tweaked Reduced the number of distance sound samples to a minimum - Tweaked Reflector sound samples - Tweaked All land vehicle exhaust sounds - Tweaked All land vehicle sounds volume and distances - Tweaked Helicopter sound distances and volumes - Tweaked Vehicle Weapons volume factors - Tweaked Distance separations got enhanced - Tweaked Seperated close range sounds for Interior and Non-Interior to prevent limitation - Tweaked Cleared all tail sets and used a pool of shaders for mutliple weapons - Tweaked Lowpass filters and 3D Processers for all weapons and explosions - Tweaked Cleared weapons cpps from multiple unnecessary repetitions - Tweaked Volume and ranges of shell interior noises from 5 to 15 meters at 50% volume - Tweaked Weapon sound volume close range - Tweaked Movement sound volume gear - Tweaked Lowered suit fabric sounds volume while moving - Tweaked Closure volumes to match EQ levels high/low freq - Tweaked Deleted unused tail_houses entries and function for all weapons for better performance - Tweaked Added more audible tails for distance firefights outside of houses/forests controllers - Tweaked Shorter distance seperations for weapons and explosions - Tweaked Cleaned Config files and deleted trashy entries or not needed classes - Tweaked Movement sound samples and error fixing - Tweaked Movement gear volumes and distances, same for stances Old Changelog: Support: If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!! Patreon or PayPal END USER LICENSE AGREEMENT: DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without LordJarhead's permission and agreement. This add-on is released under Creative Commons License Attribution-NonCommercial-NoDerivs JSRS SOUNDMOD by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Based on a work at https://jsrs-studios.com/. Permissions beyond the scope of this license may be available at https://jsrs-studios.com/ or info@jsrs-studios.com
  14. soundmod

    No, all of them in one config. Also Gear noises, everything considering the movement of a player. Sry. LJ
  15. soundmod

    You can delete the jpex movement_c pbo, its a rather small config pbo around a couple of Kb`s. I (JSRS) dont support third party mods tho ;) LJ