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    • Jervant

      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.


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About kylania

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  1. They finally added this page: https://community.bistudio.com/wiki/Revive_remastered but yeah I'm wondering about description.ext options and variables we can use to control it outside of the editor and scope of the editor defaults.
  2. Kill a friendly (or two), even accidentally, and your side will change to ENEMY.
  3. You don't need remoteExec or BIS_fnc_MP for any of that. Just put it all in initPlayerLocal.sqf
  4. Here is a Demo Campaign to look at. At the end of a mission we'll use getUnitLoadout to capture the current equipment and at the start of the next we'll use setUnitLoadout to rearm them. We'll use the saveVar system to keep track of the actual loadout between missions.
  5. https://forums.bistudio.com/topic/179357-slideshow-briefing/#entry3059975
  6. Why would they be wasting batteries strolling around with their lasers on?
  7. https://forums.bistudio.com/topic/191729-need-help-with-addaction/#entry3046000
  8. There's probably variables you can set to disable it but we're still waiting on documentation for the new system. It's coming, just no ETA.
  9. Might want to look at this for some ideas.
  10. setObjectTextureGlobal
  11. What is _template? Can you just post all your current code?
  12. Change ANYBODY to a Side or if (!(_x getVariable["hell_protected", false]) && (_x isKindOf "Man")) then {
  13. Sure, but that's more important to you? Removing the information or having information in the "wrong" spot.