kylania

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  1. They finally added this page: https://community.bistudio.com/wiki/Revive_remastered but yeah I'm wondering about description.ext options and variables we can use to control it outside of the editor and scope of the editor defaults.
  2. Kill a friendly (or two), even accidentally, and your side will change to ENEMY.
  3. You don't need remoteExec or BIS_fnc_MP for any of that. Just put it all in initPlayerLocal.sqf
  4. Here is a Demo Campaign to look at. At the end of a mission we'll use getUnitLoadout to capture the current equipment and at the start of the next we'll use setUnitLoadout to rearm them. We'll use the saveVar system to keep track of the actual loadout between missions.
  5. https://forums.bistudio.com/topic/179357-slideshow-briefing/#entry3059975
  6. Why would they be wasting batteries strolling around with their lasers on?
  7. https://forums.bistudio.com/topic/191729-need-help-with-addaction/#entry3046000
  8. There's probably variables you can set to disable it but we're still waiting on documentation for the new system. It's coming, just no ETA.
  9. Might want to look at this for some ideas.
  10. setObjectTextureGlobal
  11. What is _template? Can you just post all your current code?
  12. Change ANYBODY to a Side or if (!(_x getVariable["hell_protected", false]) && (_x isKindOf "Man")) then {
  13. Sure, but that's more important to you? Removing the information or having information in the "wrong" spot.