mjolnir66
Member-
Content Count
246 -
Joined
-
Last visited
-
Medals
Community Reputation
48 ExcellentAbout mjolnir66
-
Rank
Staff Sergeant
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Any chance of adding a sound to this as well?
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm literally a soldier and have been for over a decade now, I don't need youtube videos to tell me anything. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So less like reality? How long do you think someone can run with 20 or 30kg of kit before it starts to affect accuracy? So increase weapon sway massively then? Because its currently way too easy to shoot stuff. So you want the NVG to be noisier and only focus on one distance? Ignoring the fact that real life isn't how you might think it is, all of these thing you can do to at least some extent in ACE as is by adjusting the settings. -
sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
mjolnir66 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Long shot asking this, but is there any chance of a version with louder reverbs, especially on the indoor sounds. I'd love to have escape from tarkov levels when you go indoors.- 72 replies
-
- enhanced
- soundscape
-
(and 5 more)
Tagged with:
-
player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
mjolnir66 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to add a similar effect to vehicle crews when their vehicle takes a hit? Simulate the concussion and damage. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have 2 questions. First: Is there any reason why the default medical kits break down into such a small amount of equipment? Especially given the levels of equipment that are recommended to have. And secondly, would it be possible to make the reloadable AT weapons crew serverd similar to the MGs, in that a second person could load ammunition for the gunner? It already has a interaction action to check ammunition so the addition of a reload would be ideal. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does pain actually do anything other than the PP effects? Like, can you lose consciousness because of too much pain? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An alternate way to do this with more complex ones is to make sure there is nothing physical on the map that would cause the dependency, load up the game without the mod, open a new mission on the map and then merge in your mission and overwrite the previous mission or save the mission and transfer across the files. -
Is it possible to get AI vehicles to use HE rounds on infantry? The AI behaviour in armoured vehicles is pretty amazing now, but tanks just fire Sabot rounds at infantry which isn't particularly effective, though it is pretty miserable to be on the receiving end of.
-
What is the panic function controlled by?
-
Is it possible to make the AI go into Fleeing/Panic state manually, and consequently have an adjustable control in the CBA menu where you could select, say a percentage of casualties a squad begins to flee at?
-
Would it be possible to change the radio ranges so that you can take them all the way down to say, 50m? I don't want to completely disable information sharing as it can break missions, but I also don't want groups stood next to a firefight ignoring it.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
mjolnir66 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What does Realistic Dispersion do in the optional parts? -
NR6 PACK - HAL Artificial Leader Evolved
mjolnir66 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry, I should have specified, I am talking about the script version. -
NR6 PACK - HAL Artificial Leader Evolved
mjolnir66 replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the reinforcement script, is there a way to specify what groups are chosen from to be spawned?