Gunter Severloh

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About Gunter Severloh

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    BIS Gaming - BIS Forums, Mission Editing, WarMod, WW2, Powerlifting, Nutrition, Martial arts
  • Occupation
    Warehouse Dockworker

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  • Biography
    Arma Modding
    In 2009 i created a massive compilation mod Series called WarMod:
    WarMod for Arma1 was released 11-24-2009
    A2WarMod for Arma2 was released 10-06-2010
    A2WarModACE for Arma2 was released 3-2-2011
    COWarMod for Arma2CO, was released 7-5-2011
    COSLX - for Arma2CO 10-9-2011
    COWarModACE for Arma2CO, was released 7-26-2012
    COWarModI44 for Arma2CO was released 5-28-2012
    IFWarMod - for Arma2CO IFA2 (Iron Front) 6-17-2013
    IFA3WarMod - for Arma3 IFA3 (Iron Front) 8-24-2015
    IFA3WarModSA - for Arma3 IFA3 (Iron Front) 4-25-2016
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    Gunter Severloh
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  1. Yes, and thats what we did but it didn't work. Last month a friend and myself were building an alive mission for our unit, he's mainly our mission maker, so we spent 2 weeks on this mission, probably more now, to get it setup as a live war. We were initially having issues because we were running ace, MCC, found ace to be an issue and yes we were using the compat file too, and then had issues with the server and found MCC to be the cause, but i think it was a matter of a learning process as we tried to create the same mission as we did last year. We were working with SavageCDN through pm and explained to him everything, this is what i asked as he explained to us what we needed to do to setup a war where the enemy occupied. Ok after that and in the same message he said we can create our own faction using the Orbat tool, so we did that, doing that we started seeing the tanks, and everything we wanted. So for us it was a learning process with Alive, i dont know how to build an alive mission, i got an idea but my buddy was doing it and i was passing the messages back and forth, and built the new faction which did the trick for us. Maybe i can get my buddy on here and he can explain what he was dealing with as i cant remember now, it was last month, he did all the editing for the mission, if we knew you two guys knew about Alive, we would have contacted you but, now we know.
  2. Speaking of ALive, It is supported but there is an issue with tanks, here is a list of the supported factions: Thing is with ALIVE and IFA3, for the infantry it works fine, but with tanks, and vehicles, you will need to use the Orbat tool and create a new IFA3 faction where all the classnames (infantry, tanks, planes, vehicles, ect,.) everything is in one list, and not separate as you see in the editor, then with the tool, you'll need to create groups for every separate faction you see in the normal IFA3. After doing this you can expect to see the squads of tanks, vehicles, motorized, mechanized, ect,. in your missions. So in the Orbat tool ---> you 1st create your new faction (do it from scratch, do not copy the existing one as 3/4 of the assets wont show rendered which they do the same ingame), then you move all units from every faction to that faction, then you create groups. From there you export the full faction to a config, and then do the same with cfgpatches, you can add the new faction to a description.exe for a mission or create a mod from it. Doing all this will take you about 2hrs for the faction alone, another 2hrs for the groups and about 5min for the export and pbo, unless you go the mission's Des route. I plan to record a video tutorial sometime idk when atm, on how to use it, the existing ones i find are rushed and not through nor specially step by step. I have the German Army and Red Army factions done and in a mod, this is excluding Dak, and winter, and same for the Russians, i havent done the other factions yet. But if you want the mod i put together i can link it if you want to see for yourself, I have a mission for Alive, a few of them actually where one of them is a full out war.
  3. Update Its been 2 months since this the list has been updated, in that time i had collected the following threads and scripts. All the listings here have been added to the 2nd page listings as i cannot add anymore to the 1st page because of character limitations. In another month I will update the thread again, if anyone has any scripts, mods, threads that are not already on either 1st or 2nd pages then send me a pm and i will add them to my collections. Added to Threads to the following: AI Helicopters & Jets AI takeoff from USS Freedom Artillery, Mortars, & AT soldiers Can AI use the support modules? Multiplayer Credit AI Score to Player Group Leader? Dedicated Server AI & vehicles AI Boat Beach Insertion? AI Actions Scavenging script for AI AI Spawn & respawn Spawning unit optimization AI Triggers & Waypoints AI movement, they won't stay off the road Added new Scripts Syhrus's Dynamic Spawner HandleAutoDeploy HandleArmA3Artillery Script
  4. Its version 22, i dont know where you are seeing version 27, but aside steam there is the physical download page: and everything here is v22, you have the latest version.
  5. New I9's are to release too September 25th
  6. I have one from my former mod team IFR (Iron Front Revival) the gun was created for IFA2 back in the day, but someone will need to port it and update it according to arma3 standards, if anyone can do this you have my permission, send me a pm, when you get the gun ported and fully working send me it so i can test it.
  7. Its from a list TayUK, myself,TomZ, and kju had a hand in it back in 2013/2014, but in more detail the following classnames are for Iron Front standalone game, but the classnames should still work if i'm not mistaken. From Iron front Fan forums, TakUK posted all the classnames, and I organized it, added underlines, bold, and bullets to all of them, and then added more stuff on the 2nd page.
  8. This Classlist should still work:
  9. If you downloaded what Jaki Suggested, and still dont see the content on your computer from steam you need to run the arma3launcher.exe from your arma3 directory go to the mods tab and wait for IFA3 to complete the installation process. Once its done then go here---> C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\!Workshop and @IFA3_AIO_LITE should be there.
  10. @ zooloo75 Next time use a machine gun, lol nice work man.
  11. Very late reply, but Azza have you had a chance to fix the mod? its been since February.
  12. operation flashpoint

    Nice! I think my first OFP demo mission was Steal the car, steal the car was so realistic for me like it was seriously hard for me, same for Ambush then that i quit for a month came back and never looked back. I was so used to Call of Duty (first game), Medal of Honor, Wolfenstein, ect, games that OFP introduced me to a more "real" serious, and simulated warfare, after i bought OFP i must have played Ambush a 100 times with FFur mod, the first time i played Ambush i had no idea what to expect, i mean i was actually scared, lol, will definitely check this mission out, thanks for your work!
  13. Hello, Mod is broke theres some things that work, but i think like before Arma3 and IFA3 Lite updates keep breaking aspects of the mod, best just use the version that was converted and made compatible with IFA3 Lite: my mod here IFA3WarModSA is a compilation of what the link is, except Pioneer, and the others decided to release an updated and compatible version for IFA3 lite, and add more content.
  14. Is there a setting in the ace modules that would limit a player to where he has to be a crew for a tank in order to drive, command or shoot the guns?
  15. You want this section of the forum: Welcome to BIS forums btw!