Jump to content

cobra4v320

Member
  • Content count

    1364
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

9 Neutral

5 Followers

About cobra4v320

  • Rank
    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    ARMA

Profile Information

  • Gender
    Male

Contact Methods

  • Steam url id
    cobra4v320
  • Origin
    cobra4v320
  1. Extraction Example

    Once I get my dedicated box up and running I will be doing some testing hopefully get this working on a dedicated. No promises though :D
  2. Some Addons Not Showing UP?

    I'm currently having this very same issue. This is what shows up below, I'm missing RHS, TRYK, and ryans zombies addons in the expansions. Here is what my arma3.par file looks like, Im using a hosting provider bluefangsolutions so this is how I have to do my addons. class Arg { mod="-mod=@exile;@Namalsk;@CBA_A3;@CUP_Weapons;@CUP_Vehicles;@CUP_Units;@TRYK;@RHSAFRF;@RHSUSF;@Zombies and Demons"; servermod="-servermod=@exileserver;@A3XAI;@ASR_AI3;@Enigma"; autoInit="-autoInit"; }; If I rearrange the addons the others will show up, its really weird. :huh:
  3. 3d Editor show object IDs

    Nice, thank you!
  4. Purple units are civilian, red units are opfor, blue units are NATO, green units are Independent. It could also be, red is the player and purple is a playable unit. A picture would help also.
  5. 3d Editor show object IDs

    How do you see the object IDs on the map like in the 2D editor? In 2D editor you can click on the ID button or Ctrl + I. Is it no longer available in 3D editor?
  6. Task Force Arrowhead Radio

    I cannot get any sound at all using the radios. TS3 version 3017 Channel in TS3 is taskforceradio All folders are where they are supposed to be. CBA version 2.0 TFAR latest version So we get automatically moved into taskforceradio and the plugin boxes are checked and we can hear the radio squelch but we cannot hear each other on the radio at all. Any help would be appreciated. I have already watched 20 videos on YouTube ensuring that everything is installed correctly. We made sure radio channels and frequencies where the same also, what am I missing here?
  7. Occasionally when units were ejecting the helicopter would explode. Too bad BI still has not fixed paradrop, exploding parachutes and what not.
  8. Have you gone into modules_f and seen how the script is run?
  9. Simple ParaDrop Script

    If its a beta I would change the version to 0.6 once you release it v1.0 ---------- Post added at 00:22 ---------- Previous post was at 00:10 ---------- Check your if statements.
  10. How to use ModuleCAS_F

    yes the setvariable needs to be true for it to be public.
  11. HALOJump Script Problem

    Its because you are missing the rest of the parameters at the beginning of your script. How exactly are you calling this script?
  12. I agree why not turn it into a competition. Remember the pool stick scene from Batman? We only have room for one of you among our ranks. Perhaps the guys on the boat want to become mercs and not human trafficking.
  13. Why not spawn in the smoke module?
  14. Went into the missionFlow.fsm and removed the move command and replace it with a normal addwaypoint. The helicopter now lands everytime at the checkpoint. _wp = _grp addWaypoint [_posLZ, 0]; _wp setWaypointType "TR UNLOAD";
  15. Those pictures look good as they are. What kind of filter were you thinking of?
×