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      Bohemia Store Steam Redeem   06/24/17

      We started experiencing problems with the Steam redeem from our Store on Friday June 23rd.   For anyone that got affected by this, please go to your store account, after you select the product you purchased, you should see your steam key with a link to a how to article to activate it manually through Steam.   We apologize for the inconvenience.


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About almanzo

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    Gunnery Sergeant
  1. Had this happen to me twice now while testing at the exact same location. It happens right after escorting the helicopter to the airfield, after recieving the new task and right after turning to fly against it. Where can I find the crash logs so that I can post them?
  2. But the APEX campaign wasn't very good to be honest. I can't say that I remember the names of any of the characters, or that the story was in any way coherent. Not a single conversation is memorable, so the motivation for actually doing the missions is just the gameplay. Now, if you take into the account the fact that the missions are designed around respawn, this even furthers the mismatch between how the characters and the campaign is portrayed and the gameplay that is actually on show here. ARMA doesn't care if your player character is a special forces operator or not, you'll die just as easily to a grunt as a regular soldier would (with some exceptions regarding gear, though). So your portrayed as this four man team killing a lot of enemies without even getting a scratch, while the reality is most likely that several of you have either respawned or been downed several times. In addition, with unlimited (or even limited respawn) all of the tension is gone. The entire APEX experience was bland, unimaginative and booring. With a map like Tanoa and a game like ARMA, the potential for story telling isn't even scratched in the APEX campaign. The potential to convey the horrors of jungle warfare, the confusion and the lack of awareness is just begging to be explored. Imagine yourself in the shoes of one of the local rebels, fighting for your life in the cover of the jungle, relying on your superiour knowlege of the rainforest to get the jump on the enemy. Or in the shoes of a regular soldier who is faced with hostile and foreign terrain, who has to fight for every inch of land and that has to live through the loss of his comrades. The mistake done here is that all of the tension is at the global scale, and while that can be part of it, it is at the human scale the most engaging stories often are found, especially in a game like ARMA, whom by it's very nature will be bound to the individual perspective of a soldier. Maybe you just got a child back home that you haven't met yet? Or that you ended up in the military as a result of there not being any other options, and now you are stuck fighting a war you have no real investment in other than to live. A very good example of this is how Cold War Rising approached the global scale. For the first quarter of the game or something, you don't even know who you are fighting and are caught by surprise. All this war is about to begin with is to survive and get home. When General Guba is introduced he doesn't have that much of an impact, but once you meet up with the ressistance you all of a sudden have a personal stake in the conflict, a motivation causing a conflict of interest with the brass. ARMA III campaign has none of this, nor do APEX. And as to prove my point in regards to memorability: "I spy with my little I, something beggining with "G""
  3. Last time I played Wasteland, it was indeed heavily impacted by scripts. A lot of the popular game modes are heavily scripted in order to alter the main game, add the fact that server admins often costumize stuff in addition (often without the knowlege required to keep performance in check) and you'll end up with rather laggy servers. Now, part of this is a direct result of how ARMA is a very open platform that can be altered significantly. A downside of opening up a game for user generated content is that you loose control over the users experience. I have no idea of what to suggest for you to try out though, as I never play public games except the odd round of Tactical Battlefield. If I could suggest anything, then it would be to find a unit on reddit (r/findaunit) and try that out. There is a group called FOLK that organizes sessions that doesn't require membership and that does not have any required mods. You can visit them here: http://folkarps.com/
  4. A lot of game modes relies heavily on scripting, something that can cripple the server, causing status updates to clients be delayed. Finding a good server can be difficult, what game modes did you guys play?
  5. For the love of god no, if there is one thing Bohemia needs to learn when it comes to their compaigns, is to make them coherent with their gameplay. The entire game is tailored against super soldiers who covertly runs their own little war, but it is perfect for conveying the feeling of being a cog in the machine, as that's basicly what you are. Your vounerable, and that's the best strength ARMA has. BIS hasn't understood the story potential in their engine yet, and are trying to mimmic Hollywood and games that are designed towards making you feel like the hero from the ground up. ARMA isn't, and they haven't understood this since OFP. Special forces missions can be done well in ARMA, but not this fantasy of a single team single handedly solving a conflict. Let COD and Battlefield keep their action heroes, and have ARMA focus on conveying war stories. (not that there is something wrong with action heroes, but ARMA is a terrible plattform for such an experience)
  6. That is so awesome!
  7. Kimi, quick question before I give this a test run: Regarding the RHS helicopters, especially the MELBS: Does your mod introduce a reticle for the weapons on it as part of the HUD? For as much as I love the MELBS, flying them with TrackIR makes it very hard to aim, and this mod could potentially save me so much pain.
  8. Yes, this!
  9. Thanks to both of you, I was not aware that the binding of custom keys was a feature of CBA, I must adress them then. Thanks for pointing me in the right direction! :D
  10. Quick question: Does the latest ACRE build have support for setting thumb buttons on mice as keybinds? The version we use does not recognize thumb button presses, yet ARMA does fine.
  11. Thanks! Oh, and by the way, great thread! The soundtrack for OFP is one of my favorite soundtracks for any game, besides Final Fantasy VII and Deus Ex. Nice to get a chance to let the old music shine a bit =)
  12. Your missing Decide Lifeless Overdose Communism Cold War Dawn Organ Works I'm gonna go with "Decide" due to how epic it felt for me as a 15 years old when you retake Malden with "Decide" just blasting in the background, with the chorus going "Taking it back, taking it back, taking it back!!!" I so hated the enemy, it felt so good! But the sound track of Operation Flashpoint is simply just amazing, it's one of my favorite sound tracks and it is way better than anything BIS has shipped in ARMA, ARMA 2 and ARMA 3. All of the songs from the OFP sound track listed here are simply amazing. Walk... Secret... March hell... All amazing!
  13. Oh god, how much I hate to end up in the middle of two clear positions... But here we go: I'll adress Vegeta first. Representation in games is important to some degree, but while the AAA market might focus on a spesific demographic that is mainly male dominated, there are huge markets that directly cater to women and other minorities. Companies such as "Her interactive" is a good example, and there are a lot of developers who are making games for both casual players, or players who wants a different experience than is offered by the AAA industry. In short, there is enough demand for alternative games and the current system is flexible enough to meet that demand. The fact that different games deliberately caters to certain demographics is not a problem, no matter if we are talking about men, boys, girls, motorheads, gun nuts or people who enjoy sexualized women in their games. It's rare to find women who play shooters, I agree. However, you seem to think that the main reason for that being the case that the community is toxic or that the games themselves are sexist. In no part of your reasoning do you seem to ever consider that men and women in general have different interests, but that in all statistics there are deviations and variations from the norm. Just as it's rare for men to be interested in knitting, it is rare to find women who enjoy shooters. The reasons for this is to some extent up for debate, but there is demonstrably a difference. Now, gaming is a hobby, and so are playing fps games. In my mind, I can't find any reason for thinking that there is a problem with the fact that FPS games don't appeal to most women, the fact that those who play FPS games are mainly men should not be a problem. What does matter though, is that the women who do play are treated fairly. My point is that there is nothing wrong with games targeted towards men, and you seem to ignore that a lot of games are targeted towards women or have women as their main audience, in addition to a lot of games that have a more general appeal. Statisticly, women play more games than men do, but they play different games than men do. Please give me a reasonable explanation for why this should be a problem? Now I'll address Cephel: First of all, in a lot of countries in Europe, who are members of NATO women serve in combat roles. That's just a fact. I live in Norway, and Norway's armed forces is based on conscripts, and the rules apply to all. Women are conscripted at the same rate as men are, and women are found in allmost all branches of the norwegian military. The same is true in a lot of other countries. As such, female soldiers would make sense in ARMA. However, what matters more is the complete lack of female civilians, and this is a huge limitation for mission makers and others who are designing and making content for ARMA. ARMA II had a lot of female models in their game, and there was no one who ever complained that their existence took away anything from the experience. Not only did ARMA 2 have female civilians, the civilian population itself was reasonably clothed and actually looked like they inhabited Chernarus and Takistan. The terrible, terrible civ faction in ARMA III is severly lacking, and they all look like they are tourists. The civilian faction even in Operation Flashpoint was more fleshed out than this. So yeah, I can't see how adding female models would do anything but add to the experience of ARMA, they absence at least as civilians is completely stupid.
  14. Please, please, please for the love of everything that is beautiful in this world do not implement an upgrade system and rank system. Keep it competative, keep the level playing field. Don't make this into another battlefield, we don't need that.
  15. And nice to see Bohemia dedicate some resources towards testing new ideas and experimenting in coordination with the community in such a way. Will definately give it a go! Good luck with it!