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ag_smith

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About ag_smith

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    Sergeant Major

core_pfieldgroups_3

  • Interests
    Mil-Sim Paintball<br>Mountainering<br><br>Beach Bar - seriously... I'm looking for investors for joi

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  1. ag_smith

    Some old addons in MLOD format

    Two more addons found: http://ofp.gamepark.cz/_hosted.....0d.zip - object pack for Polish map released a while ago. http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/OFPL_PKP.ZIP - train engine & 3 cars Again, if you find anything, that's not in MLOD format, don't blame me PS. If you manage to convert it somehow, please remember to give credit to all original authors (see respective readmes). Thanks.
  2. ag_smith

    Some old addons in MLOD format

    Hi guys, glad you like it. Snake Man, I'm afraid I never had those models in MLOD version. As far as I can remember, most of them are either retexured versions of BIS models or models contributed by my friends. :| I'll try to dig through my archive again later and see if I can find anything else of use. I remember I had bump maps for some textures, maybe I can find those. No promises though.
  3. A few people asked me over last couple months about converting my old addons to ARMA. However, I'm far too busy these days to play games, let alone do any modding. Maybe a little late, but I decided to upload all my old OFP addons in MLOD format, so anyone interested can make use of them. You're free to port them to ARMA if you want, no need to ask for my permission. I'm releasing them 'as-is', no support provided. Grab them from links below: http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/AGS_build.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/AGS_inds.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/AGS_port.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/AGS_roads.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/CATintro.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/DMA_libya_o.zip http://ofp.gamepark.cz/_hosted/ag_smith/downloads/src/F3WX_O1.ZIP Have fun!
  4. IMHO downgrading graphics won't help you all that much in a long shot. The problem with having hundreds of units in a mission is not about rendering them all (graphics are *very* scalable due to use of LODs). The engine will simply use LODs to decrase the number of polys/textures/whatever to be rendered. On the other hand, the processing power needed to simulate AI cannot be optimised that easily. You can easily check that looking at the wall (only a little number of polys is rendered) doesn't incrase your fps, because your cpu (doing all the AI calculations) is the actual a bottleneck. The only feasible sollution out is to get more processing power (ie. by optimising engine to use multiple cpu cores, etc). :|
  5. ag_smith

    Question about language policy

    I would like to see this question answered (or much better: fixed) as well.
  6. ag_smith

    Please fix the AI

    All solid objects have view/fire geometry LODs. They can be used to calculate if there will be any enemy units within LOS if AI soldier crouches or stands up behind the cover. If not, then AI probably stands against the wall and in this case, it should probably move left or right and try to lean around the corners until they can see enemy when leaning. Simple enough and no new information is needed. Can't be done with scripting, but BIS could surely implement this into engine.
  7. ag_smith

    Arma Navy

    lol to you too Mr Smith As you might guess ... I disagree, ArmA is *much* more suited to anything at sea, be it big, small, armed, unarmed, moving or stationary. Nah, you sir, are absolutely biased! I haven't said big ships are useless, but just look at that sexy SOC... with all these multiple turrets, it's just asking to be improted to arma
  8. ag_smith

    Arma Navy

    Mark V SOC would be an addition I'd love to see. Much more useful for ARMA than all those big ships.
  9. ag_smith

    Patch 1.02 Released for Czech and German ArmA

    See BIS, if you wouldn't bother with different language versions and release only English version, everybody would be happy. World would be so much simpler. But now we're stuck waiting for publisher, who doesn't give a damn about players. That's for starters. I dare not think how long we will have to wait for patches released in a year or so.
  10. ag_smith

    Armed Assault FAQ

    animals.pbo also seems to contain a wolf model and textures
  11. ag_smith

    German Patch 1.01 released

    Here's a question to BIS... now that Polish version is out, when is the 1.01 patch is going to be released? My version says it's 1.0.0.5088. Even better, it says "For evaluation purpose only" in the main menu.
  12. ag_smith

    German Version out!

    Can anybody confirm that German version can be modded to English same as Czech version? Do you know any German online stores that ship to Poland (I think amazon doesn't)? I'm sick and tired of waiting for Polish version that will be likely released next year...
  13. ag_smith

    AWM Land Pack

    Good job Iguana, Airwolf and all involved. I've been looking forward to quite some time and now that it has come out, I can't test it cause I'm away from my pc. Anyway thanks, I'm pretty sure I'll have fun with this.
  14. ag_smith

    Trouble Shooting Forum

    Maybe that's the problem, you broke something in the process? You might also want to try some 3rd party video drivers, like DHzer0point. I've always had a bunch of problems with regular nvidia drivers and surprisingly, installing DHzer0point driver fixed most of them.
  15. I'm already setting this up in my Community...:) Thread Link I will monitor progress and speed... If it is too much work/progresses slowly, I will also try to involve ppl from here One more thing we are gonna need is some kind of executable patch that will apply all the changes automatically. Once that's done, nobody will have to wait for 505 release to get the game...
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