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zulu1

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About zulu1

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  1. The red dot is part of the optics texture for the gun. It has nothing to do with the NVgoggles. If you remove it, it will be gone from the weapon optics all the time.
  2. Zeus

    2 ways In the editor start new mission edit on the island you want and "merge" the mission. Then you need to copy the folder contents over. Or Just make a copy of the mission folder and rename the copy to the extension of the island you want to use. ".xxx"
  3. Explosion and fire script

    The EH in the config should be OK. from what I see it is this part of the script that will not work in MP. ? (vehicle player != player): goto "skip" ? (player distance _f < 7) && _hsay == 1: player globalChat "Getting kind of hot here..."; _hsay = 0 ? (player distance _f < 4) && alive player: TitleText ["", "black faded",random 0.1] ? (player distance _f < 4) && _bsay == 1: player globalChat "Argh, I'm getting burned!"; _bsay = 0 ? (player distance _f < 4): player setDamage (damage player) + 0.01
  4. Explosion and fire script

    Hi Slavko, In SP since there is only one player the variable "player" works. In MP you have more than one player and "player" will not work. You need to send an array of the player slot names through the script (ie. [p1, p2, p3, p4, p5, p6, p7, p8, p9, p10]). The script will need some work and each mission may need a trigger to perform an "alive check".
  5. Im Looking for a Great insurgency Addons

    Hi, Addons are hard to come by these days. Here are some places to look. https://gamefront.online/files/listing/pub2/Operation_Flashpoint/ https://gamefront.online/files/listing/pub2/Operation_Flashpoint_Resistance/ http://arma-cwa.ru/ and ofpr.info in a torrent Torrent Magnet Link
  6. OFPr.info / ofp.gamepark.cz

    JdB, I had a copy of opgwcbeta extracted with a good sound file. I patched the zip file and uploaded it again, here it is: https://drive.google.com/open?id=0ByvuJ-pCUiUIQ2Rzb3pUZ0NHdFE
  7. OFPr.info / ofp.gamepark.cz

    Inlesco, I think JdB is preparing a torrent file of all the FTP files to put up on the net.
  8. OFPr.info / ofp.gamepark.cz

    JdB, I thought I gave you most everything. I have most of the above except noted. I made a folder on my GoogleDrive and uploaded the files: https://drive.google.com/open?id=0ByvuJ-pCUiUIYXUxNGt3OTRHbG8
  9. OFP Addon request thread

    Ok, here you go: https://www.mediafire.com/file/484ulq0ey777h46/ww2ec_USpack_1.11_full.rar https://www.mediafire.com/file/uef0uli9l09p5gx/CoC_diver_v1.0.zip We really need an FTP site now that ofpr.info is gone.
  10. OFP Addon request thread

    Hey Barccy, Excellent find. You deserve a commendation for this
  11. I did not assign anything, just used the game default. A distinction needs to be made between callsign and groupID. It's not a big difference, just termanology. Only two callsigns: [west, HQ] (Default Papa_Bear) [west, "Airbase"] (Default Base Firefly) GroupIDs: Aplha Black, Charlie Blue etc. I never really looked into it, but a small test I ran seems to show that the game goes through Alpha, Bravo, Charlie etc, to the end all black then starts again with Aplha and the next color in line. Refer to my earlier post LINK it has all you need to know about callsigns and group ID's. One of the most important things is any unit, vehicle, object etc, that has a purpose needs to have a name entered in the editor. This is the only way you can refer to it in a waypoint, trigger or a script . Also you should know the differences between: Say Sidechat GroupChat GlobalChat VehicleChat SideRadio GroupRadio GlobalRadio VehicleRadio PlayMusic PlaySound You can research these in the BI Wiki in the scripting section: https://community.bistudio.com/wiki/Category:Scripting_Commands_OFP_1.96 A lot of Arma and TOH and other game scripting has been blended in with OFP. If you don't see the OFP game logo at the top of the section don't try to use it as it won't work. OFP commands are pretty much common to all BIS games, but it does not go backwards, like Arma3 to OFP.
  12. FTA Life Simulation

    Hi, Well you obviously did not try all of the three versions. It seems two of them don't work, the only one that does is this one: http://www.mediafire.com/file/z4992tawsa08bro/FTA2B03[1].zip
  13. FTA Life Simulation

    Hi, Not much is alive anymore, but I have what you're looking for. It looks like I have three versions of the mission and the addons. I think the solo FTA2_cartel2.pbo may be the latest verison. https://www.mediafire.com/folder/xzhoa2z060zzgze,bx93d5j2ttjejdf,27y15px17o4tx05,z4992tawsa08bro/shared
  14. Hi, Sorry you're having so much trouble with this. Here are a few things: #1 Sound MUST be .ogg format #2 Sounds must be in a folder within the mission, called sound (not sounds). #3 With using stringtable file I have always seen $STRxxx and STRxxx as prefixes. "title = $STRCAMP_04r1" is used in the description file (must have $ in front) STRCAMP_04r1 is used in the Stringtable file. It may work without it, just never seen it done. Now unit naming is done in the editor/unit window, there is a name field you use to assign names to units, vehicles, objects, game logics, etc. This is a must for serious mission making. Some names are reserved by the game, can refer to the WIKI for more info. I made two demo missions for you to check out. I ran into a similar error that you got. This brings up an important fact. Some things done in the editor will not work until you first save your editor work as a mission (SP or MP) and play (start) it once. Then when you go back to the editor it should now work. Don't ask me why, it's just one of those OFP bugs we all love. There is another little buggy thing that can drive you nuts. When you play a (non-editor) mission that file is locked and can not be overwritten, deleted or otherwise changed. You must first open (start to play) another (non-editor) mission to unlock the mission file that you had already played to be able update, delete, etc. Again don't ask me why. Ok now the good news. I uploaded the two demos I did that should clear up this whole matter for you. Download from here: My Link A big part of getting a good effect from this is timing. You'll need to experiment with delays, countdowns and time outs to get the desired effect. Have fun now. edit: Here is a demo using lip synchronization. You see it in a lot of the campaign and side missions. It's done using a utility called wav2lip. Download demo from here: My Link Like I mentioned above, the editor mission might not work unless you play/start the single player mission first.
  15. OFP Addon request thread

    Hi Revan, With ofp.info ftp site gone now, you won't find much. See if this helps you out: My Link
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