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Variable

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About Variable

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Hardcore coop, no respawn

Contact Methods

  • Website URL
    http://ciahome.net
  • Youtube
    UCv0MCpAJKofXK6oo6sqqGIA
  • Steam url id
    Destex

Profile Information

  • Gender
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  • Location
    Israel

Recent Profile Visitors

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  1. Forums Upgrade

    What's with Tapatalk? I can't seem to login.
  2. Exactly. BIS please don't break a wonderful feature (simulated tank commanding) for the sake of Battlefield-esque direct control bullshit. This goes directly against the Arma spirit. If there are issues with commanding subordinate AI in a tank, please fix the issues instead of replacing the whole system with an unrealistic, gamy control scheme, that yells "you are playing a game". OFP did tank controls as commander wonderfully, I don't understand why would you want to change it. It feels yet another one of those moves that take away from Arma the aspects that make it what it is.
  3. ASR AI 3

    We are playing missions from multiple authors, some of them from the Workshop. We can't edit every single mission we play so that's not a solution. The mod doesn't do anything with the grenades except for increasing the likelihood they'll be used, their range (for hand grenades) and their accuracy - all that with the existing grenades of the units. The combination of all making the experience against AI infantry a nightmare. If people like it this way, fine, but I would hope Robalo could explain how we can edit the mod for ourselves to reduce the AI effectiveness with grenades. Or - maybe, make the changes to AI hand and rifle grenade usage configurable and allow communities to disable them?
  4. ASR AI 3

    Getting frustrated again with the 40mm grenades... bam bam bam all the team is dead. For guys that play without respawn it gets frustrating. It seems like the accuracy is something we can leave with now (still too accurate to my taste, especially if you take into account that they need zero time to aim and correct between shots, but ok...), but you seemed to have increased the probability that they will use 40mm grenades. Robalo, will you consider reducing it? If not, can you let us know how can we reduce that ourselves?
  5. Ragdoll Effects Overhaul.

    Confirming as well. Windows dedicated server.
  6. Arma 3 Teamspeak Skin

    Thanks Adanteh! I'm a long time customer of your cool TS mod :) I have an issue with how our user logos are displayed on the server. As you can see in the image below, the icon of the users is enlarged while the the same icon of the server (right next to "[CiA Comrades in Arms") seems fine. Any way to fix that by ourselves or is this caused by the skin?
  7. Laws of War DLC Feedback

    I sign on every word on Alwarren's post. I'll just add that a civilian emphasis with no women and no children is just lame. Sorry for using such a strong word but it amazed me that with all the emphasis on the effect of war on civilian life, effort could not be assigned to at least partially represent said civilian life.
  8. ASR AI 3

    So glad to see you reduced grenade usage and accuracy! Robalo, what's your recommendation for server skillAI and precisionAI after the latest update that re-scales the AI configuration?
  9. ArmA 3: Callsign Minotaur

    This is wonderful work. The voice acting is superb. BIS, take notes. If any of you have not yet tried Lexx's other missions, give them a go too, they are awesome, I've been always a fan :) Thanks Lexx!!!
  10. ASR AI 3

    Have to take back my feedback about the grenades. Played several coop missions tonight and on Sunday, most of us were head-shoted by the first AI grenade in every single one of them. AI Precision 0.18 AI Skill 0.69
  11. AI Discussion (dev branch)

    There will just be an equal shitstorm if they return the old separation.
  12. AI Discussion (dev branch)

    How is re-adding a redundant complexity that was removed in the past considered a simplification?
  13. AI Discussion (dev branch)

    And since all these servers tweaked their AI to their liking, changing the scale will set them back to the point they have to refactor the AI again.
  14. AI Discussion (dev branch)

    Come to think of it, the only portion of the community that will benefit from it are bran new players. How many of those exist after four years?
  15. AI Discussion (dev branch)

    A conversion table is an absolute must given that such a fundamental change come that late into the game's life cycle. I don't want to find ourselves wasting the time of 20 people over several coop nights just so we can find the new sweet spot. BIS please don't mark it as an optional deliverable.
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