Variable

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About Variable

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Hardcore coop, no respawn

Contact Methods

  • Website URL
    http://ciahome.net
  • Youtube
    UCv0MCpAJKofXK6oo6sqqGIA
  • Steam url id
    Destex

Profile Information

  • Gender
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  • Location
    Israel

Recent Profile Visitors

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  1. When I get that (and I get that a lot), it usually helps to alt-tab out from the game, and alt-tab back in. When alt-tabbing back in, the FPS goes up to normal. I hope that can help.
  2. Excellent! What tools were you missing before?
  3. For me, the new night lighting is the most glaring step back in the game's development since the alpha. Night time lighting used to be Arma's feather in the cap, and now shadows are just a soup of black, which is not realistic at all. In fact, I find it easier now to detect enemy infantry since their weapons glow like Christmas trees due to completely off contrast. I still play the game, but my enjoyment has diminished considerably due to this single factor.
  4. Why does that happen? I thought ASR AI only suppose to move AI around if they have no predefined waypoints?
  5. The activation range for the "open backpack" action is too far from the actual backpack. Ideally, it should be possible to access a unit's backpack from its back or sides only, and from a distance not greater than half a meter.
  6. Can we please have the cursor locked to the Arma window? Lots of players have a multi-screen setup and getting alt tabbed out in the middle of a firefight is a thing now, because sometimes the cursor will wonder off the screen, a click will be made and hoopla, we are out of the game staring at our desktop. It's a shame we need to use applications like this one to prevent that.
  7. You want to be amazed by the AI aggressiveness, taking cover skill and ability to clear rooms? Play with ACE + ASR AI (and for good suppression measures TPWCAS), and set skillAI to 0.7 and precisionAI to 0.2.
  8. It's been like that much more than two years I'm afraid. It's a long habit of mine to place the AI's sidearms in their vest or backpacks, or completely remove them. The cases in which they'll actually need to switch to their pistol are so rare that it's not worth the trouble given this issue.
  9. Can you share what model did you order? I have a Samsung 4K 60hz monitor that I'd like to upgrade to a gsync one as well.
  10. With the risk of sounding like a broken record... Please allow to set respawn at zero in the UI.
  11. This is great. Any word on missile guidance depending on the aircraft active/passive systems and the weapon's sensors?
  12. It seems like an age old bug that has been fixed in Arma 2 got unfixed. Detonating explosive reveal the player's position to the AI. I'm still not certain though, can someone confirm?
  13. It was holding positioin on the objective we were suppose to raid before it detected us (as the UAV operator, I failed to detect it on thermals because it was cool). So I'm pretty sure it was either Guard or Sentry. However, in any case (except for a specific waypoint), there should be some definition for an optimal weapon range the vehicle should attempt be in relation to the target it's engaging. Oh, and please make armored vehicles use proper HE rounds against concentrations of infantry. Sticking to machine-gun fire is lame when it comes to a tank or an IFV.
  14. AI armored vehicles have the absurd tendency to get way too close to the units they are engaging. This is not WW1, therefor tanks should take advantage of their extended weapons range so scenes like in the video below won't be as common. That BMP doomed itself when it started rolling towards the infantry.
  15. Question about TPWCAS and ASR AI interoperability. There's a setting in ASR AI to make units fall when hit. I think TPWCAS does that as well, so should we disable the feature on ASR AI when using TPWCAS?