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Victor

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About Victor

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    Sergeant Major
  1. Arma3 Videos

    An edited highlight reel from my groups experiences over the past 2 days on Sa-Matra's Wasteland!
  2. The logo worked for 7 people, not the 8th. So it couldn't have been the logo itself. Turns out that the last player did not have the '/' in </member> to close their bracket. Problem fixed. Thanks anyways!
  3. I have 8 people in my squad, for 7 people, it works great. For the last person, their details display, but the logo does not. Could anyone tell me a possible solution for this? I'd very much appreciate it. Thanks!
  4. Arma3 Videos

    B-Team's Sa-Matra Wasteland Friday Highlights!!
  5. [MP/Team] Sa-Matra's Wasteland

    Nice! Are there any planned changes in the coming days/weeks/months for wasteland? I'd be interested to know your vision for any potential improved features.
  6. [MP/Team] Sa-Matra's Wasteland

    Some bugs: 1. Helicopter Rotors have high chance of breaking if hovering and someone ejects (no matter the height). 2. Group members cannot be revived after death on several situations. Red-Rose does not appear. 3. Towing certain vehicles cause the front end to glitch into the front vehicle, sometimes resulting in exploisions. (Prime example: Strider towed to an Infrit, Zamak towing a hatchback) 4. The Mk200 sometimes spawns with the wrong MG ammo in trucks. Some Requests: 1. Allow JSRS [Client Side Addon] (http://www.armaholic.com/page.php?id=23899) 2. Allow Blastcore [Client Side Addon](http://www.armaholic.com/page.php?id=23899) 3. Please balance the Gun-Store locations, especially if certain Gun Stores are randomly removed. Sometimes there aren't very many stores and it just results in geared out campers watching the few points preventing players from selling gear after they drive 11km. 4. Please release the specific helicopter spawn locations, chances of spawn, etc. Each game lasts 8 hours and since people cannot edit your mission, there isn't a lot of room for figuring it out. People who know have a HUGE advantage. 5. Please create an option for Blufor/Opfor Radio Beacons to have your group spawn on them only, rather than the entire team. Last night (US #5) we had a random spawn in our base and blow everything up, hence me seeking out this thread and making a post about it now.
  7. Never heard of "knowsAbout." I'll look into it but I don't know the first thing about it, where I'd type it, etc. As far as the AA goes, worse comes to worse I'll just type: "this setdamage 1.0" to a trigger. Really would just like to have a plane appear for the most part...
  8. Ideally it would be nice for a missile to make contact, spawning AA infantry under it don't fire right away upon seeing it. Great. So how do I fix it? Hence this thread. I just want a plane to spawn at a particular place at a particular height as I enter the trigger.
  9. I'm new to scripting, and when I say "new" I mean the A3 Wikipedia doesn't make any bloody sense. I want to walk into a trigger then have an aircraft (with pilot) spawn 150m in the air, heading North East and immediately get shot down by a missile. Just a handful of the threads I've searched on this issue. http://forums.bistudio.com/showthread.php?148772-Need-some-help-with-spawn-vehicles-script-I-m-a-newb http://forums.bistudio.com/showthread.php?155874-Spawning-flying-plane http://www.armaholic.com/forums.php?m=posts&q=20953 http://www.armaholic.com/forums.php?m=posts&q=9954 I've read them and only came out more confused and angry after several failed attempts at recreating this. Currently I'm trying this with a C17 Globemaster (Vehicle Class: globemaster_c17). Everything I am trying doesn't seem to work. Using a simple code for spawning a unit with a trigger seemed incredibly straight forward: Unit Name: Red1 Unit Init: {_x hideobject true;_x enablesimulation false} foreach units Red1; Trigger: Activation Anybody On Act: {_x hideobject false;_x enablesimulation true} foreach units Red1 But as soon as I switched from foot soldier to vehicle, it always spawned.
  10. I by no means know anything more than this little line right here in order to help: Throw that into the init line of a detection trigger and there you have it. No scripts needed etc. Problem is: It only fires once, not from the AI itself, and isn't exactly what your looking for. I'm sure theres some proper wizards out there that can be more specific and helpful though.
  11. Sure. I appreciate the time you'd put in to create that. Very much looking forward towards your next release :)
  12. DirtyDel - You can try to fire the "IL_Do_Load", but namespace have to be on Player side - addaction will be the best, triggers have server namespace. Could you be a little more specific and go into a little more detail on your explanation? I too would like to start a mission with a vehicle inside the c130 and have it automatically drop via a trigger instead of a player action. Having a heck of a time trying to figure this out.
  13. Tbone! Victor here. Remember me?! How you been? Doubt you'll read this in the next year but if you do, hit me up on Steam @ "BLSmith2112". Lets game!

  14. I'd like to teleport a vehicle (C17 Globemaster), 25 AI, and up to 3 players from one part of the map, to a specific point 16km away at 700m up. Preferably having the screen fade out to black during the teleporation phase. I'm quite new to mission editing, so any // comments would be appreciated.
  15. Scripted Tank Fire

    Great script! Though putting that last line in a vehicles initiation field did not work for me, only the init.sqf. Edit: Works great with triggers, which will do just fine!
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