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Tankbuster

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About Tankbuster

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    Lieutenant Colonel

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    Buckinghamshire, UK.
  • Interests
    In ediscendo tempus absumeret, scribens stercore
    everytime someone launches the editor.. the spanel brothers laugh maniacally and stroke white cats

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  • Biography
    Every time someone launches the editor.. the Spanel brothers laugh maniacally and stroke white cats
  • Steam url id
    http://steamcommunity.com/profiles/76561198023888634/

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  1. Tankbuster

    Authority 20 player coop.

    Mission updated build1.26.5174 Mostly bug fixes and some optimisations
  2. OMG lol The embassy is (partly) 3686993: vn_embassy_01_02.p3d (((str _x) find "sy_01") isEqualTo -1) and OK, so I need to find out what I was trying to filter out with that string and improve the filter. I have a vague memory that it's something on Tanoa, maybe the piles of sugar cane or something similar. **edit** Yeah, it's all the Tanoa stockyard conveyors and stuff. OK, I need to improve that filter
  3. Hmmm, further investigation; That script also finds all the hotels and the array does have one of the hotels in Saigon that is further from the centre position than the embassy. So I don't think it's distance or performance related
  4. Guys, can anyone help? During mission start, I use this to find all the big buildings on each map. bighouses = (nearestTerrainObjects [[worldSize/2, worldSize/2], ["house", "tourism", "building", "hospital"], worldSize/sqrt 2, false, true]) select { ((count (_x buildingPos -1)) > 11) and (((str _x) find "pier_f") isEqualTo -1) and (((str _x) find "BIS_N") isEqualTo -1) and (((str _x) find "cargo") isEqualTo -1) and (((str _x) find "small") isEqualTo -1) and (((str _x) find "shop") isEqualTo -1) and (((str _x) find "hangar") isEqualTo -1) and (((str _x) find "scf") isEqualTo -1) and (((str _x) find "warehouse_02") isEqualTo -1) and (((str _x) find "warehouse_01") isEqualTo -1) and (((str _x) find "drydock") isEqualTo -1) and (((str _x) find "storagetank") isEqualTo -1) and (((str _x) find "addon") isEqualTo -1) and (((str _x) find "slum") isEqualTo -1) and (((str _x) find "crane") isEqualTo -1) and (((str _x) find "containerline") isEqualTo -1) and (((str _x) find "sy_01") isEqualTo -1) and (((str _x) find "multistorybuilding") isEqualTo -1) and (((str _x) find "hut_") isEqualTo -1) and (((str _x) find "ruins") isEqualTo -1) and ((_x call BIS_fnc_objectHeight) > 5.6) };// used when we need a large house with lots of positions, barricade defend etc. included barracks Problem is, it doesn't find the embassy on Cam_Lao_Nam. The object is a building as far as nearestTerrainObjects is concerned, and is within the radius of the position suppliled- - I've checked that. nearestterrainobjects pos is [10240,10240] and the radius is 14481. The embassy is actually 9100m away, so it's well within range It fits the other criteria in the code too, it's 33m high and has 55 buildingpos in it. The bighouses array is populated. On CLN it has 523 objects in it, but not the embassy in Saigon. Am I just killing the VM with the huge radius?
  5. Tankbuster

    ArmA 3 Updates

    Amen to that
  6. Tankbuster

    Authority 20 player coop.

    There is a manhunt secondary mission 🙂
  7. Tankbuster

    Authority 20 player coop.

    Ooops, fixed a couple of broken bits. ) MIssion updated to 1.26.5164 New secondary mission; recover space capsule Changelog below and google drive on first page updated
  8. @dedmen, I know this isn't the place or indeed the time to ask this, but if you could find a way to make the thermal imaging a little more like how it was, I would be ever so grateful, and I know I speak for many here.
  9. Tankbuster

    Update 23/08/2022 Thermal

    Such a shame we've come to this. A feature so comprehensively ruined.
  10. Tankbuster

    Authority 20 player coop.

    Having spent time alone with my first bite on the Covid sandwich, it seemed like a good time to get down into the mission and write some stuff. Mission updated to 1.26.5157. Two new secondary missions, both quite good fun. KIll the enemy spy sub is teased in the above post - players are tasked with destroying an enemy SDV that is reconnoitering BLUFOR assets nearby. The sub comes to periscope depth near the shore, raises scopes, takes a few pics, then submerges and relocates before coming up again. It's quite hard to complete this one. I've found MAAWS HE rockets are the best way, and they are still hard to get accurate fire in. It might be possible to 'depth-charge' the sub with grenades from a boat if you can get accurate fire on it before it dives. I've not actually tried that particular method yet - having a drone overhead to help spot will help, it can see the SDV underwater quite well. Thermal only shows the mast and periscope when it's on the surface. The other new secondary is called mortar smoke. Friendlies have asked for fire support in the shape of a smoke screen while they attempt to break contact with the enemy. Mk6 mortars are the way to do this. Bit easier, this one. Few other fixes including making services at the vehicle depot easier by increasing its radius. Full changelog in spoiler below and new files on Google drive link on first post.
  11. Tankbuster

    Authority 20 player coop.

    Teaser of new secondary mission
  12. Tankbuster

    Authority 20 player coop.

    Mission updated to 5137 Just bug fixes relating to some secondary missions and removed a few towns that are too small from the primary target roster
  13. Tankbuster

    Authority 20 player coop.

    MIssion updated to 5129 Some bug fixes related to mission reload system and added some missing CLN classnames
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