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smiley nick

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About smiley nick

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    Master Sergeant
  1. Hi guys, I am still here and working on the project. More updates in the coming weeks. x
  2. Blimey, I've still got much to learn but I do try and strive for quality when I have the time! - thank you :) :) Haha, I do honestly hope people will actually fight on it, as its always been my biggest worry - it being too civilian and nice? Totally understand why you would want to treat it as a virtual holiday destination, I also like walking around and exploring too. Never heard of the game, but looks really good! Thank you for the kind words :) Blushes Cheers man. Thank you :)
  3. Hi everyone, Thank you for your continued support. I took some advice and had a small break, but the recent updates (Mainly Apex and the lighting) made me start again. I don't have a lot to show, but have decided to change my work flow a bit and only focus on one manageable area at a time - as there is no sense of progress other wise. I have looked into the new lighting update and it really has changed the feel of the game so much more, and I hope the images below still translate that "British" feel to it. I'll am working on a release soon, I have made some good progress over the weekend and i'm basically tidying up St.Agnes, along with two AOs (Airport and a fortification to the east of St.Mary's) I am hoping that this might be enough for some missions to be made, while I gain feedback from you lovely people. The screenshots are of "The Garasion", which populates the far western side of St.Mary's island. You can read a little history of this historic area with the link below. As always, been working on new textures and refining that clutter, and its nice to see that my approach isn't too far off BIS - having looked at the Jungle. It's basically all clutter (with large ferns to block views) so its super preferment - that's what I think anyway! http://www.english-heritage.org.uk/visit/places/garrison-walls/history/ highres highres highres @MIkemhz I found that weirdly fascinating, thank you for sharing :D I will be continuing on with my mixed approach, but there are some interesting assets in the Apex expansion that I may pull over. I hope you are enjoying Colombia!! Thanks everyone :) Just thought this might be a nice pic. http://www.digitalterrains.com/Dev/beachy.png
  4. Hi everyone, For those still interested, I'm still here! I've got a bit of a writers block and am seeking your input in what best to do. I don't want to be melodramatic, but taking on such a large solo project can at times be discouraging - given that there's so much to do. Recently I've felt like I've been making very little progress, and I'd be keen to hear if you'd like me to release the terrain in its current state.. The advantage is that I might be able to get energised again -hearing all your feedback & suggestions, or even areas you think I should focus on. The downside is that I've spent over one year on this and I don't think it's representive of that- meaning you all might be very disappointed and underwhelmed.... Thanks for everyone's supportive and constructive comments so far, I really would have stopped a long time ago if you all weren't so supportive! Cheers, Nick.
  5. [WIP] Terrain "X-Cam-Taunus"

    You fooled me :D I'm using about 20 so far and a very accurate Photoshop template ;)
  6. [WIP] Terrain "X-Cam-Taunus"

    Very impressive, I can certainly appreciate how much time has gone into this. I love the detail and can really gain insight into the person who placed some of the objects. The detail on the surfaces is great too, It's nice to see another terrain making the most out of the 6 layer limitation per grid.
  7. Thank you all for the kind words, its very motivational !!! :wub:
  8. Bombardier CRJ200 (Ivory)

    Really looking forward to this!
  9. Hi all, Its been a while since my last update. Truth be told, I've been slammed at work but time is opening up again - what with Christmas round the corner. I'm hoping to get some time out and work on the terrain further, but I do have a few images to keep you all interested! St.Mary So the mammoth challenge of creating UK houses, objects has started and I've put together a little scene that will depict whats to come. Naturally, making custom models and working on the terrain takes a huge amount of time and its going to be a while before I have everything populated as how I want it. You can find below a few assets that have enough progress to show in game, although lots of things are missing (mainly LODs, normal maps). Cottages highres highres St.Mary's Church (taken in Unity) highres Old Windmill highres Docks highres highres Tresco I just spent today messing around with making some dunes/sand parts. Still work to do, but so far so good I think! highres As you can see, some things are in better state than others. Thank you for everyone's support and keeping me motivated. The islands were in the news a few weeks ago, as a part of the Falcon Rocket from Space X washed up to shore! More details below. http://www.bbc.co.uk/news/science-environment-34941386
  10. Thank you for your kind words everyone. Progress has been slow this month but I do have two extra buildings finished and I am currently experimenting with hedges. A proper update will come shortly. You betcha! There is a large'ish airport on St.Mary's and a small heliport on the island of Tresco. St.Mary is pretty small, so I may need to look at extending it to fit a larger aircraft range in the game, and Tresco will only serve small aircraft/choppers.
  11. Hi all, I had a fairly productive weekend. Still a LOT to do, but success is being made small steps at a time. I spent this weekend bringing in the terminal and worked on locking down a base layer of clutter/general look & feel of the airport area. The general surfaces are a mixture of cut grass and wild grass/heather near the coast line. It's not perfect but it does I feel give a good mix of rugged/civilized area. I will revisit this again, adding further objects detail and I'll most likely tweak the clutter more. As part of this process, I am also removing artifacts from the satellite image (such as buildings, cars from road etc. ) The whole workflow of removing, these details, painting the surface masks, defining clutter characters, adding objects and testing/packing (repeat 100 times) is a slow process. If you are at all interested, you can view a cut away image of the airport mask - giving you a glimpse of what's involved. I actually hand paint everything - one pixel at a time! There are quicker ways to do this (magic want tool, mass painting), but I really want to capture the detail as much as possible. In addition to that, I have also been experimenting with surface types, as my terrain is divided up into 512x512 image tiles. With some careful management and a good Photoshop template, I am able to have up to 6 unique textures/clutter variations on each 512x512 tile - meaning more diversity and detail! The terminal is now in, but its far from finished, I still need to work on the glass (as I'm sure you can see) and add in the additional UV's/RVMAT and damage/animations. Anyway, on to some still very early WIP images. Grass HighRes End of Airport Highres Cliff Edges HighRes Terminal HighRes
  12. [WIP] Terrain Diyala province Iraq

    I really like the the visual tone - great use of objects and detail for gameplay (by the looks of it). Look forward to seeing more :)
  13. Sorry for the delay in getting back. I've recently come back from Holiday (in Cornwall!) and have been doing a lot of behind the scenes development. I would love to see your island and best of luck with it! I had issues with 1m and 2m cell and reverted to 3m - as it offered a good blend of defilade and performance (although I believe the recommend value is 3-5m). I have not come into any issues with PIP, but I will check again! I've been working with a friend and custom building development is now underway! The houses you saw in the St.Agnes terrain will be improved (as they were very basic proxy models) and I'm now moving onto hero assets and houses with accompanying interiors. I'm not sure how long its going to take, as I still have to continue with the rest of the surface painting, clutter and overall terrain development, but its coming along. St.Mary's Airport Terminal Real life version So here is a taster of whats to come. Its a copy of the newly created terminal and offers players the chance to enter and explore the terminal and ATC tower. It will have an in-game map on the wall, highlighting interesting locations/Easter eggs once I have finished everything. Highres Highres Highres I'll post an update once I have finished the Airport area. Cheers!
  14. Panjshir valley, Afghanistan

    Good luck with your project - I donated a little as I know how important Mikero's tools are to creating terrains and bug hunting!
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