reyhard

BI Developer
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Everything posted by reyhard

  1. It should be fixed too. There was spawned invisible helipad (yeah, really) before as a camera point of interest, which was interacting with AI component in undesirable way. It is replaced with "Logic" now so hopefully everything should be fine now
  2. you can use that code same way as - "this animate ["wing_fold_l", 1, true]; this animate ["wing_fold_r", 1, true]; "
  3. it was a lot of fun for us at least :) there is export option in virtual garage where you can get ready to use snippet for that. it's available for all usmc helis
  4. you can use addAction on Sphere (Geometry) since it has valid geometry in geometry LOD it's vehicle in vehicle icon. In this case you can load veeery small items inside via scripting ;)
  5. nothing to worry about. As for GetOut animations I will take a look at it later It will be fixed post initial release the day is not over ;)
  6. There was mistake in the config - it should be fixed in next week, after release of Laws of War DLC & rising data lock. Bear in mind, that it's not going to be exactly nine degrees since it's future version with autoloader & those are know to reduce elevation ranges.
  7. @das attorney - I can confirm that issue was in config & it should be probably fixed today. Out of curiosity - how did you triggered those .rpt errors exactly?
  8. Hi, could you provide some more details about this? I tried placing makers on map & couldn't reproduce those .rpt error neither on devbranch or RC so more data (whole .rpt file + some steps to reproduce it) will be more than welcome. Thanks!
  9. dev branch thing - dispersion was added in engine recently and we had some test values in configs included. it's fixed internally
  10. Well, I thought suggestion was rather clear. Anyway, to clear it up - it's hardcoded
  11. Uhm, I said that hardcoded things are located in Arma3 executable and there is no way for end user to decompile and change it
  12. should be fixed in next patch then, maxSpeed affects that (it's ai only param - doesn't affect actual max speed for helis)
  13. yup, child config would be safest thing here. as for different crew - you need to to use gunnerType parameter inside turret config - see GREF configs for reference
  14. Indeed, looks very nice :)
  15. Rocket dispersion will be configured after Low Dlc release - right now there is strict data lock engaged & while in theory adding customized dispersion parameters shouldn't cause any issues (since next stable version will be without working dispersion for rockets), it's still safer to keep it as it is.
  16. Sometimes single is enough. Press "Play Scenario" to see what happens ;)
  17. There are no backpacks on editor previews on all units & also remember that headgear is randomized.
  18. CCIP is not working at all for pilot - above tweaks were made when using rockets with manual fire mode
  19. You need flag proxy first on your HQ vehicle - for inspiration you can take a look at A2 samples (i.e. Zamak could be good starting point since A3 use almost same model as the one from Arma 2) since configuration of those flags is same as in previous bohemia titles. Most BI vehicles are using \A3\data_f\proxies\Flags\FLAG_auto (flag with stick) or \A3\data_f\proxies\Flags\FLAG_alone (lone flag). What is extremely important here is to place flag proxy in LAST RESOLUTION LOD - for some reason game calculates flag simulation from this proxy. After that you can use scripting command mentioned in topic you have quoted.
  20. Vans were supposed to be slingloadable so expect fix on devbranch soon ;)
  21. are you sure? just tested it on devbranch and all of them produced sound although I think their volume could be indeed turned up. I will take a look at it tomorrow
  22. yes, though they need configuration first but since there are no faces limits in arma 3 it might be easier to extract those proxies. I can take a look at it after LoW release
  23. Vehicle proxies can be retextured since 2016 at least - https://community.bistudio.com/wiki/Arma_3_Setting_Textures_for_Wrecks
  24. there is none - it's no longer supported