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reyhard

BI Developer
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About reyhard

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Flashpoint and everything about WW2 :)
  1. you are using wrong hiddenSelections names, check config again ;)
  2. missing baseWeapon parameter most likely
  3. add textureList[]={}; to turn off vehicle livery randomization or configure your skin to utilize this system https://community.bistudio.com/wiki/Vehicle_Customization_(VhC)
  4. RHS Escalation (AFRF and USAF)

    Seems easy to make your own. We don't have enough manpower to maintain something like that unfortunately
  5. RHS Escalation (AFRF and USAF)

    Upload it somewhere and share it
  6. RHS Escalation (AFRF and USAF)

    So I'm waiting then ;)
  7. RHS Escalation (AFRF and USAF)

    Please make a sample mission with launcher & some target on map. No idea what are you doing wrong. Are you using latest RHS version from Steam?
  8. RHS Escalation (AFRF and USAF)

    Have you tried it yet?
  9. RHS Escalation (AFRF and USAF)

    Target is too close? Target is not in front arc of vehicle (+/- 30 degrees)? Are you playing MP with someone else in vehicle?
  10. RHS Escalation (AFRF and USAF)

    I'm aware that is broken after changes to attachTo behaviour but so far I don't have any idea how to solve it. Probably it will need some replacement but who knows
  11. Hm, I don't see any combat variant with range up to 6km It doesn't seems like pilot hit a target - you can also see some spiral movement of rocket. Anyway, of course there are more & less accurate rockets but I've already answered you what we were basing our missiles and rockets on. Multiple sources states that FFAR are area effect weapons, not precise one, and their average engagement range is usually stated at 2-3km at max. From what I gathered, effective range of 8km is for illumination rounds, not for combat warheads like M151 or M229. You can also compare dispersion if you want with i.e. DCS - I doubt they have increased dispersion of their rocket launcher because of Tanks ;) ps. in current stable build there is no rocket dispersion at all.
  12. RHS Escalation (AFRF and USAF)

    In current stable Arma version there is a bug with pylon selection menu which should be fixed in next Arma update (1.78)
  13. Mass & their speed - in that CRV7 article you have specified why it's so accurate - main dispersion comes from right after the launch, when motor starts - artillery rounds ofc don't have that issue since they are fired at usually ~900m/s. Due to low mass S5 rockets had terrible accuracy and that was a main reason why Russian army no longer use them and switched to S8 & S13 instead. Still, there are plenty videos from Syria or recent military Russian military training where you can see how accurate (or not) are S8 rockets - Don't forget that there are also such rocket systems as Grad which launches rockets with significant dispersion. Anyway, ingame there DAR rockets, which are based - surprise - on DARs & Skyfires which shares ballistic characteristics of S8. You can google how accurate are DARs ;)
  14. RHS Escalation (AFRF and USAF)

    Try eden attributes instead maybe
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