ravendk

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About ravendk

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    Master Gunnery Sergeant

core_pfieldgroups_3

  • Interests
    What ever..<br>Modmaking,<br>Keeping alive
  1. Come again, you loose the wound textures??? That should be depending on how you configure your mod ei if you rewrite and use custom .nohq, .smdi etc you have to update the config too. Basics structure: class Wounds { tex[] = {}; mat[] = {}; }; Orginal: class Wounds { tex[] = {}; mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Edit examble class Wounds { tex[] = {}; mat[] = { "MBX_virtus\vest\data\folder\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat", "MBX_virtus\vest\data\folder\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat", "MBX_virtus\vest\data\folder\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat", "A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat", "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"}; }; Only problem could be if you have to hex edit the uniform model to adapt and use the custom .rvmats...
  2. <3 Nuff said :)
  3. Awesome addon, i love the details. Question: Do you have any plans on making versions without the UK flag ?
  4. Hello Yurapetrov, coms check, do you read, over. (Are you still alive man?)
  5. It could be somthing air-mobile-something im thinking something like the impact of the helicopter based units during 'nam' maybe ? (not that it is nam based ofc)
  6. Did anyone consider that the carrier animations might be for a cutscene ~ something that from an angle looks like that it takes place on a carrier but really isnt? ... just wondering
  7. Very cool! Keep up the good work !!
  8. As you said, there havent been much need of AT ... yet :) im pretty sure we will see a need for it in a near future ;)
  9. Rest In Peace Bushlurker, you will be missed.
  10. I will look into making a better green version for the TTT (Tactical Troop Transport) I think i might have an old Rescue version of the texture somewhere, but i have to do some digging :) I will let you know asap :)
  11. Very cool to see the Danish nose on the EH101, now we just need the texture (DG) ;)
  12. Ofc you should be hyped, and go crazy too. BUT no panic as the man said ;)
  13. Forgive me for beeing lasy, but have there been any talk abt a Skystriker livery? http://www.3djoes.com/uploads/1/3/3/9/13396852/8086291_orig.jpg
  14. Thank you for an awesome cool mod. Am i the only one thinking this :)?
  15. I have the same result sadly :S