Jump to content

RN Malboeuf

Member
  • Content Count

    2534
  • Joined

  • Last visited

  • Medals

Community Reputation

-12 Bad

1 Follower

About RN Malboeuf

  • Rank
    Warrant Officer

core_pfieldgroups_3

  • Interests
    Girls<br>Sport Bikes<br>4x4s

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. BAS_mah60 From OFP FX folder: - Stuff that might apply to FAST Roping <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;BAS Fast Roping script - TJ 2003 ;KISS _helo = _this select 0 _player = _this select 1 _units = _this select 2 _allcrew = _units ? (count _units) == 0 && ! (player in _helo):Hint format ["%1,\n\nNO UNIT WAS SELECTED TO FAST ROPE!!",name player];_helo animate ["switch1FRope",0];exit _helo animate ["sidedoorl",0] _helo animate ["sidedoorr",0] #start @ _helo animationphase "switch1FRope" ==1 || _helo animationphase "switch1FRope" ==0 ~0.5 ? _helo animationphase "switch1FRope" ==0:exit ?! (local _player):exit ? (count ((_units)-[driver _helo,gunner _helo])) == 0 && (player in _helo):goto "player" Leader _helo groupchat "OK team, Standby for a fast-rope insertion." ;Get units in group to fastrope. _array = [] "if (_x != driver _helo && _x != gunner _helo && _x != player && _x in _helo) then {_array = _array + [_x]}" foreach _allcrew _allcrew = _array ~1 ? (count _allcrew) == 0:goto "next" player say "eng13" #loop ? _helo animationphase "switch1FRope" ==0:goto "next" ;get the AI to rope out, one by one [_helo,(_allcrew select 0)] exec "\BAS_MAH60\FX\AIGO.sqs" (_allcrew select 0) animate ["goggles",1] ~0.3 [_helo,(_allcrew select 1)] exec "\BAS_MAH60\FX\AIGO2.sqs" (_allcrew select 1) animate ["goggles",1] _allcrew = _allcrew - [_allcrew select 0,_allcrew select 1] ~0.8 ? count _allcrew !=0:goto "loop" ? player in _helo && driver _helo != player && gunner _helo != player: [_helo,player] exec "\BAS_MAH60\FX\AIGO.sqs" player say "eng20" #next Leader group _helo groupchat format ["OK, thats everybody, %1 Stand by!",driver _helo] ~9 ? (local driver _helo):_helo animate ["switch1FRope",0] exit #player Leader _helo groupchat "OK , Standing by for a fast-rope insertion." ~0.5 [_helo,player] exec "\BAS_MAH60\FX\AIGO.sqs" Leader group _helo groupchat format ["OK, thats everybody, %1 Stand by!",driver _helo] ~9 ? (local driver _helo):_helo animate ["switch1FRope",0] exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;BAS Fast Roping script - TJ 2003 ;KISS _helo = _this select 0 _allcrew = ((crew _helo)-[driver _helo,gunner _helo]) _helo animate ["sidedoorl",0] _helo animate ["sidedoorr",0] #start @ _helo animationphase "switch1FRope" ==1 || _helo animationphase "switch1FRope" ==0 ~0.5 ? _helo animationphase "switch1FRope" ==0:exit ?! (local player):exit Leader _helo groupchat "OK team, Standby for a fast-rope insertion." ;Get units in group to fastrope. _array = [] "if (_x != driver _helo && _x != gunner _helo && _x != player && _x in _helo) then {_array = _array + [_x]}" foreach _allcrew _allcrew = _array ~1 ? (count _allcrew) == 0:goto "next" #loop ? _helo animationphase "switch1FRope" ==0:goto "next" ;get the AI to rope out, one by one [_helo,(_allcrew select 0)] exec "\BAS_MAH60\FX\AIGO.sqs" ~0.4 [_helo,(_allcrew select 1)] exec "\BAS_MAH60\FX\AIGO2.sqs" _allcrew = _allcrew - [_allcrew select 0,_allcrew select 1] ~0.9 ? count _allcrew !=0:goto "loop" player say "eng20" #next Leader group _helo groupchat format ["OK, thats everybody, %1 Stand by!",driver _helo] ~10 _helo animate ["switch1FRope",0] exit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;BAS helo fast roping script - TJ 2003 ;KISS _helo = _this select 0 _player = _this select 1 ? (format ["%1",BAS_posArray] == {scalar bool array string 0xfcffffef}): BAS_posArray = [];BAS_addObject = loadFile "\BAS_MAH60\FX\addObject.sqf";BAS_remObject = loadFile "\BAS_MAH60\FX\remObject.sqf";BAS_writePos = loadFile "\BAS_MAH60\FX\writePos.sqf";BAS_readPos = loadFile "\BAS_MAH60\FX\readPos.sqf"; BAS_posArray = [_helo,BAS_posArray] call BAS_addObject ? _helo animationphase "switch1FRope" ==0:exit _helo groupchat format ["%1 STANDBY to lower ropes.",name _player] _helo animate ["sidedoorl",0] _helo animate ["sidedoorr",0] #loop _helo exec "\BAS_MAH60\FX\Ropes1.sqs" ~0.6 _player groupchat format ["%1 STANDING BY.",name _player] _vehic = "BAS_60fastrope" createvehicle [(getpos _helo select 0)+50, (getpos _helo select 1), 0] ~0.6 _player action ["GETOUT",_helo] #check1 _ropePos = ([_helo,BAS_posArray,1] call BAS_readPos) _startpos = [_ropePos select 0,_ropePos select 1, (_ropePos select 2)-4] _vehic setpos _startpos _player moveindriver _vehic ?! (_player in _vehic):goto "check1" @ (getpos _vehic select 2) <=0.1 _vehic setvelocity [0,0,-2] _player action ["GETOUT",_vehic] _player setbehaviour "combat" ~0.1 _player playmove "combatrunf" _player playmove "combattocrouch" deletevehicle _vehic ~10 ? (count crew _helo)<=2:_helo animate ["switch1FRope",0] exit If you need more, just un pbo it, don't think you have to make it from scratch.
  2. RN Malboeuf

    ACS accused of hacks !!!

    It is basically an abuse of power from the BIS admins. That is really what it comes down to. They must not see how posting and then locking a thread gives a clan a TERRIBLE reputation. BIS admins are normally level headed too, in my opinion. But, not on this issue.
  3. I remember the way OFP BAS UH60's did fast rope could be activated by people in the chopper (cargo/pilots). The chopper has to be hovering around 25altitude no faster than 15 mph in order for the action menu to show Fast Rope(insertion). I hope this can help a little bit, make it more realistic so actual people can be pilots.
  4. RN Malboeuf

    La Samula & Syr Darain

    The Addons are a big problem. I miss right textures and rvmats. I'm working on it. However, there are about 200 Addons with textures must be equipped. In addition, there are errors in the LODs.
  5. RN Malboeuf

    La Samula & Syr Darain

    @the rig model is binarized or else id have fixxed it long time ago I have no problems. The model has in the final version animations.
  6. RN Malboeuf

    La Samula & Syr Darain

    Is the beta. At the addons will still worked. Animations are in the works. I have no permission to work on the oil rig. I intend to do that anyway. This will be another addons with memory points add. The island is for the patch (1.12 final).
  7. RN Malboeuf

    La Samula & Syr Darain

    here http://deadeye.pytalhost.com/manual/index.php?topic=259.0
  8. RN Malboeuf

    La Samula & Syr Darain

    update beta download http://www.armabase.de/cms/alexsworn/FTP/Addons/@AS.rar and the Data (SAR ans VisitorX Data) http://www.armabase.de/cms/alexsworn/FTP/Addons/Syr_Darain_arbeit.rar
  9. RN Malboeuf

    |ACS| Always Open

    |ACS| now has a TS IP: 68.1.77.127:6699 (no password)
  10. RN Malboeuf

    La Samula & Syr Darain

    Especially in the addons will work. The railway is still problems. We are working on it.
  11. RN Malboeuf

    MIG 15 addon by Bdfy and Volksturm

    can you forward me (at least indirectly if it's some kind of mystery) to the source that brought you to such a conclusion ? yes, we care.
  12. RN Malboeuf

    New VBS2 features

    what's this ? i wonder how many such customers are there...
  13. RN Malboeuf

    New VBS2 features

    i wonder for how much ? 1000$ instead of 1500$ ? and we get it (( better graphics, easy gameplay (look at the dispersion) etc- arma is already quite far from simulation ( arma2 can be even further away.
  14. RN Malboeuf

    MIG 15 addon by Bdfy and Volksturm

    even though i can't understand your 'lol'ing about selling his _own_ addons, it's clearly said in the readme that model was made by volksturm FSX's Mig-15 costs 150$ you think there can be altruists to buy it and convert to arma ? get real
  15. RN Malboeuf

    New VBS2 features

    Why not ? financinal question can be thrilling 1500 is sure very high price, but why there's no demo or smth ? Usual people can only see screenies, read some reports (i saw a thread at armaholic), read advertismen. there's just no way to get healthy opinion out of it... that's where myth about super simulator game appears. let's imagine i'm an insane millionaire who wants smth to be implemented in Arma/Arma2 (fast ropes or thermal vision). What amount of money i need to 'sponsor' feature devepment in arma ? or i misunderstood all this completely ?
×